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Nikirk, Martin – Techniques: Connecting Education and Careers, 2006
This article discusses a computer game design and animation pilot at Washington County Technical High School as part of the advanced computer applications completer program. The focus of the instructional program is to teach students the 16 components of computer game design through a team-centered, problem-solving instructional format. Among…
Descriptors: Vocational High Schools, Computers, Video Games, Animation
Wilcox, Kimberley – Computers in Libraries, 2006
Outline Processor Markup Language (OPML) is an emerging format that allows for the creation of customized research packages to push to patrons. It is a way to gather collections of Web resources (links, RSS feeds, multimedia files), organize them as outlines, and publish them in a format that others can share and even subscribe to. In this…
Descriptors: Hypermedia, Metadata, Web Sites, Internet
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Costa, G. B.; Gorak, M.; Melendez, B. S. – International Journal of Mathematical Education in Science & Technology, 2006
A small class of functions is described that easily lend themselves to two-dimensional and three-dimensional visualizations at the basic calculus level. The intended audience is those educators involved in the instruction of elementary calculus. This note is an educational piece that begins with the question: "What happens if a function defined on…
Descriptors: Educational Technology, Calculus, Mathematics Education, Visualization
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Lacina, Jan – Childhood Education, 2006
Teaching and learning radically changed with advances in technology. Research shows that the computer can be an effective tool in both teaching and learning, and for that reason, school districts throughout the United States support schools by purchasing computers and software for individual classrooms. As a result, many school districts are using…
Descriptors: School Districts, Management Systems, Educational Technology, Internet
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Varieschi, Gabriele U. – Physics Education, 2006
The loop-the-loop demonstration can be easily adapted to study the kinematics of projectile motion, when the moving body falls inside the apparatus. Video capturing software can be used to reveal peculiar geometrical effects of this simple but educational experiment.
Descriptors: Motion, Educational Experiments, Physics, Science Instruction
Mason, Marilyn Gell; Chesemore, Sarah; Van Noord, Rachel – Library Journal, 2006
E-learning describes electronically delivered learning, using tools like web conferencing, web-based tutorials, message boards, online assessments, and more. The term e-learning includes self-paced learning; asynchronous facilitator-led learning, where the students and instructors interact at different times; and synchronous facilitator-led…
Descriptors: Online Courses, Distance Education, Instructional Development, Internet
Reese, Terry – Computers in Libraries, 2004
This article features MarcEdit, a free, Windows-based, metadata editing software suite that is developed and supported by the author as part of his contribution to the library profession. MarcEdit Suite is a tool that helps one with MARC coding and conversion and to perform database cleanups, to generate temporary electronic journal holdings, or…
Descriptors: Research Libraries, Metadata, Electronic Journals, Academic Libraries
Gallová, Mária, Ed.; Guncaga, Ján, Ed.; Chanasová, Zuzana, Ed.; Chovancová, Michaela Moldová, Ed. – Online Submission, 2013
Purpose: The purpose of this scientific monograph is to show new and creative approaches to different school subjects in primary and secondary level. Methodology: Interdisciplinary and international comparative approaches were used. Now according to the 7th Framework Program, the preferred form of Science Education (www.scientix.eu) is preferred…
Descriptors: Elementary Secondary Education, Interdisciplinary Approach, Intellectual Disciplines, Comparative Analysis
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference on Mobile Learning 2013, which was organised by the International Association for Development of the Information Society, in Lisbon, Portugal, March 14-16, 2013. The Mobile Learning 2013 International Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Conference Papers, Telecommunications, Technology Uses in Education, Educational Technology
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King, Michael A. – Journal of Information Technology Education, 2009
Business intelligence derived from data warehousing and data mining has become one of the most strategic management tools today, providing organizations with long-term competitive advantages. Business school curriculums and popular database textbooks cover data warehousing, but the examples and problem sets typically are small and unrealistic. The…
Descriptors: Strategic Planning, Problem Sets, Corporations, Statistics
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Percival, Jennifer; Percival, Nathan – ALT-J: Research in Learning Technology, 2009
Laptop learning programs have been developed to create ubiquitous online learning environments. Given the infancy of many programs, there is little understanding of aspects of the program are perceived to provide value to faculty and students. This paper focuses on the value proposition (with respect to perceived benefits versus capital…
Descriptors: Electronic Learning, Undergraduate Students, Investment, Information Technology
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Bo-Kristensen, Mads; Ankerstjerne, Niels Ole; Neutzsky-Wulff, Chresteria; Schelde, Herluf – Electronic Journal of e-Learning, 2009
One of the major challenges in second and foreign language education, is to create links between formal and informal learning environments. Mobile City and Language Guides present examples of theoretical and practical reflections on such links. This paper presents and discusses the first considerations of Mobile City and Language Guides in…
Descriptors: Informal Education, Maps, Geographic Location, Internet
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Wessa, Patrick – Electronic Journal of e-Learning, 2009
This paper discusses the implementation of a new e-learning environment that supports non-rote learning of exploratory and inductive statistics within the pedagogical paradigm of social constructivism. The e-learning system is based on a new computational framework that allows us to create an electronic research environment where students are…
Descriptors: Electronic Learning, Feedback (Response), Constructivism (Learning), Learning Strategies
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Fichten, Catherine S.; Ferraro, Vittoria; Asuncion, Jennison V.; Chwojka, Caroline; Barile, Maria; Nguyen, Mai N.; Klomp, Ryan; Wolforth, Joan – Educational Technology & Society, 2009
This study explored e-learning problems and solutions reported by 223 students with disabilities, 58 campus disability service providers, 28 professors, and 33 e-learning professionals from Canadian colleges and universities. All four groups indicated, via online questionnaires, problems with: accessibility of websites and course/learning…
Descriptors: Electronic Learning, Learning Problems, Management Systems, Economically Disadvantaged
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Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
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