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Kristin E. Mansell; Heather Greenhalgh-Spencer – Center for Innovative Research in Change, Leadership, and Education, 2024
In 2018, the Texas Education Agency (TEA) introduced a competitive grant program designed to assist Local Education Agencies (LEA) in attaining Math Innovation Zone (MIZ) designation through a four-year process which ensures program fidelity. The primary objective of this initiative is to enhance math proficiency levels for PreK - 8th grade…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Mathematics, Middle School Students
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Shuyan Wang – SAGE Open, 2024
Student engagement as an important predictor of peer interaction and academic achievement has received considerable attention in second language classes. Despite its significance, how study groups engage in online writing activities in collaborative learning settings remains underexplored. To fill this gap, the present study explored how a group…
Descriptors: Learner Engagement, Cooperative Learning, Group Dynamics, Computer Uses in Education
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Danielle J. Malone; J. B. Firestone; J. A. Morrison; S. N. Newcomer; L. K. Lightner – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This paper describes the integration of geographic information system (GIS) technology in a high school environmental science classroom, specifically examining the impact of GIS technology on student engagement, critical thinking, and interdisciplinary learning for Education for Sustainability (EfS). This environmental science classroom utilized…
Descriptors: Sustainability, Environmental Education, Geographic Information Systems, High Schools
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Ramdani Miftah; Lia Kurniawati; Kamal Fikri Musa – Mathematics Teaching Research Journal, 2024
In this 21st century, learners are required to be able to adapt to new challenges so that they can solve problems in the real world. This poses challenges in learning, especially online learning, which will continue to grow. This research aims to produce worksheets for prospective teachers using the Interactive Case-Based Learning (ICBL) model…
Descriptors: Foreign Countries, Inservice Teacher Education, Electronic Learning, Worksheets
Jazzmyn M. Ivery-Robinson – ProQuest LLC, 2024
This exploratory sequential mixed methods study explored how African American, Asian/Pacific Islander, Latino/Hispanic, and Native American (ALANA) students develop a sense of belonging within higher education at one private, Predominantly White Institution (PWIs) within the United States when co-curricular programs are offered within the…
Descriptors: Extracurricular Activities, African American Students, Asian American Students, Hispanic American Students
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Ruth Beatty; Colinda Clyne; Leslie-Anne Muma; Jennifer Parkinson; Bonnie Sears – Canadian Journal of Science, Mathematics and Technology Education, 2024
In this study, a research team made up of Métis artists and knowledge keepers, Anishinaabe and non-Indigenous educators, and a non-Indigenous university mathematics education researcher co-designed and delivered an Indigenous cultural mathematical inquiry in a Grade 5 classroom. We explored the connections between loom bead designs and…
Descriptors: Foreign Countries, Indigenous Knowledge, Indigenous Populations, Elementary School Curriculum
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Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
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Naoko Taguchi – Language Teaching, 2024
Learning pragmatics involves learning linguistic forms and their communicative functions as well as the context where the form-function relationships are realized. Given its socially grounded, context-sensitive nature, pragmatics may be best learned in a technology-enhanced environment that provides direct access to contextualized communicative…
Descriptors: Pragmatics, Language Acquisition, Game Based Learning, Video Games
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Hast, Michael; Healy, Caroline – Journal of Teaching and Learning with Technology, 2018
Reflecting the continuing change in higher education student experiences in light of the electronic age it is crucial to examine whether digital feedback provision approaches are seen as helpful in promoting self-regulated learning. In the present study students (N = 99) completed a survey examining preferences and gathering initial qualitative…
Descriptors: Undergraduate Students, Feedback (Response), Preferences, Student Attitudes
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Fischer, Aaron J.; Schultz, Brandon K.; Collier-Meek, Melissa A.; Zoder-Martell, Kimberly A.; Erchul, William P. – International Journal of School & Educational Psychology, 2018
With recent advances in technology, several viable options now exist for school consultants to communicate with teachers via synchronous online videoconferencing (VC) without the need for specialized equipment. Unfortunately, few studies have evaluated the effectiveness of school consultation through VC, so practitioners are provided little…
Descriptors: Videoconferencing, Consultation Programs, Synchronous Communication, Computer Uses in Education
Zhou, Zheng – ProQuest LLC, 2018
Scientific disciplines including mathematics, physics, and chemistry tend to adopt online resources, including websites and web applications, to demonstrate physical experiments and simulate scientific phenomena that are hard to observe and investigate in real world. The present study examined the existing collections of the websites and web…
Descriptors: Web Sites, Physics, Demonstrations (Educational), Computer Simulation
Tchoubar, Tatiana – ProQuest LLC, 2018
The overarching objective of this dissertation is helping people to make a better use of digital information. This dissertation studies the cognitive abilities that are important for positive eLearner experience with digital devices and virtual environments. Institutions of higher education are increasingly incorporating new technology into their…
Descriptors: Electronic Learning, Information Utilization, Readiness, Information Technology
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Sun, Fu-Rong; Pan, Long-Fei; Wan, Rong-Gen; Li, Hui; Wu, Shu-Jing – Interactive Learning Environments, 2021
This research aims to explore the latent effect of elementary student engagement in a Spherical Video-based Virtual Reality (SVVR) environment for a school-based course on higher level competence development. Student engagement and higher level competence development were investigated using a valid sample of 324 students from five elementary…
Descriptors: Learner Engagement, Elementary School Students, Computer Simulation, Skill Development
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Reis, Sally M.; Peters, Pamela M. – Gifted Education International, 2021
The process of talent development with children and young adults who have participated in programs based on the Enrichment Triad and the Schoolwide Enrichment Model (SEM) has been the focus of research by Renzulli and Reis, as well as other scholars and colleagues, for over four decades. Periodic summaries of this extensive research have been…
Descriptors: Gifted Education, Enrichment, Talent Development, Educational Research
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Paye, Ciana L.; Dunnagan, Cathi L.; Tredwell, David A.; Gallardo-Williams, Maria T. – Journal of Chemical Education, 2021
Lewis structures are a very important, foundational concept in chemistry. Students usually acquire this knowledge in General Chemistry and need to review it in preparation for Organic Chemistry. However, many students find the task of drawing Lewis structures to be challenging, and not all instructors can budget enough time in class to review this…
Descriptors: Computer Oriented Programs, Organic Chemistry, Molecular Structure, Science Instruction
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