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Xiaoqing Xu; Lifang Qiao; Nuo Cheng; Hongxia Liu; Wei Zhao – British Journal of Educational Technology, 2025
The rapid development of generative artificial intelligence (GenAI) has brought opportunities and new challenges to higher education. Students need a high level of self-regulated learning to adapt to this change. However, it is difficult for students to persist in self-regulation without guidance. Metacognitive support has a significant advantage…
Descriptors: Independent Study, Learning Experience, Artificial Intelligence, Technology Uses in Education
Deniz Ünal; Zeynep Çavus Erdem; Zühal Gün Sahin – Education and Information Technologies, 2025
ChatGPT, an artificial intelligence powered chat tool that accomplishes essential work with its language understanding and text generation capabilities, has started to benefit education and many other areas with new updates. This study predicted the ability to create a number sense achievement test with ChatGPT version 3.5. It showed that the test…
Descriptors: Artificial Intelligence, Technology Uses in Education, Achievement Tests, Test Construction
Vipin Kumar; Ravinder Kumar – Journal of Computers in Mathematics and Science Teaching, 2025
In the ever-evolving landscape of education, the integration of Information and Communication Technology (ICT) has emerged as a transformative force, reshaping the way we teach and learn across various disciplines. Among these disciplines, physics stands as a particularly fertile ground for harnessing the power of ICT to enhance teaching…
Descriptors: Program Implementation, Information Technology, Technology Uses in Education, Science Instruction
Yinyao Hu; Chee-Seng Tan; Shimeng Wang; Hanyun Zhang; Jiahui Qian; Yihan Wang – Asia-Pacific Education Researcher, 2025
The rapid growth of artificial intelligence (AI) technologies, such as ChatGPT, presents both opportunities and challenges. While some studies suggest that AI use can be beneficial, others have identified detrimental effects on performance. Drawing on literature that explores the relationship between personality traits and compulsive technology…
Descriptors: Artificial Intelligence, Technology Uses in Education, Personality Traits, Foreign Countries
Virpi Vellonen; Erkko Sointu; Teemu Valtonen; Markku Tukiainen – Journal of Special Education Technology, 2025
The role of technology in special education is of great significance, yet few studies have targeted pre-service special education teachers as users of educational technology. The aim was to explore such teachers' technology perceptions: (a) purposes of and reasons for applying technologies in education; (b) factors they see affecting the use of…
Descriptors: Special Education, Preservice Teachers, Special Education Teachers, Technology Uses in Education
Neil C. C. Brown; Pierre Weill-Tessier; Juho Leinonen; Paul Denny; Michael Kölling – ACM Transactions on Computing Education, 2025
Motivation: Students learning to program often reach states where they are stuck and can make no forward progress--but this may be outside the classroom where no instructor is available to help. In this situation, an automatically generated next-step hint can help them make forward progress and support their learning. It is important to know what…
Descriptors: Artificial Intelligence, Programming, Novices, Technology Uses in Education
Hacer Güner; Erkan Er – Education and Information Technologies, 2025
As being more prevalent in educational settings, understanding the impact of artificial intelligence tools on student behaviors and interactions has become crucial. In this regard, this study investigates the dynamic interactions between students and ChatGPT in programming learning, focusing on how different instructional interventions influence…
Descriptors: Artificial Intelligence, Technology Uses in Education, Programming, Training
John P. Rech; Jena Cottam; Anthony DeAnda; Charlize Lichlyter; Mya Maxwell – Strategies: A Journal for Physical and Sport Educators, 2025
Gamification is a commonly used strategy in physical education (PE) to enhance students' learning experiences. The gamification of digital or video games is used to increase the relevance of PE teachings and physical activity in general. This article describes Kingdom Ball, a gamification of elements from the popular online game, Clash of Clans®.…
Descriptors: Gamification, Physical Education, Educational Technology, Video Games
Abdullah Balikçi – i.e.: inquiry in education, 2025
School administration interaction with technology is increasing day by day. In light of new developments, school administration interaction with technology needs to be understood. The aim of this research is to understand the interaction between school administration and technology. Twenty-one school administrators participated in this qualitative…
Descriptors: School Administration, Technology Uses in Education, Educational Technology, Foreign Countries
Pan Li; Xinxin Zhang; Xiaowei Hu; Boxuan Xu; Junxia Zhang – International Journal of Technology and Design Education, 2025
With the deepening advancement of informatization, higher education has embraced new technology educational tools. However, the superficiality and overemphasis on theory in China's industrial design education are facing significant challenges. Immersive industrial design instruction offers possibility for enhancing students' learning experiences,…
Descriptors: Computer Simulation, Design, Industrial Arts, Foreign Countries
H. Murch; M. Worley; F. Volk – Journal of Academic Ethics, 2025
Academic misconduct is a prevalent issue in higher education with detrimental effects on the individual students, rigor of the program, and strength of the workplace. Recent advances in artificial intelligence (AI) have reinvigorated concern over academic integrity and the potential use and misuse of AI. However, there is a lack of research on…
Descriptors: Incidence, Artificial Intelligence, Technology Uses in Education, Plagiarism
Diana Franklin; Paul Denny; David A. Gonzalez-Maldonado; Minh Tran – Cambridge University Press & Assessment, 2025
Generative AI is a disruptive technology that has the potential to transform many aspects of how computer science is taught. Like previous innovations such as high-level programming languages and block-based programming languages, generative AI lowers the technical expertise necessary to create working programs, bringing the power of computation…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Science Education, Expertise
Kenneth Driggers; Deron Boyles – Educational Theory, 2025
Although Charles Sanders Peirce died over a century before ChatGPT became publicly available, we argue that he remains informative in discussions of AI because of his articulation of the Pragmatic Maxim. We argue that Peirce's pragmatism offers two avenues from which the appropriateness or inappropriateness of AI in education can be evaluated: (1)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Philosophy, Educational Theories
Andrew L. Luna; Michael Wilson – Strategic Enrollment Management Quarterly, 2025
In an attempt to utilize Geographic Information (GIS) Center technology as part of the institution's overall enrollment management endeavors, the department of Decision Support and Institutional Research at Austin Peay State University reached out to the institution's GIS Center to determine how the ESRI system technology could be used to pinpoint…
Descriptors: State Universities, Geographic Information Systems, Enrollment Management, College Enrollment
Lijia Zong – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in the field of vocal music training. The author explored VR's application effect and provided references for the modernization of vocal music education. The author constructed a VR vocal music training system, elaborated on its hardware and software components and functions…
Descriptors: Computer Simulation, Music Education, Singing, Technology Uses in Education

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