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Fengjuan Wang; Azilawati Jamaludin; Aik Lim Tan – Learning: Research and Practice, 2025
The neurocognitive mechanisms underlying prevalent learning disorders, such as dyslexia, dyscalculia, and their comorbidity, remain unclear and are the subject of ongoing debate. The core-deficit hypothesis has long been the dominant theory explaining these mechanisms across various learning disorders. However, this hypothesis faces criticism for…
Descriptors: Dyslexia, Learning Disabilities, Artificial Intelligence, Computer Simulation
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Aktam U. Burkhanov; Kudaiberdi G. Kozhobekov; Yury A. Tikhomirov – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2025
This article elaborates on the theoretical and practical aspects of the formation of a flexible strategy for a university's digital inclusion in a globalising world and the growth of the level of competition in the market of higher education services. The methodological framework of the article is based on the combination of theoretical aspects…
Descriptors: Universities, Computer Uses in Education, Competition, Inclusion
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Król, Karol – Education Sciences, 2022
In the 1980s, Polish schools hardly had access to computers, particularly at the primary and secondary levels. The main reasons were funds and shortage of qualified staff that could handle computer hardware. As a consequence, the youth first came across a computer, how to use it, service hardware, and write programs outside schools in the early…
Descriptors: Computers, Clubs, Foreign Countries, Computer Science Education
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Hayoung Jeon; Yumi Jun; Teemu H. Laine; Eunha Kim – Education and Information Technologies, 2024
Empathy is an essential human skill that can be divided into two types: (1) cognitive empathy, which is the capacity of understanding others' thoughts and emotions; and (2) affective empathy, which is the capacity to feel others' emotional states. Many educational contents exist for both types, and immersive virtual reality (VR) has been shown to…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Computer Games
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Mohammed Muneerali Thottoli; Badria Hamed Alruqaishi; Arockiasamy Soosaimanickam – Contemporary Educational Technology, 2024
Purpose: Chatbots and artificial intelligence (AI) have the potential to alleviate some of the challenges faced by humans. Faculties frequently swamped with teaching and research may find it difficult to act in a parental role for students by offering them individualized advice. Hence, the primary purpose of this study is to review the literature…
Descriptors: Academic Advising, Artificial Intelligence, Technology Uses in Education, Role
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Aleksandra Kostic-Ljubisavljevic; Andreja Samcovic – Education and Information Technologies, 2024
This paper reports on how the concept and technologies of GIS are included in the telecommunications engineering curriculum at the undergraduate level. The course of Fundamentals of GIS is described in detail. The usage of GIS software is necessary part of GIS technology education. In order to evaluate available GIS software, several criteria are…
Descriptors: Geographic Information Systems, Computer Software Selection, Computer Uses in Education, Telecommunications
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Dron M. Mandhana; Daliah Ouedraogo; Alessandra S. Vicente – Communication Teacher, 2024
Courses: Theories of Organizational Communication; Communication Theory. Theories of Organizational Communication; Communication Theory. Objectives: The proposed activity utilizes a digitally interactive global positioning system--based augmented reality game to help students (a) gain a richer learning experience through immersion and engagement…
Descriptors: Organizational Culture, Physical Environment, Simulated Environment, Synthesis
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Mortaza Jamshidian; Parsa Jamshidian – Journal of Statistics and Data Science Education, 2024
Using software to teach statistical inference in introductory courses opens the door for methods and practices that are more conceptually appealing to students. With an increasing number of fields requiring competency in statistics including data science, natural and social sciences, public health and more, it is crucial that we as instructors…
Descriptors: Computer Software, Computer Assisted Instruction, Teaching Methods, Statistics Education
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Christian X. Navarro-Cota; Ana I. Molina; Miguel A. Redondo; Carmen Lacave – IEEE Transactions on Education, 2024
Contribution: This article describes the process used to create a questionnaire to evaluate the usability of mobile learning applications (CECAM). The questionnaire includes specific questions to assess user interface usability and pedagogical usability. Background: Nowadays, mobile applications are expanding rapidly and are commonly used in…
Descriptors: Usability, Questionnaires, Electronic Learning, Computer Oriented Programs
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Serap Çimsir; Filiz Kalelioglu; Yasemin Gülbahar – Informatics in Education, 2024
This study aims to examine the impact of interdisciplinary computational thinking (CT) skills training on primary school teachers' perceptions of CT skills. The sample of the study consisted of 30 primary school teachers in Istanbul. In this study, where quantitative and qualitative methods were used together, qualitative data were obtained from…
Descriptors: Teacher Attitudes, Computer Science Education, Interdisciplinary Approach, Thinking Skills
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Muhammed Murat Gümüs; Volkan Kukul; Özgen Korkmaz – Informatics in Education, 2024
This study aims to explain the relationships between secondary school students' digital literacy, computer programming self-efficacy and computational thinking self-efficacy. The study group consists of 204 secondary school students. A relational survey model was used in the research method and three different data collection tools were used to…
Descriptors: Correlation, Middle School Students, Thinking Skills, Digital Literacy
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Gustavo Martins Nunes Avellar; Maria Lydia Fioravanti; William Simao de Deus; Kalinka Regina Lucas Jaquie Castelo Branco; Ellen Francine Barbosa – Education and Information Technologies, 2024
High-resolution displays on mobile devices, accurate motion sensors, and efficient mobile processors have taken virtual reality (VR), essentially employed in laboratory, to everyday environments, including homes, workplaces, and classrooms. Regarding programming education, it has been investigated in conjunction with various educational…
Descriptors: Computer Oriented Programs, Elementary Secondary Education, Programming, Concept Formation
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Sufiana Safiena; Yang Miang Goh – Education and Information Technologies, 2024
Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address this challenge, digital simulation games (DSGs) offer promising solutions through immersive and interactive learning experiences. Research shows that DSGs can motivate learners, enhance subject…
Descriptors: Authentic Learning, Undergraduate Study, Case Studies, Computer Games
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Patrick Bowers; Kelley Graydon; Tracii Ryan; Jey Han Lau; Dani Tomlin – Australasian Journal of Educational Technology, 2024
This study presents a scoping review of research on artificial intelligence (AI)- driven virtual patients (VPs) for communication skills training of healthcare students. We aimed to establish what is known about these emergent learning tools, to characterise their design and implementation into training programmes. The preferred reporting items…
Descriptors: Allied Health Occupations Education, Artificial Intelligence, Computer Simulation, College Students
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Panayiotis Panayides; Elena C. Papanastasiou; Katerina Georgiou; Maria Karekla – European Journal of Education, 2024
This study is an investigation of the validity of the Online Test Anxiety Inventory (O?-TAI) for adult students. The scale contained the 20 items of the Test Anxiety Inventory (Spielberger, 1980), together with five computer anxiety items, all rephrased so as to pertain to online test anxiety. The scale was administered to a large sample of Greek…
Descriptors: Test Validity, Computer Assisted Testing, Test Anxiety, Measures (Individuals)
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