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Zhai, Xiaoming; He, Peng; Krajcik, Joseph – Journal of Research in Science Teaching, 2022
Involving students in scientific modeling practice is one of the most effective approaches to achieving the next generation science education learning goals. Given the complexity and multirepresentational features of scientific models, scoring student-developed models is time- and cost-intensive, remaining one of the most challenging assessment…
Descriptors: Artificial Intelligence, Science Education, Models, Middle School Students
Weller, Daniel P.; Bott, Theodore E.; Caballero, Marcos D.; Irving, Paul W. – Physical Review Physics Education Research, 2022
Physics classes with computation integrated into the curriculum are a fitting setting for investigating computational thinking. In this paper, we present a framework for exploring this topic in introductory physics courses. The framework, which was developed by reviewing relevant literature and acquiring video data from high school classrooms,…
Descriptors: Physics, Science Instruction, Introductory Courses, Computation
Akhtar, Sadia – International Journal of Education and Development using Information and Communication Technology, 2022
This research focused on school stakeholders' understanding and knowledge of information and communication technology (ICT) utilization in dealing with management responsibilities (MFs) in Pakistan. Stakeholder perceptions of ICT usage in management and the solutions employed to address the barriers encountered in attaining management functions to…
Descriptors: Computer Uses in Education, School Administration, Urban Schools, Secondary Schools
Sierra M. Villanueva – ProQuest LLC, 2022
Educational technology has shown an increase in use over the years as a method of remediating student academic deficits. While educational technology demonstrates various benefits for students in schools, there is still limited research depicting what amount of intervention students should receive through educational technology. To ensure schools…
Descriptors: Computers, Educational Technology, Intervention, Time Factors (Learning)
Geoffrey D. Borman; Hyunwoo Yang; R. Lennon Audrain; So Jung Park – Journal of Education for Students Placed at Risk, 2024
Drawing on state reading achievement data provided by a California school district, we analyze the achievement impacts of Achieve3000, an intervention designed to offer K-12 students expanded opportunities to acquire literacy skills. Achieve3000 is a personalized, technology-adaptive program to supplement regular instruction in English language…
Descriptors: Reading Achievement, Literacy Education, Computer Uses in Education, Tutoring
Lonneke Boels; Enrique Garcia Moreno-Esteva; Arthur Bakker; Paul Drijvers – International Journal of Artificial Intelligence in Education, 2024
As a first step toward automatic feedback based on students' strategies for solving histogram tasks we investigated how strategy recognition can be automated based on students' gazes. A previous study showed how students' task-specific strategies can be inferred from their gazes. The research question addressed in the present article is how data…
Descriptors: Eye Movements, Learning Strategies, Problem Solving, Automation
Carol Wild – International Journal of Art & Design Education, 2024
Teaching is increasingly defined through the syntax of cognitive science, by retrieval practice, spaced learning, and interleaving, generating a computational rhythm for learning as a system of inputs and outputs that builds up an individual's memory over time. This, I argue, is at odds with the choreography of art and design education as an…
Descriptors: Secondary School Students, Secondary School Teachers, Neurosciences, Art Education
Nizar Bitar; Nitza Davidovitch – TechTrends: Linking Research and Practice to Improve Learning, 2024
This qualitative case study examines the cultural adaptation of digital learning tools in Israeli higher education. We explored three questions: (1) How do lecturers experience and implement digital learning tools? (2) What unique challenges and opportunities arise in this cultural context? (3) What strategies do educators employ for culturally…
Descriptors: Foreign Countries, Higher Education, College Faculty, Educational Practices
Micalle Carl; Eduard Rudyk; Yair Shapira; Heather Leavy Rusiewicz; Michal Icht – Journal of Speech, Language, and Hearing Research, 2024
Purpose: Automatic speech analysis (ASA) and automatic speech recognition systems are increasingly being used in the treatment of speech sound disorders (SSDs). When utilized as a home practice tool or in the absence of the clinician, the ASA system has the potential to facilitate treatment gains. However, the feedback accuracy of such systems…
Descriptors: Elementary Secondary Education, Speech Impairments, Articulation Impairments, Phonemes
Michael Lachney; Briana Green; Aman Yadav; Matt Drazin; Madison C. Allen Kuyenga; Andre Harris – Educational Technology Research and Development, 2024
In the United States, culturally responsive computing is a framework that aims to support broadening the participation of racially and linguistically diverse children in computing and technology education through bottom-up interventions that are community-oriented, technology rich, and culturally dynamic. Despite the important role that youth…
Descriptors: Culturally Relevant Education, Computer Uses in Education, Athletics, Computer Science Education
Amanda M. Rosen; Lisa Kerr – Journal of Political Science Education, 2024
To what extent does educational gaming add value to more traditional instructional models in learning core concepts of national security and warfighting? This paper presents the results from a quasi-experimental, cross-sectional, and longitudinal study of students taking two standardized courses in the Joint Military Operations department at the…
Descriptors: Educational Games, Learning Processes, Student Attitudes, National Security
Noawanit Songkram; Supattraporn Upapong; Heng-Yu Ku; Narongpon Aulpaijidkul; Sarun Chattunyakit; Nutthakorn Songkram – Interactive Learning Environments, 2024
This research proposes the integration of robotic education and scenario-based learning (SBL) paradigm for teaching computational thinking (CT) to enhance the computational abilities of primary school students, based on digital innovation and a teaching assistant robot acceptance model. The sample group consisted of 532 primary school teachers and…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
Cleon M. McLean – ProQuest LLC, 2024
This non-consecutive, three-year qualitative study explored the testing experiences of high school juniors who used Chromebooks to take their Smarter Balanced Standardized Assessments (SBAC) in English Language Arts and Mathematics. The study began in 2015, the first year in which SBAC was administered to students across California and other…
Descriptors: Student Attitudes, Computer Assisted Testing, Standardized Tests, Student Evaluation
Exploring Teachers' Mastery and Use of Minecraft in the Classroom a Survey of the Minecraft Teachers
Hae Ryung Rinpoche Kim – ProQuest LLC, 2024
This study explored the dynamic interplay of social constructivism, game-based learning, and communities of practice in the context of teachers using Minecraft as an educational tool. This study used a teacher survey to collect insights from teachers who use Minecraft and are members of the Minecraft Teachers' Lounge. The research investigated how…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Surveys

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