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Cengiz Gündüzalp – Journal of Theoretical Educational Science, 2024
The objective of this study is to ascertain the impact of interactive videos on web-based courses on students' technology proficiency and digital literacy levels, as well as their perceptions of this approach. To achieve this objective, the study was conducted using quasi-experimental designs, which are a type of quantitative research approach.…
Descriptors: Interactive Video, Electronic Learning, Digital Literacy, Technological Literacy
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Arif Bakla; Hakan Demiröz – JALT CALL Journal, 2024
As blended and online courses are becoming more prevalent, there is need for research into how digital tools might help teachers increase learner motivation and engagement in online learning. This qualitative case study explores learners' perceptions of interactive videos, with a particular focus on perceived levels of learner motivation and…
Descriptors: Second Language Learning, English (Second Language), Learning Experience, Interactive Video
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Tarosh Jacob; Stephanie Centofanti – Journal of Computing in Higher Education, 2024
Innovative, pedagogically informed instructional design is instrumental in increasing student engagement and improving learning outcomes in online learning environments. Interactive learning resources provide students with the opportunity to engage with content in a more personalised manner. H5P (HTML 5 Package) is a collaborative platform that…
Descriptors: Instructional Design, Outcomes of Education, Learning Management Systems, Cooperative Learning
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Cesare, Dane Marco Di; Kaczorowski, Tara; Hashey, Andrew – Journal of Special Education Technology, 2021
Whether to embrace "flipped" pedagogy or to problem solve during a pandemic, many teachers utilize video to deliver instruction to students. Watching a video can be a passive activity without a person or a tool to facilitate active engagement. As a result, many teachers find the need to look for tools, methods, and platforms to engage…
Descriptors: Video Technology, Direct Instruction, Learner Engagement, Interactive Video
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Roldán-Zafra, Juan; Perea, Carmen; Polo-Blanco, Irene; Campillo, Pedro – International Electronic Journal of Mathematics Education, 2022
The recent increase in the number of mathematics museums has given rise to a need for tools with which to design and assess mathematics educational proposals in this non-formal context. This study proposes the use of the van Hiele model, a benchmark in mathematics instruction, for the design of interactive museum models focusing on mathematics…
Descriptors: Geometry, Mathematics Instruction, Museums, Informal Education
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Ochoa-Madrid, Egla; Chau, Lani; Wright, Matthew – Physics Teacher, 2022
We've all experienced it in one way or another: bright, eager students start the year ready to tackle the biggest challenges in physics and life. Yet as the semester wears on and the physics gets more challenging, student enthusiasm waivers. They lose confidence and feel pressure to prove themselves worthy of a difficult and sometimes intimidating…
Descriptors: Students, Physics, Science Instruction, Interactive Video
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Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19
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Doug Kueker; Joi Moore – Journal of Computer Assisted Learning, 2024
Background: Learning to use software using screencast videos with worked examples in the corresponding practice files presents a classic split-attention problem that requires learners to mentally integrate information from the video with a target application. While there is evidence that splitting attention either temporally or spatially adversely…
Descriptors: Participant Observation, Interactive Video, Computer Peripherals, Attention Control
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Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
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Feyza Candan; Mehmet Basaran – Interactive Learning Environments, 2024
This research aims to examine the effects of Kahoot, a technology-based gamification tool, on the learning process. The research design is qualitative and uses meta-thematic analysis to analyze data collected through document analysis and content analysis of 40 studies. The results show that Kahoot has positive impacts on students' cognitive,…
Descriptors: Public School Teachers, Gamification, Educational Games, Technology Uses in Education
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Dawa Tshering; Karma Utha – International Journal of Education and Development using Information and Communication Technology, 2025
The Interactive Whiteboard as a teaching tool, has been in use across schools and institutions in many countries. Bhutanese schools started using them for educational purposes in 2019. However, there is lack of evidence on their actual use and effectiveness in teaching physics to enhance students' learning. This study aimed to investigate the…
Descriptors: Foreign Countries, Educational Technology, Visual Aids, Teaching Methods
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Ipek, Jale; Kalay, Abdullah; Ertas, Sercan – Education Quarterly Reviews, 2021
Today, the speed of the development of technology has various effects in many areas. In the field of education, some concepts, methods, techniques, theories and models come to the fore with the effect of technology and attract the attention of researchers. One of them is blended learning. Blended learning is a learning process in which both…
Descriptors: Preservice Teachers, Student Attitudes, Cooperative Learning, Interactive Video
Antonella Scarpiello – ProQuest LLC, 2021
This mixed-methods case study examines the effects of adaptive e-learning approaches focused on the connection between instructional material, structured as mini-lectures learned by following adaptive e-learning pathways, and student academic achievement. Specifically, it analyzes mini-video lectures' effectiveness in helping students understand…
Descriptors: Academic Achievement, Electronic Learning, Interactive Video, Teacher Attitudes
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Chih-Chung Chien; Yen-Ting Ho; Huei-Tse Hou – Journal of Educational Computing Research, 2024
In the post-pandemic era, distance education and training modes without space constraints are gradually becoming a new trend in training. Game-based training combined with situational simulations is a potential approach. This study used a simulation company scenario and a decision-making analysis task of promotion assessment as the game context,…
Descriptors: Decision Making, Vignettes, Interactive Video, Scaffolding (Teaching Technique)
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Charlotte H. Müller; Markus Reiher; Manu Kapur – Journal of Computer Assisted Learning, 2024
Background: Haptic feedback has been shown to be an effective facilitator of the learning of scientific concepts in a series of studies. However, little is known about the underlying salient learning mechanisms, which are activated when learning from haptic feedback. Objectives: We investigate the learning mechanism in a higher chemistry education…
Descriptors: Quantum Mechanics, Chemistry, Feedback (Response), Cognitive Processes
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