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Eric Eskelsen – ProQuest LLC, 2024
Engineers have developed innovative hardware solutions to treat various medical conditions that provide medical patients with better health outcomes. These devices can be found in hospitals, medical clinics, homes, and even implanted in individuals. The patients experience freedom from extended hospital stays and can spend time with their family…
Descriptors: Computer Security, Medical Services, Computer Science Education, Health Personnel
Stefan Ruseti; Ionut Paraschiv; Mihai Dascalu; Danielle S. McNamara – Grantee Submission, 2024
Automated Essay Scoring (AES) is a well-studied problem in Natural Language Processing applied in education. Solutions vary from handcrafted linguistic features to large Transformer-based models, implying a significant effort in feature extraction and model implementation. We introduce a novel Automated Machine Learning (AutoML) pipeline…
Descriptors: Computer Assisted Testing, Scoring, Automation, Essays
Jonathan Hunnicutt; Julianna Washington; Candace Walkington – Grantee Submission, 2024
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by overlaying illustrations onto 3D space. Here we explore the question: What affordances does AR in a collaborative environment have for the future of mathematics education in uncertain times? We conducted a study where…
Descriptors: High School Students, Mathematics Instruction, Geometry, Technology Uses in Education
Stefan Ruseti; Ionut Paraschiv; Mihai Dascalu; Danielle S. McNamara – International Journal of Artificial Intelligence in Education, 2024
Automated Essay Scoring (AES) is a well-studied problem in Natural Language Processing applied in education. Solutions vary from handcrafted linguistic features to large Transformer-based models, implying a significant effort in feature extraction and model implementation. We introduce a novel Automated Machine Learning (AutoML) pipeline…
Descriptors: Computer Assisted Testing, Scoring, Automation, Essays
Vaiopoulou, Julie; Papadakis, Stamatios; Sifaki, Eirini; Kalogiannakis, Michail; Stamovlasis, Dimitrios – Education and Information Technologies, 2023
This study explored certain popular educational apps' vital characteristics and potential profiles (n1 = 50) for kindergarten kids. The profile analysis involved a categorization ascended from an evaluation process conducted by pre-service early childhood teachers' (n2 = 295) at the University of Crete, Greece, using a new instrument, validated in…
Descriptors: Foreign Countries, Young Children, Kindergarten, Educational Technology
Yesilyurt, Etem; Vezne, Rabia – Education and Information Technologies, 2023
Even though there is an abundance of research on computer supported education (CSE), digital literacy (DL), technological literacy (TL), and internet literacy (IL), the correlation between them and their effect on each other have not been analyzed in the literature. However, no study has been conducted on the correlation between and effect of CSE,…
Descriptors: Preservice Teachers, Digital Literacy, Technological Literacy, Internet
Nguyen, Kim V.; Tansan, Merve; Newcombe, Nora S. – Journal of Cognition and Development, 2023
Research on spatial navigation is essential to understanding how mobile species adapt to their environments. Such research increasingly uses virtual environments (VEs) because, although VE has drawbacks, it allows for standardization of procedures, precision in measuring behaviors, ease in introducing variation, and cross-investigator…
Descriptors: Computer Simulation, Spatial Ability, Navigation, Research Methodology
Lonneke H. Schellekens; Marieke F. van der Schaaf; Cees P.M. van der Vleuten; Frans J. Prins; Saskia Wools; Harold G. J. Bok – Quality Assurance in Education: An International Perspective, 2023
Purpose: This study aims to report the design, development and evaluation of a digital quality assurance application aimed at improving and ensuring the quality of assessment programmes in higher education. Design/methodology/approach: The application was developed using a design-based research (DBR) methodology. The application's design was…
Descriptors: Computer Software, Computer System Design, Programming, Higher Education
Safari, Mugula Chris; Wass, Sofie; Thygesen, Elin – British Journal of Learning Disabilities, 2023
Background: Information and communication technology has become an important aspect of everyday life, including community living and social participation. However, people with intellectual disabilities face several societal inequalities, including digital exclusion. Even if people with intellectual disabilities still do not have the same access as…
Descriptors: Young Adults, Intellectual Disability, Access to Computers, Computer Assisted Design
Crowdsourcing Cyber Experts to Determine Relevant Topics during Cyber Curriculum Development Efforts
Ngac, Brian K.; Boicu, Mihai – Innovations in Education and Teaching International, 2023
The cyber security environment, its threats, and its defence strategies are constantly changing. Educational programmes and their curriculum are known to be slow changing and at times out-of-date, resulting in content that may not be as relevant to their students and the industry. This research paper will 1 -- present an overview of the curriculum…
Descriptors: Expertise, Curriculum Development, Computer Security, Computer Science Education
OConnor, T. J.; Brown, Dane; Jackson, Jasmine; Payne, Bryson; Schmeelk, Suzanna – Journal of Cybersecurity Education, Research and Practice, 2023
To support the workforce gap of skilled cybersecurity professionals, gamified pedagogical approaches for teaching cybersecurity have exponentially grown over the last two decades. During this same period, e-sports developed into a multi-billion dollar industry and became a staple on college campuses. In this work, we explore the opportunity to…
Descriptors: Computer Security, Computer Science Education, Gamification, Competition
Leah Hardesty – ProQuest LLC, 2023
This qualitative research study explored levels of social presence in Second Life (virtual world) associated with phases of knowledge construction. The study explored images and data collected from users at two discussion-based activities. The findings revealed the three levels of social presence, according to the Interactional Process Model of…
Descriptors: Learning, Computer Simulation, Interpersonal Relationship, Interaction
Yiming Ma; Flore Vallet; Bernard Yannou; François Cluzel – European Journal of Engineering Education, 2023
Serious games (SGs) offer an engaging format for teaching industrial engineering (IE) methodologies. IE methodologies involve people following a process in a set of conditions to design, improve and install systems, which are easily scripted into gameplay. The scholarship has proposed co-design approaches for teachers and SG designers. However,…
Descriptors: Engineering, Computer System Design, Cooperation, Expertise
Neumann, Michelle M. – Early Years: An International Journal of Research and Development, 2023
The use of tablets by young children is increasing and more research is needed to understand how to evaluate and map the emergence of digital writing. To explore this, children (aged 2-5 years; N = 48) were asked to write on an iPad using a drawing app (1×10-minute session/week over 9 weeks). Traditional frameworks for early writing development…
Descriptors: Young Children, Handheld Devices, Computer Literacy, Tablet Computers
Victor Oxman; Moshe Stupel – International Journal for Technology in Mathematics Education, 2023
PWW style are presented. The difference of evidence is based on various additional auxiliary constructions, which in itself is a "mathematical art" that the student can master as a result of much practice. The PWW are accompanied by GeoGebra applets containing HINT buttons that allow the student to get step-by-step help in completing the…
Descriptors: Computer Software, Mathematics Instruction, Mathematical Logic, Validity

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