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Brien, Ken – Collected Essays on Learning and Teaching, 2010
One of the "tidal dilemmas" addressed by the 2009 Society for Teaching and Learning in Higher Education conference concerned physical vs. virtual learning environments. Videoconference teaching is an alternative to traditional classroom instruction and a subset of the broader field of distance education. Based on my recent experiences…
Descriptors: Videoconferencing, Interactive Video, Teaching Methods, Distance Education
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Mitchell, Nick; Marsh, Brian; Hobson, Andrew J.; Sorensen, Peter – Teacher Development, 2010
The development of interactive video technology offers teacher educators new possibilities for working with student teachers. This article draws on an evaluation of a project in England that used the internet to link a university teacher education faculty with local partner schools in which remotely operated Internet Protocol cameras and…
Descriptors: Foreign Countries, Interactive Video, Audio Equipment, Teacher Education
Gerlich, R. Nicholas; Sollosy, Marc – Journal of Case Studies in Education, 2011
Two sections of the Principles of Management course were examined to compare student outcomes based on course delivery method. The first section was a traditional F2F class, while the second section was parallel cohorts of students meeting in two separate locations, but linked by ITV (Interactive Television). The professor appeared once per week…
Descriptors: Outcomes of Education, Conventional Instruction, Blended Learning, Interactive Video
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Jones, Alice Y. M.; Dean, Elizabeth; Hui-Chan, Christina – Computers & Education, 2010
The influence of interactive videoconferencing (IVC) on health professional educational outcomes between Canada and Hong Kong students was examined. Three formats were compared with respect to the instruction of two circumscribed intensive care topics. The formats included international video-linked (VL) tutorials in combination with web-based…
Descriptors: Feedback (Response), Outcomes of Education, Foreign Countries, Learning Experience
Dix, Yvette Ellsworth – ProQuest LLC, 2013
The objective of this quasi-experimental quantitative study was to determine if the use of a student response system, combined with an interactive whiteboard, led to increased student achievement in mathematics within a fifth grade classroom as measured by a district benchmark assessment and the annual Arizona Instrument to Measure Standards…
Descriptors: Audience Response Systems, Student Reaction, Mathematics Achievement, Elementary School Mathematics
Powers, Jillian R. – ProQuest LLC, 2014
The purpose of this mixed methods study was twofold. First, the study assessed whether Davis' (1989) Technology Acceptance Model (TAM) was useful in predicting instructional usage of the interactive whiteboard (IWB), as reported by K-8 teachers. Second, the study set out to understand what motivated those teachers to use the IWB for classroom…
Descriptors: Educational Technology, Interactive Video, Bulletin Boards, Mixed Methods Research
Burke, Sloane C.; Chaney, Beth H.; Kirsten, Wolf – American Journal of Health Education, 2010
Background: Video-linking with other countries provides a low-cost vehicle for students to learn more about health issues of other cultures and reflectively discuss the public health promotion and education activities of those countries in real time. Purpose: This article presents a case study of international videoconferencing in the higher…
Descriptors: Undergraduate Students, Graduate Students, Intercultural Communication, Health Education
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Falloon, Garry – Research in Learning Technology, 2012
This research studied a series of videoconference teaching workshops and virtual labs, which formed a component of a school-scientist partnership involving a New Zealand science research institute and year 13 students at a Wellington high school. It explored students' perceptions of the effectiveness of the videoconferences as an interactive…
Descriptors: Foreign Countries, Videoconferencing, Interactive Video, Synchronous Communication
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Giles, Rebecca M.; Shaw, Edward L. – Science and Children, 2011
SMART Board is a technology that combines the functionality of a whiteboard, computer, and projector into a single system. The interactive nature of the SMART Board offers many practical uses for providing an introduction to or review of material, while the large work area invites collaboration through social interaction and communication. As a…
Descriptors: Classroom Techniques, Interpersonal Relationship, Kindergarten, Teaching Methods
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Kok, Ayse – International Education Studies, 2009
This conceptual paper discusses some principles for powerful learning environments based on a cognitive perspective. Throughout the paper, it is argued that the accommodation of different individual cognitive preferences is crucial for its alignment with the human cognitive architecture. The paper concludes that in order to be aligned with the…
Descriptors: Technology Uses in Education, Educational Technology, Cognitive Processes, Multimedia Instruction
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Nardo, Rachel – General Music Today, 2010
According to a 2009 report by the Entertainment Software Association (ESA), at least 68% of American households now play video games, and half the parents in America now play video games with their children. Grandparents are in on the action, as well. In addition, nursing homes and senior centers are now incorporating video games into their…
Descriptors: Interactive Video, Video Games, Music, Family Environment
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Sun, Huey-Min; Cheng, Wen-Lin – Computers & Education, 2009
Our research explores a virtual reality application based on Web camera (Webcam) input-interface. The interface can replace with the mouse to control direction intention of a user by the method of frame difference. We divide a frame into nine grids from Webcam and make use of the background registration to compute the moving object. In order to…
Descriptors: Computer Simulation, Database Management Systems, Video Technology, Computer System Design
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Barker, Philip – Innovations in Education and Teaching International, 2008
Learning can take place in a variety of different contexts. Two important categories of learning event are those which are "contrived" and those which are "serendipitous." If they are to be optimally successful, the first of these types of event requires a level of planning that is commensurate with the outcomes that are to be achieved. Planning…
Descriptors: Instructional Design, Computer Peripherals, Multimedia Materials, Evaluation
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Chen, Chwen Jen; Fauzy Wan Ismail, Wan Mohd – Journal of Interactive Learning Research, 2008
The real-time interactive nature of three-dimensional virtual environments (VEs) makes this technology very appropriate for exploratory learning purposes. However, many studies have shown that the exploration process may cause cognitive overload that affects the learning of domain knowledge. This article reports a quasi-experimental study that…
Descriptors: Discovery Learning, Research Design, Virtual Classrooms, Traffic Safety
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Russell, William D.; Newton, Mark – Educational Technology & Society, 2008
Recent interest in interactive video game technology (IVGT) has spurred the notion that exercise from this technology may have meaningful physiological and psychological benefits for children and adolescents. The purpose of this study was to examine the short-term psychological effects of interactive video game exercise in young adults and whether…
Descriptors: Exercise, Interactive Video, Video Games, Young Adults
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