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Eugene Loh; Meng Yew Tee – Malaysian Online Journal of Educational Sciences, 2025
The trialogical approach to learning offers a framework for fostering novelty and innovation. However, the framework lacks the details needed to guide practitioners. More studies should understand how it can be effectively adapted into instructional practices. This study addresses this gap by examining collaborative interactions' role in a…
Descriptors: Foreign Countries, College Instruction, Cooperative Learning, College Students
Juming Jiang; Luke K. Fryer – Education and Information Technologies, 2025
The number of Massive Open Online Courses' (MOOCs) participants has been increasing over the years but its completion rate is extremely low. Social support/social interaction is one of the key factors that has a huge impact on students' learning motivation in both online and offline environments, but difficult to maintain in MOOCs due to its…
Descriptors: MOOCs, Learner Engagement, Social Support Groups, Academic Persistence
Huifen Guo; Fengqi Ma; Zhen Zhou – Innovations in Education and Teaching International, 2025
The growing influence of technology has prompted numerous scholars to explore how virtual reality (VR) affects performance. This study aims to validate the technology acceptance model (TAM) for VR in collaborative learning to enhance performance. We employed a questionnaire for data collection, distributed to 423 master's students in China…
Descriptors: Computer Simulation, Cooperative Learning, Performance, Technology Uses in Education
Muhammad Mujtaba Asad; Anum Qureshi – Higher Education, Skills and Work-based Learning, 2025
Purpose: Technology-based collaborative learning (TBCL) is the manner in which students can use technological tools and digital platforms to share knowledge and learn collaboratively. It can help increase students' participation, motivation and achievement due to the stimulating teaching environment. The study intends to examine the effect of TBCL…
Descriptors: Cooperative Learning, Competency Based Education, Technology Uses in Education, Undergraduate Students
Forming a Robust Team in Educational Scenarios Using Genetic Algorithm with Partial Repair Operators
Lichen Zhang; Chenchen Li; Tong Li; Zijuan Lu – Education and Information Technologies, 2025
Team has been widely applied in various fields, in which the collaboration efficiency of a team is the main consideration under the constraints of skill requirements. In educational scenarios, an educational institution usually builds a team of students with different skills to attend a competition, in which team communication cost and team…
Descriptors: Teamwork, Cooperative Learning, Competition, Interpersonal Relationship
Becky Tyler; Toni Sawhill – Journal of Faculty Development, 2025
Artificial intelligence (AI) is transforming education, offering tools that enhance learning, streamline instruction, and personalize student engagement. As AI adoption grows, faculty must develop competencies in using these tools effectively and ethically. This article explores strategies for faculty development, ethical considerations, and AI…
Descriptors: Technology Integration, Artificial Intelligence, Faculty Development, Ethics
Readiness and Emergency Management for Schools Technical Assistance Center (REMS), 2025
Many K-12 schools and institutions of higher education (IHEs) will have students or staff that decide to travel abroad to expand their education. Emergencies can happen in international locations where students and staff are working and studying. Therefore K-12 schools and IHEs need to know how to prepare travelers beforehand, respond to the…
Descriptors: Emergency Programs, Elementary Secondary Education, Study Abroad, Readiness
Miranda Rocksén; Maria Berge – European Journal of Engineering Education, 2025
In this paper, we have combined a pragmatic and a sociocultural perspective on how artifacts are used in technical problem-solving. With these perspectives we explore how three mechanical engineering students build a plastic spider together, using instructions they found on the internet. Ten hours of video recordings were selected for a detailed…
Descriptors: Engineering Education, Problem Solving, Cooperative Learning, Inquiry
Giedre Kligyte; Bella Bowdler; Alex Baumber; Susanne Pratt; Lucy Allen; Adrian Buck; Bem Le Hunte; Jacqueline Melvold; Tyler Key – Studies in Continuing Education, 2024
Work-integrated learning (WIL) is widely used to connect students with the world of work and authentic industry practices. WIL research and practice is primarily focused on the benefits to students and universities, whilst the value of WIL to partner organisations remains relatively underexplored. This study takes an industry, government and…
Descriptors: Foreign Countries, Partnerships in Education, School Business Relationship, Work Experience Programs
Kirsi Syynimaa; Kirsi Lainema; Timo Lainema – International Journal of Technology in Education, 2024
The application of digital game-based learning (GBL) methods has lately received more attention in higher education (HE). An extensive body of previous investigations has recognised the potential of instructional games to advance the learning of appropriate work life skills. However, there seems to be a lack of understanding in the current…
Descriptors: Foreign Countries, Undergraduate Students, Game Based Learning, Educational Games
Fishman, Seth Matthew – Assessment Update, 2023
At Villanova University, with approximately 11,000 students enrolled across six colleges and a law school, generating ways to engage faculty in assessment professional development can be challenging, particularly for an institution with a decentralized assessment system. During faculty interactions, it is often heard that faculty dislike attending…
Descriptors: College Faculty, Faculty Development, Cooperative Learning, Teacher Collaboration
Harrell, Faith – ProQuest LLC, 2023
This dissertation contributed to ongoing conversations about reflection and writing transfer. This study was guided by a main research question: How might asking students to reflect collaboratively, rather than individually, about their writing, help them make connections between first-year writing and other contexts? While other scholars have…
Descriptors: College Freshmen, Freshman Composition, Cooperative Learning, Reflection
Baptiste Van Eeckhout; Nicolas Michinov; Karine Le Rudulier – Journal of Creative Behavior, 2025
For several decades, brainstorming in groups and its variants have been widely examined in research as a technique to produce ideas. The way to stimulate elaboration by linking ideas to those previously given by others during a brainstorming session is a challenge for researchers and practitioners aiming to go beyond idea generation. Despite…
Descriptors: Brainstorming, Creative Thinking, Creativity, Group Activities
Marta Flores; Ester Miquel; David Duran – European Journal of Psychology of Education, 2025
This research focuses on the interaction between pairs of teachers who carry out Reciprocal Peer Observation (RPO) practices. The aim is to identify how teachers learn by building knowledge collaboratively during their participation in feedback meetings (the third stage of the RPO cycle). From an initial sample of 400 voluntary in-service…
Descriptors: Teacher Collaboration, Learning Processes, Cooperative Learning, Faculty Development
Ofra Ofri; Michal Tabach – International Journal of Science and Mathematics Education, 2025
Mathematical ideas are developed and spread during argumentative whole class discussions between a teacher and her students. The goal of the current study is to characterize how ideas about quadratic functions emerge and are spread during a whole-class discussion among ninth graders. To this end, we recorded both discussions between pairs of…
Descriptors: Persuasive Discourse, Classroom Communication, Concept Formation, Mathematical Concepts

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