Publication Date
In 2025 | 30 |
Since 2024 | 128 |
Since 2021 (last 5 years) | 310 |
Since 2016 (last 10 years) | 828 |
Since 2006 (last 20 years) | 1471 |
Descriptor
Source
Author
Dede, Chris | 9 |
Barab, Sasha A. | 5 |
Ke, Fengfeng | 5 |
Lindgren, Robb | 5 |
Cagiltay, Kursat | 4 |
Gee, James Paul | 4 |
Gregory, Sue | 4 |
Hadjistassou, Stella | 4 |
Jarmon, Leslie | 4 |
Kaufman, David | 4 |
Nelson, Brian C. | 4 |
More ▼ |
Publication Type
Education Level
Location
Australia | 51 |
Taiwan | 47 |
Turkey | 41 |
Spain | 37 |
United Kingdom | 33 |
Canada | 30 |
China | 25 |
United States | 23 |
Germany | 22 |
Finland | 18 |
Greece | 17 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 2 |
Americans with Disabilities… | 1 |
Rehabilitation Act 1973… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Engler, Jennifer N.; Strassle, Carla G.; Steck, Laura W. – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2019
Many educators subscribe to poverty myths that can negatively impact teaching practices. This study examined whether poverty simulation participation would lead to sustained changes in poverty attributions and whether these changes would predict subsequent behavioral differences. Participants (n = 161) were educators from three schools in the…
Descriptors: Poverty, Teacher Attitudes, Teacher Behavior, Faculty Development
Kapp, Sebastian; Thees, Michael; Strzys, Martin P.; Beil, Fabian; Kuhn, Jochen; Amiraslanov, Orkhan; Javaheri, Hamraz; Lukowicz, Paul; Lauer, Frederik; Rheinländer, Carl; Wehn, Norbert – Physics Teacher, 2019
During the last decade the development of modern digital media such as smartphones and tablet computers has enabled new experimental possibilities in STEM education. Besides these now nearly ubiquitous devices, the fields of virtual reality (VR) and augmented reality (AR) also made huge progress and reached education. In this paper we introduce an…
Descriptors: Science Instruction, Secondary School Science, High School Students, Computer Simulation
Urquhart, L. M.; Ker, J. S.; Rees, C. E. – Advances in Health Sciences Education, 2018
Feedback in medical education is complicated by the multiple contexts within which learning occurs. However, feedback research in medical education has typically focused on information provided by tutors to students with limited exploration of the influence of context. This research seeks to address this gap by exploring the influence of multiple…
Descriptors: Context Effect, Feedback (Response), Medical Schools, Medical Education
O'Leary, Michael; Scully, Darina; Karakolidis, Anastasios; Pitsia, Vasiliki – European Journal of Education, 2018
The role of digital technology in assessment has received a great deal of attention in recent years. Naturally, technology offers many practical benefits, such as increased efficiency with regard to the design, implementation and scoring of existing assessments. More importantly, it also has the potential to have profound, transformative effects…
Descriptors: Computer Assisted Testing, Educational Technology, Technology Uses in Education, Evaluation Methods
Goff, Eric E.; Mulvey, Kelly Lynn; Irvin, Matthew J.; Hartstone-Rose, Adam – Journal of Science Education and Technology, 2018
The importance of increasing interest in the STEM disciplines has been noted in a number of recent national reports. While many previous studies have focused on such efforts inside of the formal classroom, comparatively few have looked closely at informal learning environments. We investigate the innovative use of technology in informal learning…
Descriptors: Simulated Environment, Computer Simulation, Informal Education, STEM Education
Fatih, Ymran; Kumalija, Elhard James; Sun, Yi – International Association for Development of the Information Society, 2018
Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, introducing Gamification in learning aims to improve the learning process, by making use of the motivating effects of digital game elements and techniques. However, summarizing Gamification into a set of technical…
Descriptors: Electronic Learning, Educational Games, History Instruction, Simulated Environment
Hsu, Che-Wei; Teoh, Yee-San – Journal of Autism and Developmental Disorders, 2017
The present study aimed to examine the effects of a novel avatar interviewing aid during memory interviews with children with autism spectrum disorder (ASD). Thirty children were recruited for our study (Age: M = 7.60, SD = 0.68), half with ASD (13 boys; 2 girls) and the other half being neurotypical (13 boys; 2 girls). Children participated in a…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Memory
Acar, Ahmet; Cavas, Bulent – Malaysian Online Journal of Educational Sciences, 2020
The aim of this study is to investigate the effect of virtual reality (VR) enhanced learning environment on the 7th-grade students' academic achievements in reading and writing in English. Within the scope of the experimental application of the research, the "planets" unit topic was selected from the 7th-grade syllabus of the 2018…
Descriptors: Computer Simulation, Simulated Environment, Grade 7, Secondary School Students
Herrero, Jorge Fernández; Lorenzo, Gonzalo – Education and Information Technologies, 2020
This paper proposes the design and application of a head mounted display (HMD) immersive virtual reality system to improve and train the emotional and social skills of students with autism spectrum disorders. We selected two groups of 7 high functioning ASD children each, ages between 8 and 15, and similar educational capabilities. On the first…
Descriptors: Computer Simulation, Simulated Environment, Teaching Methods, Educational Technology
Paloncy, Kristin A.; Georges, Leah; Liggett, Allan J. – Athletic Training Education Journal, 2019
Context: High-fidelity simulation can provide an ideal adjunct to clinical or real-world experience by providing a realistic and safe learning environment for the practice of low-incident encounters. Objective: Given that levels of perceived self-efficacy are malleable and high-fidelity simulation can provide many positive outcomes, the purpose of…
Descriptors: First Aid, Heart Disorders, Simulated Environment, Undergraduate Students
Nasse, Joseph A.; McAteer, Daniel; Hughes, Karlton D.; Kelbon, Christopher; Mugweru, Amos; Grinias, James P. – Journal of Chemical Education, 2019
Instruction on the design of analytical instrumentation is a critical component of the analytical chemistry curriculum. To simplify this process and enable students to directly see how the instruments that are in their own laboratory setting work, the use of augmented reality technology can be implemented. In this report, the "HP Reveal"…
Descriptors: Science Instruction, College Science, Undergraduate Study, Chemistry
Norlund, Anita – International Journal of Mobile and Blended Learning, 2019
Reality technologies are being introduced in schools due to high anticipated or claimed educational benefits. This article explores the reliability of foundations of such claims for use of three kinds of technology-based 'environments': virtual, augmented and mixed reality. It is a follow-up of a previous stage in a research review and includes 35…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Simulation
Jensen, Jesper – British Journal of Educational Technology, 2019
This paper presents a systematic literature review of research focused on use of Semantic Web technologies in formal educational contexts. Through systematic search, the review has identified 199 research articles, which are examined with the intention of identifying prevalent themes within the body of research within the field of formal…
Descriptors: Educational Technology, Technology Uses in Education, Internet, Educational Resources
Ismaeel, Dina A.; Al Mulhim, Ensaf N. – International Education Studies, 2019
This paper aims to investigate the influence of augmented reality technology on the achievement and attitudes of student tolerance for ambiguity. Seventy-eight undergraduate students at King Faisal University participated in the experiment, in two groups according to their learning style (tolerant or intolerant of ambiguity). The findings revealed…
Descriptors: Undergraduate Students, Computer Simulation, Simulated Environment, Educational Technology
Liu, Ruixue; Wang, Lei; Lei, Jing; Wang, Qiu; Ren, Youqun – British Journal of Educational Technology, 2020
The increased availability and development of immersive technologies have given students growing opportunities to engage in different educational subjects. However, there is a lack of empirical research exploring the educational influence of using Immersive Virtual Reality (IVR) in science classrooms. To address this gap, this study developed a…
Descriptors: Computer Simulation, Electronic Learning, Outcomes of Education, Academic Achievement