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Hui Zhang; Haihan Zhang; Qian Zhang – Innovations in Education and Teaching International, 2024
Computer programming and municipal engineering (ME) students' specialised knowledge are still poorly integrated, leading to limited improvement of students' programming abilities. This paper describes an effective attempt in ME at Xi'an University of Architecture and Technology (XAUAT). Students were divided into several teams and required to…
Descriptors: Engineering Education, Municipalities, Skill Development, Universities
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Dirk Jacobus Pretorius; Michelle Jäckel-Visser; Dirk Johannes Malan – South African Journal of Education, 2024
We acknowledge the existing educational inequalities that South Africa faces as a result of differences in developmental and equal educational opportunities. The aim with this study was to investigate the role of non-cognitive learning performance variables that affect the learning performance and success of secondary-school learners. Data were…
Descriptors: Foreign Countries, Equal Education, Secondary School Students, Grade 9
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Jing Yan; Shihui Liu; Catherine Armwood-Gordon; Lin Li – Education and Information Technologies, 2024
According to NSF (2017), even though the number of minority students in America's college-age population has been on the rise, those who choose Science, technology, engineering, and mathematics (STEM) as their majors are significantly fewer. There is an urgent need for African Americans, being the underrepresented minorities in STEM-related…
Descriptors: Flipped Classroom, Minority Group Students, STEM Education, Majors (Students)
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Remya Lathabhavan; Chidananda H. L. – Learning Organization, 2024
Purpose: This study aims to investigate the relationship between intrinsic motivators and the transfer of knowledge/skills gained during training to work. The intrinsic motivators considered for the study were self-efficacy and motivation to transfer the training knowledge. The study also examined how work conditions mediate the association of…
Descriptors: Foreign Countries, Work Environment, Motivation, Transfer of Training
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Emine Büyükkol Köse; Gülcan Çetin – Journal of Educational Technology and Online Learning, 2024
The aim of this study was to determine the high school students' views about the trip to the science and technology center with QR code brochure. In the study, the design and development research method was used. The study group consisted of a total of 21 students studying in the 11th and 12th grades of the Technical Anatolian High School in the…
Descriptors: Foreign Countries, High School Students, Grade 12, Museums
Retha A. Reynolds – ProQuest LLC, 2024
This study investigated the effectiveness of culturally relevant project-based learning to address the academic achievement gap between Black and Brown students and their White and Asian American peers at New Hope Elementary School. The research aimed to determine if culturally relevant project-based learning could enhance academic outcomes,…
Descriptors: Culturally Relevant Education, Active Learning, Student Projects, Academic Achievement
Lynnette Steinhoff – ProQuest LLC, 2024
The experiences and perceptions of novice educators' willingness to remain in teaching have been without clear research. The problem addressed by this study was the need to understand why novice educators remain in the field in order to support districts and legislators in updating policies and funding measures. The purpose of this qualitative…
Descriptors: Teacher Motivation, Elementary School Teachers, Public School Teachers, Teacher Persistence
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Sultan Hammad Alshammari; Mohammed Habib Alshammari – International Journal of Information and Communication Technology Education, 2024
The current study aims at assessing the factors which could affect students' use of ChatGPT. The study proposed a theoretical model that included five factors. Data were collected from 136 students using a questionnaire. The data were analyzed using two steps: CFA for measuring the model and SEM for analyzing the relationships and testing…
Descriptors: Influences, Technology Uses in Education, Artificial Intelligence, Natural Language Processing
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Fatma Gizem Karaoglan Yilmaz; Ramazan Yilmaz – Journal of Psychologists and Counsellors in Schools, 2024
Today, due to the increasing interest in hybrid education environments and technology integration into the course, mobile devices have started to be used in face-to-face classroom lessons. In addition to the many advantages of using mobile devices in the classroom, it also leads to some undesirable situations. One is related to developing…
Descriptors: Video Games, Addictive Behavior, Student Motivation, Learner Engagement
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Pradorn Sureephong; Suepphong Chernbumroong; Pakinee Ariya; Kannikar Intawong; Kitti Puritat – Education and Information Technologies, 2024
This study examines the effectiveness of a new approach for a university transition program that uses a location-based game to familiarize first-year students with the university environment during the COVID-19 pandemic. The study involved 775 university students from 15 faculties, 9 from Human and Social Sciences and 6 from Technology and…
Descriptors: Educational Games, Transitional Programs, Student Motivation, Intellectual Disciplines
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Chin Ee Loh; Nur Fitri Shazwini Binte Rosli; Maya Ziqing Krishnan – Changing English: Studies in Culture and Education, 2024
Portable mobile technologies and high-speed access to the internet has led to the development of new online-first reading materials such as Korean Manhwa or webtoons, designed for quick consumption on mobile devices. Drawing on in-depth interviews with 11 adolescent girls aged 14 to 15 years old, this study examines why and how adolescents read…
Descriptors: Electronic Publishing, Telecommunications, Handheld Devices, Cartoons
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Loukia David; Netta Weinstein – European Journal of Psychology of Education, 2024
Educators have incorporated technologies designed to "gamify" or increase the fun and reward of classroom learning, but little is known about how these resources can be employed to create positive learning climates. Informed by self-determination theory (SDT), two experiments investigated a number of strategies teachers can use to frame…
Descriptors: Longitudinal Studies, Technology Uses in Education, Gamification, Positive Attitudes
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Rebecca A. Wentworth; Leena J. Landmark; William Blackwell; Kristina K. Vargo; Elizabeth L. Lee – Journal of Faculty Development, 2024
This article describes a study designed to investigate the utility, motivations, and outcomes of participating in faculty writing groups before and during a university shutdown and forced quarantining due to the COVID-19 global pandemic. The study aimed to determine whether faculty writing group participation contributed to improved productivity…
Descriptors: Communities of Practice, College Faculty, Writing (Composition), COVID-19
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Yuejiu Wang; Yuwen Ma; Liang Li; Marilyn Fleer – European Early Childhood Education Research Journal, 2024
In recent times, engineering education has increasingly emerged as a valued kindergarten practice. Engineering teaching in play brings challenges for Chinese kindergarten teachers. An educational experiment (EE) was conducted to help Chinese kindergarten teachers face this challenge. Qualitative data including video data and interview transcripts…
Descriptors: Foreign Countries, Engineering Education, Play, Barriers
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Brooke R. Willoughby; Natasha A. M. S. Flack; Rebecca J. Bird; Stephanie J. Woodley – Anatomical Sciences Education, 2024
Exploring student motivation to learn is a research area that has rapidly expanded over the past decade, especially as the COVID-19 pandemic continues to influence education. In the field of anatomy, most research about motivation to learn targets medical and other health professional students, but little is known about factors that drive students…
Descriptors: Student Motivation, Anatomy, COVID-19, Pandemics
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