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Representing Authentic Learning Designs Supporting the Development of Online Communities of Learners
Oliver, Ron; Herrington, Anthony; Herrington, Jan; Reeves, Thomas C. – Journal of Learning Design, 2007
Authentic learning designs have been explored for some time now and have frequently been shown to provide learning settings that provide many meaningful contexts for learning. These meaningful contexts provide not only encouragement for students to learn but also a raft of learning enhancements including higher-order learning and forms of learning…
Descriptors: Foreign Countries, Electronic Learning, Instructional Design, Educational Technology
Baker, Russell; Matulich, Erika; Papp, Raymond – Journal of College Teaching & Learning, 2007
College students learn differently than their professors. This disconnect between learning styles is not a new problem, however the problem has been magnified by the technology driven environment which exists in contemporary higher education. Students who grew up using computers and Playstations while surfing MySpace blogs and listening to their…
Descriptors: College Students, Cognitive Style, Interaction, Demonstrations (Educational)
Hawkes, Mark – Quarterly Review of Distance Education, 2007
Using collaborative critical reflection as an index, this study examines the asynchronous and face-to-face discourse of 28 suburban Chicago elementary teachers developing problem based learning (PBL) curriculum. Statistical analysis of the corpus produced by the 2 mediums shows that the asynchronous online network emerges as the medium of choice…
Descriptors: Electronic Learning, Curriculum Design, Online Courses, Problem Based Learning
Adams, Andrew; Williams, Shirley – Electronic Journal of e-Learning, 2006
Customer-Driven Development is a technique from the software development method called extreme Programming (XP) where customers (most importantly including end users of all levels) are closely involved in the software design and redesign process. This method of producing software suitable for customers has been adapted to help in the production of…
Descriptors: Computer Software, Computer Assisted Testing, Multiple Choice Tests, Questioning Techniques
Hall, Richard – Electronic Journal of e-Learning, 2006
Sustainable e-Learning holds the promise of enabling higher education to meet the needs of a large and diverse market. Central to this is the response of academic staff teams in meeting the needs of individual learners, in order to enfranchise them within an evolving, enabling learning context. Enfranchisement is underpinned by the management of…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, Teamwork
Chen, Charlie C.; Shaw, Ruey-shiang – International Journal of Distance Education Technologies, 2006
The continued and increasing use of online training raises the question of whether the most effective training methods applied in live instruction will carry over to different online environments in the long run. Behavior Modeling (BM) approach--teaching through demonstration--has been proven as the most effective approach in a face-to-face (F2F)…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Quasiexperimental Design
Hramiak, Alison – Journal of Educational Technology, 2006
This paper describes the initial findings of a longitudinal case study that investigates the use of e-learning and communications technology to enhance the placement experience for full-time post graduate certificate in education (PGCE) students. It is a work in progress examining how a VLE might be used to support trainees while they are on…
Descriptors: Educational Technology, Technology Uses in Education, Longitudinal Studies, Case Studies
Scarlatos, Lori L. – Interactive Technology and Smart Education, 2006
Educators recognize that group work and physical involvement with learning materials can greatly enhance the understanding and retention of difficult concepts. As a result, math manipulatives--such as pattern blocks and number lines--have increasingly been making their way into classrooms and children's museums. Yet without the constant guidance…
Descriptors: Museums, Mathematical Concepts, Mathematics Instruction, Problem Solving
Kearney, Matthew – Australasian Journal of Educational Technology, 2006
The study investigated the efficacy of prospective teachers authoring and using their own online learning designs as a means of creating links between theory classes and their teaching practicum. Trainee primary and secondary teachers adopted an exemplary, well-researched learning design to inform their own specific task designs, and used them in…
Descriptors: Preservice Teacher Education, Practicums, Science Teachers, Teacher Competencies
Yunus, Aida Suraya Md.; Kasa, Zakaria; Asmuni, Azizan; Samah, Bahaman Abu; Napis, Suhaimi; Yusoff, Mohd Zul Mohd; Khanafie, Mohd Rizal; Wahab, Hasmah Abdul – International Education Journal, 2006
Schools and universities all over the world are continuously exploring ways to use the web technology in improving teaching effectiveness. The use of course web pages, discussion groups, bulletin boards, and e-mails have shown impact on teaching and learning in significant ways, across all disciplines. e-Learning has emerged as an alternative to…
Descriptors: Control Groups, Higher Education, Distance Education, Discussion Groups
Lee, Mark J. W.; Chan, Anthony – Journal of Computing in Higher Education, 2006
Podcasting facilitates the timely delivery of digital audio content such as MP3 files to a user's desktop, as it becomes available. The authors believe it holds tremendous potential as a low-cost, low-barrier tool for mobile ubiquitous learning, given the large uptake of portable music players. This paper explores some of the possibilities for…
Descriptors: Undergraduate Students, Student Attitudes, Focus Groups, Information Technology
Hernandez-Leo, Davinia; Villasclaras-Fernandez, Eloy D.; Asensio-Perez, Juan I.; Dimitriadis, Yannis; Jorrin-Abellan, Ivan M.; Ruiz-Requies, Ines; Rubia-Avi, Bartolome – Educational Technology & Society, 2006
This paper introduces "Collage", a high-level IMS-LD compliant authoring tool that is specialized for CSCL (Computer-Supported Collaborative Learning). Nowadays CSCL is a key trend in e-learning since it highlights the importance of social interactions as an essential element of learning. CSCL is an interdisciplinary domain, which…
Descriptors: Computer Software, Programming, Instructional Design, Programming Languages
Laferriere, Therese; Lamon, Mary; Chan, Carol K. K. – Teaching Education, 2006
With the advent of the knowledge era, teacher education needs to prepare teachers to face the changing technological contexts and to model pedagogies and tools for better forms of learning. Despite much enthusiasm about the roles of technology in education, its role in transforming teacher learning, in ways aligned with advances in the learning…
Descriptors: Teacher Education, Foreign Countries, Educational Technology, Professional Development
Ihamäki, Heli; Vilpola, Inka – Electronic Journal of e-Learning, 2004
Most of the Virtual Learning Environment (VLE) design methods focus on producing content for a VLE. However, usability of the VLE is also of great importance. Several potential usability problems have been reported in recent e-learning conferences. These problems could have been avoided by applying usability engineering methods before the VLE was…
Descriptors: Virtual Classrooms, Safety, Work Environment, Occupational Safety and Health
Dutton, William H.; Cheong, Pauline Hope; Park, Namkee – Electronic Journal of e-Learning, 2004
Expectations surrounding the role of e-learning need to be tempered by an awareness of the variety of technical, institutional, social and economic constraints on the innovation process. This paper reports on a case study of the introduction into a university of one of the most central e-learning initiatives in higher education, an enterprise-wide…
Descriptors: Information Technology, Courseware, Higher Education, Case Studies

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