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Chung, Sorim – ProQuest LLC, 2016
Over the past few years, one of the most fundamental changes in current computer-mediated environments has been input devices, moving from mouse devices to touch interfaces. However, most studies of online retailing have not considered device environments as retail cues that could influence users' shopping behavior. In this research, I examine the…
Descriptors: Interactive Video, Computer Mediated Communication, Computer Interfaces, Computer Peripherals
Hapsari, Angganingrum Shinta; Hanif, Muhammad; Gunarhadi; Roemintoyo – European Journal of Educational Research, 2019
The purpose of this study was to investigate the effectiveness of the development of motion graphic animation video media in Natural Sciences subjects in Elementary Schools. This study uses a type of Research and Development research with quantitative tests. This study employed the experimental research method involving 27 students in the control…
Descriptors: Animation, Elementary School Science, Elementary School Students, Student Improvement
Fong, Cresencia; Slotta, James D. – Instructional Science: An International Journal of the Learning Sciences, 2018
We report on a multi-year design study of a technology environment called Common Knowledge (CK), designed to support learning communities in K-12 classrooms. Students represent their ideas in the form of notes, add their ideas to a collective knowledge base, and use this knowledge base as a resource for their subsequent inquiries. CK supports…
Descriptors: Inquiry, Blended Learning, Scaffolding (Teaching Technique), Knowledge Level
Chou, Pao-Nan; Chang, Chi-Cheng; Chen, Mei-Yin – Educational Technology & Society, 2017
Compared to other academic disciplines, interactive white board (IWB) research in early childhood education is still in its infancy. To add more knowledge base regarding the instructional effectiveness of IWB for young children, this study aimed to investigate educational phenomenon of using an IWB to teach visual art to kindergarten students. The…
Descriptors: Bulletin Boards, Visual Aids, Educational Technology, Interactive Video
Evmenova, Anya S.; Graff, Heidi J.; Behrmann, Michael M. – Focus on Autism and Other Developmental Disabilities, 2017
There has been a slight increase in the number of studies focused on the strategies used to introduce content-based instruction to students with moderate/severe disability. However, interventions for students with significant intellectual disability (ID) are lacking adapted materials to make instruction available in all major academic areas…
Descriptors: Severe Intellectual Disability, Intervention, Video Technology, Comprehension
Pal, Saurabh; Dutta Pramanik, Pijush Kanti; Choudhury, Prasenjit – International Journal of Web-Based Learning and Teaching Technologies, 2019
The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and…
Descriptors: Video Technology, Learning Processes, Learning Experience, Teaching Methods
Hoel, Trude; Tønnessen, Elise Seip – AERA Open, 2019
Children develop their language when they explore and talk about literary texts. In this study, we explore the design of shared digital reading as a basis for critical reflection on the reading situation in an institutional context with its given opportunities and limitations. We examine six videotaped readings of one specific picture book app,…
Descriptors: Affordances, Young Children, Group Activities, Picture Books
Interactive Video, Tablets and Self-Paced Learning in the Classroom: Preservice Teachers Perceptions
Papadopoulou, Anthia; Palaigeorgiou, George – International Association for Development of the Information Society, 2016
In recent years, a lot of focus has been given to the study of interactive video. However, interactive video has not been examined as a tool for self-directed learning in the classroom and has not been exploited together with tablets. This study tries to assess the value of an e-learning environment which is based primarily on interactive learning…
Descriptors: Interactive Video, Handheld Devices, Individualized Instruction, Pacing
Hajhashemi, Karim; Caltabiano, Nerina; Anderson, Neil; Tabibzadeh, Seyed Asadollah – International Journal of Instruction, 2018
This study investigates multiple intelligences in relation to online video experiences, age, gender, and mode of learning from a rural Australian university. The inter-relationships between learners' different intelligences and their motivations and learning experience with the supplementary online videos utilised in their subjects are…
Descriptors: Multiple Intelligences, Learning Experience, Rural Schools, Video Technology
Bacalja, Alexander – English in Australia, 2018
This paper reports on a participatory action research project which used videogames as the central texts for play and study in a middle-years English classroom in Australia. Ongoing questions about the nature of subject English have often focused on the discipline's ability to accommodate twenty-first century literacies. Videogames, as…
Descriptors: Video Games, Educational Games, Middle School Students, English Instruction
Gurbuzturk, Oguz – International Electronic Journal of Elementary Education, 2018
The purpose of this research is to investigate the attitudes of elementary education students towards the use of Smart Board (SB) in lessons. The study is based on the associational survey model from quantitative research methods. The study was conducted on students attending at 4th to 8th grades of three schools, both primary and secondary…
Descriptors: Foreign Countries, Elementary Education, Student Attitudes, Elementary School Students
Carle, Myriam S.; Visser, Rebecca; Flynn, Alison B. – Chemistry Education Research and Practice, 2020
We developed an online learning module called ''Organic Mechanisms: Mastering the Arrows'' to help students learn part of organic chemistry's language--the electron-pushing formalism. The module guides students to learn and practice the electron-pushing formalism using a combination of interactive videos, questions with instant feedback, and…
Descriptors: Science Instruction, Organic Chemistry, Open Educational Resources, Pretests Posttests
Laws, Priscilla W.; Willis, Maxine C.; Jackson, David P.; Koenig, Kathleen; Teese, Robert – Physics Teacher, 2015
Ever since the first generalized computer-assisted instruction system (PLATO) was introduced over 50 years ago, educators have been adding computer-based materials to their classes. Today many textbooks have complete online versions that include video lectures and other supplements. In the past 25 years the web has fueled an explosion of online…
Descriptors: Interactive Video, Vignettes, Physics, Science Instruction
Deb, Suman; Saha, Subir; Bhattacharya, Paritosh – International Association for Development of the Information Society, 2015
The fundamental right of education and employment for cognitive disable person is recognized in very recent times. With the advent of technology there have been many interactive way to combat with the challenges of disability and provide supplement training for enabling the challenged person with the skill of employability, so that they can…
Descriptors: Intellectual Disability, Computer Assisted Instruction, Assistive Technology, Play
Gusev, Marjan; Ristov, Sasko; Armenski, Goce – International Journal of Distance Education Technologies, 2016
Recent technology trends evolved the student assessment from traditional ones ("pen-and-paper" and "face-to-face") to modern e-Assessment system. These modern approaches allow the teachers to conduct and evaluate an exam with huge number of students in a short period of time. Even more important, both the teacher and the…
Descriptors: Educational Technology, Technology Uses in Education, Computer Assisted Testing, Evaluation Methods

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