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Muniandy, Rajantheran; Kandasamy, Sillalee S.; Subramaniam, Manimaran; Farashaiyan, Atieh – Arab World English Journal, 2022
The present study aims at investigating the perspectives of Malaysian secondary school teachers and students towards computer technology in education during the COVID-19 Pandemic. A questionnaire adapted from Christensen and Knezek (1998) was used as a data collection instrument in this study. The participants included 49 secondary school…
Descriptors: Foreign Countries, Secondary School Teachers, Teacher Attitudes, Student Attitudes
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Koca, Mehmet; Türkoglu, Ismail – Turkish Online Journal of Educational Technology - TOJET, 2022
In this study, it is aimed to determine the opinions of secondary school students about educational robotics applications. The case study, which is one of the qualitative research methods, was used in the research. The research was carried out with 7th grade students of two different secondary schools in the Battalgazi district of Malatya province…
Descriptors: Secondary School Students, Student Attitudes, Opinions, Computer Attitudes
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Alejandro Álvarez-Marín; J. Ángel Velázquez-Iturbide; Mauricio Castillo-Vergara; Christian Acuña-Opazo – Innovations in Education and Teaching International, 2025
This study explores the moderating role of aesthetics and information quality on the technological acceptance of augmented reality. A technology acceptance model with the following variables was used: perceived ease of use, perceived usefulness, attitude towards using, and behavioural intention to use. Analysis was conducted by using structural…
Descriptors: Physical Environment, Computer Simulation, Synthesis, Simulated Environment
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Chao Qin; Mengli Zhang; Zhixin Li; Luxin Chen – Education and Information Technologies, 2025
Artificial intelligence (AI) is being deeply integrated into human society. In the future, human collaboration with AI is inevitable. Therefore, exploring the attitudes of future workers--represented by current K-12 children--towards AI has become crucial. Robots stand as typical representatives of AI. Robot programming education is an important…
Descriptors: Foreign Countries, Rural Schools, Elementary School Students, Grade 6
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Jose Belda-Medina – Contemporary Educational Technology, 2025
This study investigates the impact of augmented reality (AR) on vocabulary and content learning, as well as attitudes, in a content and language integrated learning (CLIL) setting. The research, based on convenience sampling, involved 162 secondary education students from three schools, divided into an experimental group (EG) and a control group…
Descriptors: Content and Language Integrated Learning, Simulated Environment, Vocabulary Development, Language Acquisition
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Anna Vysotskaya; Maria Prokofieva – Accounting Education, 2025
The purpose of this paper is to identify strategies for integrating data analytics into teaching management accounting. We conducted a literature review and evaluated students' perceptions of the introduction of data analytics in teaching management accounting courses. This research is based on the application of the Extended Technology Acceptance…
Descriptors: Accounting, Business Education, Data Analysis, Technology Uses in Education
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Mohan Yang; Shiyan Jiang; Belle Li; Kristin Herman; Tian Luo; Shanan Chappell Moots; Nolan Lovett – British Journal of Educational Technology, 2025
Generative artificial intelligence brings opportunities and unique challenges to nontraditional higher education students, stemming, in part, from the experience of the digital divide. Providing access and practice is critical to bridge this divide and equip students with needed digital competencies. This mixed-methods study investigated how…
Descriptors: Nontraditional Students, Artificial Intelligence, Technology Uses in Education, Man Machine Systems
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Jessica M. M. Hamer; Peter E. J. Kemp; Billy Wong; Meggie Copsey-Blake – Cambridge Journal of Education, 2024
Digital skills are beneficial for young people and society, but some individuals, particularly girls, are less likely to choose computing post-compulsory education. Coding is a crucial skill in the school computing curriculum. The authors collected survey data from 4983 secondary-school students (ages 11-16) as well as conducted exploratory factor…
Descriptors: Foreign Countries, Secondary School Students, Computer Science Education, Coding
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Stefania Cataudella; Maria Lidia Mascia; Mirian Agus; Dirk Ifenthaler; Lukasz Tomczyk; Maria Pietronilla Penna – Contemporary Educational Technology, 2024
The process of school digitalisation has been on the rise in recent years, but the relationship between technology and teachers has had a strong acceleration during the global pandemic due to the coronavirus disease 2019. 198 teachers from primary to high school fill a questionnaire about demographic variables (age, gender, education level, school…
Descriptors: Foreign Countries, Elementary Secondary Education, COVID-19, Pandemics
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Ranellucci, John; Rosenberg, Joshua M.; Poitras, Eric G. – Journal of Computer Assisted Learning, 2020
Understanding how prepared teachers are to use technology to enhance their teaching can assist researchers to support them better, yet the theoretical basis for understanding teachers' self-beliefs is in need of stronger empirical support. The first objective of this study was to replicate and extend prior research that empirically tested portions…
Descriptors: Preservice Teachers, Technology Uses in Education, Computer Attitudes, Adoption (Ideas)
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Wu, Ting-Fang; Chen, Cheng-Ming – Journal of Special Education Technology, 2023
The purpose of the current study was to develop an appropriate model to represent the relationships among all the significant factors about information and communication technology use for university students, both with and without learning disabilities. This study was conducted in Taiwan with a sample consisting of an international array of…
Descriptors: College Students, Students with Disabilities, Learning Disabilities, Models
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Ohanu, Ifeanyi B.; Shodipe, Taiwo O.; Ohanu, Chinenye M-G.; Anene-Okeakwa, Josephine E. – E-Learning and Digital Media, 2023
There are declines in learning outcomes despite teacher's efforts to attain the lesson goals and objectives. The application of technology in education paved way for constructive teaching and learning, which made the evaluative processes convenient. Hence, this study investigated system quality, technology acceptance model and theory of planned…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, College Students
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Scott A. Wowra; Christina Etchison; Brianna McCartney – International Journal of Online Graduate Education, 2023
Software installation is an early barrier to success for graduate students in our online statistics class. To help them overcome this potential barrier, our instructional team created the SPSS Early Adopter Program (SEAP). The SEAP gamified the installation task with a discussion badge and bonus point; these external motivators encouraged students…
Descriptors: Graduate Students, Statistics Education, Online Courses, Gamification
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Büyükkarci, Aysegül – Journal on School Educational Technology, 2021
In the 21st century, Educational environments where technology is used more effectively have become popular in the last decade. Attitude levels of preservice teachers (PST) who will be included in these educational environments were examined in terms of mathematics, technology, and the use of technology in mathematics lessons. The research was…
Descriptors: Preservice Teachers, Teacher Attitudes, Computer Attitudes, Mathematics Education
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Noble, Sean M.; Saville, Jason D.; Foster, Lori L. – International Journal of Educational Technology in Higher Education, 2022
Post-secondary institutions are investing in and utilizing virtual reality (VR) for many educational purposes, including as a discretionary learning tool. Institutions such as vocational schools, community colleges, and universities need to understand what psychological factors drive students' acceptance of VR for learning in discretionary…
Descriptors: Computer Simulation, Video Technology, Computer Attitudes, Adoption (Ideas)
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