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Pelin Derinalp; Melek Halife – Journal of Theoretical Educational Sciences, 2025
Artificial Intelligence (AI) is actively involved in many areas of contemporary society. As in many other fields, it has pioneered a significant transformation in language education. As today's preservice teachers will shape the future, it is crucial to understand their attitudes toward using AI in language classrooms. Hence, this study aims to…
Descriptors: Preservice Teachers, Teacher Education Programs, Language Teachers, Second Language Learning
Xueshen Wang; Yun Wei – Applied Cognitive Psychology, 2025
Math anxiety refers to the emotions of fear, worry, and avoidance that students experience while learning math or participating in math-related activities. How to effectively alleviate students' math anxiety has always been a concern for global education researchers. Generative artificial intelligence (Gen-AI) is a specialized branch of artificial…
Descriptors: Elementary School Students, Mathematics Anxiety, Intervention, Artificial Intelligence
Matthew Quesnel; Brenda M. Stoesz – Australasian Journal of Educational Technology, 2025
Contract cheating is a significant concern in higher education, requiring a multifaceted teaching and learning approach to address it. Quizzing students about their writing to promote engagement, confirm authorship and detect cheating has not yet been investigated systematically. Therefore, in this study, our objective was to explore the validity…
Descriptors: Cheating, Authors, Computer Uses in Education, Validity
LeaAnne Daughrity; Candace Walkington; Max Sherard – Grantee Submission, 2025
This study investigates the use of GeoGebra, a Dynamic Geometry Software (DGS) for math learning in Virtual Reality (VR) using head-mounted displays. We conducted a study with n = 20 middle school students receiving a mathematics tutoring intervention over time in a VR environment. Using theories of embodied cognition and playful mathematics, this…
Descriptors: Mathematics Education, Computer Software, Educational Technology, Computer Simulation
Anthony G. Picciano – Routledge, Taylor & Francis Group, 2025
"Online Education" is a comprehensive exploration of fully online and blended teaching platforms, addressing history, theory, research, planning, and practice. As colleges, universities, and schools around the world accelerate their adoption of large-scale technologies and traditional class models shift into seamless, digitally…
Descriptors: Electronic Learning, Online Courses, Educational Planning, Educational Practices
Sink, Christopher A.; Adkins, Clara; Cooney, Myya; Garverick, Tiffany – Professional School Counseling, 2019
This article addresses school counselor evidence-based accountability practice by summarizing the findings of a hands-on evaluation of readily accessible, free online accountability software that can be used for data collection, management and analysis, and presentations. Using germane school data, four preservice counselors individually rated…
Descriptors: Computer Software, Accountability, Evidence Based Practice, School Counseling
Hegedus, Stephen J.; Otálora, Yenny – Educational Studies in Mathematics, 2023
Our research aimed to investigate the potential learning benefits to young children of implementing digital interactive multimodal technologies that provide both visual and haptic experiences in elementary mathematics classrooms. We studied the ways in which fourth-grade students collaboratively create collective strategies for solving…
Descriptors: Elementary School Students, Grade 4, Learning Strategies, Cooperative Learning
Rouse, Sharon E.; Jones, Rose; Cleveland, Jonnie – Journal of the American Academy of Special Education Professionals, 2023
This study is on data-gathering software for special teachers in local education agencies Grades K-14. Increasing pressure for the use of accountability to follow the effectiveness of meeting educational standards has caused schools to reassess methods of using data and the core technologies surrounding its collection. The amount of data…
Descriptors: Computer Software, Computer Uses in Education, Data Collection, Educational Improvement
Koç, Feden – International Journal of Technology in Education, 2023
In this study, it is aimed to determine the effect of video game playing time on academic performance of students who play video games and take computerized accounting courses at Usak University and attend computerized accounting courses. The data obtained with the questionnaire applied to a total of seventy students within the scope of the study…
Descriptors: Video Games, Accounting, College Students, Educational Technology
Oliveira, Leonam Cordeiro de; Guerino, Guilherme Corredato; Oliveira, Leander Cordeiro de; Pimentel, Andrey Ricardo – Informatics in Education, 2023
Industry 4.0 technologies are being applied in the teaching and learning process, called Education 4.0. However, there is no specification of what is being considered when developing technologies for education in the 4.0 context. Therefore, we performed a Systematic Mapping Study to investigate the information and communication technologies (ICTs)…
Descriptors: Computer Software, Teaching Methods, Learning Processes, Information Technology
Money, William H.; Mew, Lionel Q. – Information Systems Education Journal, 2023
This paper proposes a Project-based team instruction methodology with open-ended projects to teach students critical analysis, design and implementation steps of developing Robotic Process Automation (RPA) for information systems. The use of project-based learning is appropriate for teaching RPA analysis and design with lean Six Sigma tools…
Descriptors: Student Projects, Active Learning, Teaching Methods, Robotics
Owusu, Raphael; Bonyah, Ebenezer; Arthur, Yarhands Dissou – Cogent Education, 2023
This study sought to examine the impact of dynamic mathematics software, GeoGebra, on university mathematics students' understanding of polar coordinates. A quasi-experimental design with an equivalent group of 42 participants in each group was used. A simple random sampling approach was used to select the 84 participants from the population and a…
Descriptors: Computer Software, College Students, College Mathematics, Mathematical Concepts
Griffith, Shayl F.; Casanova, Samantha M.; Delisle, Jillian H. – Early Child Development and Care, 2023
Parent-child back-and-forth conversation is recognized as important for early development. Accordingly, child media use guidelines encourage parents to co-use media, including mobile media, with children. However, information on the types of conversational interactions that occur during co-use of apps, and the best ways for parents to encourage…
Descriptors: Parent Child Relationship, Computer Software, Child Development, Preschool Children
Hsiao, Hsien-Sheng; Chen, Jyun-Chen; Chen, Jhen-Han; Chien, Yu-Hung; Chang, Chung-Pu; Chung, Guang-Han – Educational Technology Research and Development, 2023
Since the late twentieth century, with the development of the Internet of Things (IoT), the IoT covers the application of comprehensive knowledge and technology in the fields of circuitry, physics, mechanics, and information, making it a suitable topic for hands-on science, technology, engineering, and mathematics (STEM) activities. The IoT covers…
Descriptors: Gamification, Models, High School Students, Programming
Larsen, Deirdre; Ikuma, Takeshi; Neubig, Luisa; Kist, Andreas M.; Leonard, Rebecca; McWhorter, Andrew J.; Kunduk, Melda – Journal of Speech, Language, and Hearing Research, 2023
Purpose: This research note illustrates the effects of video data with nonsquare pixels on the pixel-based measures obtained from videofluoroscopic swallow studies (VFSS). Method: Six pixel-based distance and area measures were obtained from two different videoflouroscopic study units; both yielding videos with nonsquare pixels with different…
Descriptors: Video Technology, Measurement, Physiology, Effect Size

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