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Erick Javier Argüello-Prada; Angie Natalia Barón Gómez – Cogent Education, 2024
As occurs with many other topics of pain curricula, lectures on pain neurophysiology are predominantly theoretical, and the practical experiences required to deliver that content to learners can be problematic regarding sustainability, logistics, and funding. Therefore, this study presents the development and testing of a microcontroller-based…
Descriptors: Foreign Countries, Pain, Neurology, Physiology
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Lisa Polk – Texas Association for Literacy Education Yearbook, 2024
This article discusses the implementation of interactive literacy approaches that maximize learning for students. Instructional implications are shared along with prospective benefits offered to students when practices are applied. It also provides educators with feasible, generative actions to adapt or incorporate as appropriate to their learning…
Descriptors: Experiential Learning, Literacy, Motivation Techniques, Interdisciplinary Approach
Hilary G. Conklin; Lauren Gatti; Kavita Kapadia Matsko – Teacher Education Quarterly, 2024
This longitudinal comparative analysis examines the experiences of two candidates--one enrolled in an urban residency program and one enrolled in the residency's partner, university-based program--to consider the role that context plays in teacher preparation. Drawing from complexity theory and critical realism, we consider how the interplay of…
Descriptors: Preservice Teacher Education, Context Effect, Teacher Education Programs, Urban Schools
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Yueh-Min Huang; Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Ting-Ting Wu – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers significant potential for hands-on learning environments by providing immersive and visually stimulating experiences. Interacting with such environments can bring numerous benefits to learning, including enhanced engagement, knowledge construction, and higher-order thinking. However, many current VR studies…
Descriptors: Computer Simulation, Feedback (Response), Reflection, Experiential Learning
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Maria Fernandes-Jesus; Lorna Hamilton; Catherine Heinemeyer; Jude Parks – Psychology Learning and Teaching, 2024
This report describes and reflects upon an approach to embedding psychological literacy within the core Research Methods curriculum in a small university in the United Kingdom. Psychology students were involved in the 'Living Lab: Feeding the Campus' project, an interdisciplinary network of students and staff aiming to find solutions for local…
Descriptors: Foreign Countries, Undergraduate Students, Psychological Studies, Psychology
Richard P. Tremmel – ProQuest LLC, 2024
Many universities in the United States are experiencing a decline in student enrollment and struggling with poor retention rates. Student attrition has long been recognized as a critical issue for institutions of higher learning globally. The consequences of students failing to complete degree programs include reduced university revenues, which,…
Descriptors: School Holding Power, Academic Persistence, Instructional Design, Music Education
Mary Gatta; Ashley Finley; Patrick Green – American Association of Colleges and Universities, 2024
In fall 2023, the American Association of Colleges and Universities, the National Association of Colleges and Employers, and the Society for Experiential Education surveyed faculty about their engagement in career preparation and development. The survey examined the extent to which faculty engage students in career development in their courses by…
Descriptors: Career Readiness, Integrated Curriculum, Teacher Attitudes, College Faculty
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Subhadip Senapati; Athavan Alias Anand Selvam – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2024
This study aims to assess the effect of experiential learning coupled with thinking-based learning (TBL) pedagogy in developing higher-order thinking skills. We utilized OLabs, a virtual lab, as a mode of experiential electronic-learning for the topic "chemical reactions." Online experimental activities, embedded with thinking-based…
Descriptors: Thinking Skills, Experiential Learning, Chemistry, Educational Technology
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Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
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Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
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Natasha M. Garner; Hans D. Osthoff – Journal of Chemical Education, 2024
The global Coronavirus disease 2019 (COVID-19) pandemic and associated restrictions on indoor gatherings posed considerable challenges to the delivery of courses that traditionally have relied on hands-on learning in their laboratory components. Here, our experiences converting a senior instrumental analysis course to remote online learning in the…
Descriptors: Science Laboratories, Science Education, Electronic Learning, Distance Education
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Higley, Corrine; Hayes, Daniel – Natural Sciences Education, 2020
Experiential learning is a pedagogical technique that places students in direct contact with the material being studied. Students progress through four stages in a continuous cycle of learning. Because it is conceptualized as a continuous cycle, we question whether student comprehension varies according to where in the learning cycle they begin.…
Descriptors: Teaching Methods, Instructional Design, Experiential Learning, Learning Activities
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Cool, Julie; Ellis, Simon; Jiang, Feng – Natural Sciences Education, 2020
The provision of meaningful experiential learning opportunities for undergraduate students in natural resources-based programs is particularly important. In 2017, the Department of Wood Science at the University of British Columbia reintroduced a dormant, 1-week tour of manufacturing operations for students in the Wood Products Processing…
Descriptors: Foreign Countries, Manufacturing Industry, Woodworking, Experiential Learning
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Thürer, Matthias; Cole, Rosanna; Hanna, Mark D.; Protzman, Charles W. – Decision Sciences Journal of Innovative Education, 2020
When introducing production control solutions, most textbooks focus on a to-stock, repetitive context. In response, we extend the classical match-and-dice game, which also assumes a repetitive context, to teach complexities that emerge in a nonrepetitive setting, such as the appearance of direct and indirect load, and to introduce appropriate…
Descriptors: Business Administration Education, Experiential Learning, Simulation, Educational Games
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Conklin, Thomas A.; Boulamatsi, Artemis – Decision Sciences Journal of Innovative Education, 2020
This article describes a multistep exercise focused on decision-making that can be used in a variety of disciplines. The exercise helps students understand process issues in decision-making and the complexity of doing so in real world scenarios. The exercise uses a case to illustrate the paradoxical effect of how decision-makers often focus on the…
Descriptors: Decision Making, Experiential Learning, Case Method (Teaching Technique), College Students
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