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Ramdani Miftah; Lia Kurniawati; Kamal Fikri Musa – Mathematics Teaching Research Journal, 2024
In this 21st century, learners are required to be able to adapt to new challenges so that they can solve problems in the real world. This poses challenges in learning, especially online learning, which will continue to grow. This research aims to produce worksheets for prospective teachers using the Interactive Case-Based Learning (ICBL) model…
Descriptors: Foreign Countries, Inservice Teacher Education, Electronic Learning, Worksheets
Jazzmyn M. Ivery-Robinson – ProQuest LLC, 2024
This exploratory sequential mixed methods study explored how African American, Asian/Pacific Islander, Latino/Hispanic, and Native American (ALANA) students develop a sense of belonging within higher education at one private, Predominantly White Institution (PWIs) within the United States when co-curricular programs are offered within the…
Descriptors: Extracurricular Activities, African American Students, Asian American Students, Hispanic American Students
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Ruth Beatty; Colinda Clyne; Leslie-Anne Muma; Jennifer Parkinson; Bonnie Sears – Canadian Journal of Science, Mathematics and Technology Education, 2024
In this study, a research team made up of Métis artists and knowledge keepers, Anishinaabe and non-Indigenous educators, and a non-Indigenous university mathematics education researcher co-designed and delivered an Indigenous cultural mathematical inquiry in a Grade 5 classroom. We explored the connections between loom bead designs and…
Descriptors: Foreign Countries, Indigenous Knowledge, Indigenous Populations, Elementary School Curriculum
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Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
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Naoko Taguchi – Language Teaching, 2024
Learning pragmatics involves learning linguistic forms and their communicative functions as well as the context where the form-function relationships are realized. Given its socially grounded, context-sensitive nature, pragmatics may be best learned in a technology-enhanced environment that provides direct access to contextualized communicative…
Descriptors: Pragmatics, Language Acquisition, Game Based Learning, Video Games
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Ng, Oi-Lam – International Journal of Science and Mathematics Education, 2019
In this paper, I introduce Sfard's discursive framework to examine secondary-school calculus students' communication during exploratory activities mediated by the use of touchscreen dynamic geometry environments (DGEs). Six pairs of secondary-school students participated in an open-ended task to explore calculus relationships using…
Descriptors: Secondary School Students, Calculus, Geometry, Computer Mediated Communication
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Stephens, Sonia H. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2019
Humanities researchers have expressed concern about the uncritical adoption of information visualization techniques originating in the sciences by digital humanities classrooms. This paper describes an approach to information visualization that encourages students to foreground humanistic concerns by adopting a narrative focus. This approach to…
Descriptors: Humanities Instruction, Visual Aids, Student Projects, Graduate Students
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Souza, P. V. S.; Alves, R. L.; Balthazar, W. F. – Physics Teacher, 2019
Fractals are geometric objects used to describe irregular shapes that have a fractional dimension and commonly appear in nature. Although several proposals for the study of perfect fractals at the basic level are present in the literature, only few proposals for the study of real fractals exist, which does not seem reasonable considering the…
Descriptors: Science Instruction, Geometric Concepts, Teaching Methods, Computation
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Menano, Luisa; Fidalgo, Patrícia; Santos, Ieda M.; Thormann, Joan – Computers in the Schools, 2019
This article incorporates a multidisciplinary approach by reviewing the use of 3D printing and 3D printing in art. It contains a brief background about the 3D printing process and a description of how 3D printing is being used in schools. Examples of how artists are currently using this new technology are provided to encourage art education…
Descriptors: Art Education, Printing, Visual Aids, Computer Uses in Education
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Morris, Bradley J.; Dragovich, Colleen; Todaro, Rachael; Balci, Sebiha; Dalton, Eve – Journal of Computing in Higher Education, 2019
Digital badges (i.e., digital credentials for achievements) have been suggested as a useful and scalable implementation of gamification. Digital badges (hereafter "badges") provide two potential supports for learning: (1) badges provide support for motivation by rewarding achievement and (2) badges provide implicit learning goals. The…
Descriptors: Credentials, Computer Uses in Education, Academic Achievement, Independent Study
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Livingstone, Kerwin A. – International Journal of Education and Development using Information and Communication Technology, 2019
With the introduction of more modern instructional practices, the traditional approach to learning and teaching is becoming ever more obsolete. Education practitioners all over the world have been calling for educational institutions, in both developed and developing countries, to improve pedagogical practices as a means of significantly enhancing…
Descriptors: Curriculum Design, Curriculum Development, Computer Uses in Education, Information Technology
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Seiler, Antonette; Leitão, Suze; Blosfelds, Mara – International Journal of Language & Communication Disorders, 2019
Background: Fluent word reading is a key characteristic of skilled reading, yet most children with reading disorders have impaired word-reading skills. Previous research has demonstrated that multi-component interventions targeting phonemic awareness and the alphabetic principle are effective for children with reading disorders. However, about 25%…
Descriptors: Decoding (Reading), Reading Difficulties, Intervention, Reading Instruction
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Ryan, Tracii; Henderson, Michael; Phillips, Michael – British Journal of Educational Technology, 2019
Assessment feedback is increasingly being provided in digital modes, from electronic annotations to digital recordings. Digitally recorded feedback is generally considered to be more detailed than text-based feedback. However, few studies have compared digital recordings with other common feedback modes, including non-digital forms such as…
Descriptors: Feedback (Response), Computer Uses in Education, College Students, Student Attitudes
Glover, Todd A.; Reddy, Linda A.; Kurz, Alexander; Elliott, Stephen N. – Assessment for Effective Intervention, 2019
This article presents theoretical and empirical support for a data-driven instructional coaching approach and emerging evidence for the contributions of an online platform in operationalizing, assessing, and facilitating the implementation of key coaching actions for both research and practice. The contributions of an online platform in guiding…
Descriptors: Coaching (Performance), Data, Decision Making, Computer Uses in Education
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Hobbs, Renee; Coiro, Julie – Journal of Adolescent & Adult Literacy, 2019
The authors introduce readers to three design features of the University of Rhode Island's Summer Institute in Digital Literacy, a 42-hour, weeklong professional learning experience in digital literacy for educators, librarians, college faculty, and other adult learners. The program is explicitly designed to promote reflection on one's motivations…
Descriptors: Computer Literacy, Institutes (Training Programs), Summer Programs, Professional Development
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