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Kim, Hyungsook; O'Sullivan, David; Kolykhalova, Ksenia; Camurri, Antonio; Park, Yonghyun – International Journal of Information and Communication Technology Education, 2021
The objectives of this study were to investigate the feasibility of applying computer vision techniques and to analyse changes in behaviour and movement of high school students during class. The study is performed over two phases. Phase one focuses on developing a feasible method to use computer vision-based techniques in high school classes and…
Descriptors: High School Students, Behavior Change, Classroom Observation Techniques, Video Technology
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Demszky, Dorottya; Liu, Jing; Hill, Heather C.; Jurafsky, Dan; Piech, Chris – Annenberg Institute for School Reform at Brown University, 2021
Providing consistent, individualized feedback to teachers is essential for improving instruction but can be prohibitively resource intensive in most educational contexts. We develop an automated tool based on natural language processing to give teachers feedback on their uptake of student contributions, a high-leverage teaching practice that…
Descriptors: Automation, Feedback (Response), Online Courses, Teaching Methods
Cristofer G. Slotoroff – ProQuest LLC, 2021
One-to-one (1:1) student-to-laptop programs proliferate K-12 school settings in the United States and elsewhere, but it remains difficult to determine the extent to which these programs contribute to meaningful and positive change for students and teachers (Bebell & Kay, 2010; Bebell & O'Dwyer, 2010; Bleyer, 2017; Kposowa & Valdez,…
Descriptors: High School Students, Communication Skills, Interpersonal Competence, Laptop Computers
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Jeremy Forest Price; Shuchi Grover – Community for Advancing Discovery Research in Education (CADRE), 2025
In this brief, the authors Jeremy Price and Shuchi Grover explore the exciting possibilities and critical challenges of generative AI (GenAI) for STEM teaching. They examine how GenAI may shape STEM classrooms in the near future and identify promising trajectories for integrating GenAI into STEM teaching, including the potential for personalized…
Descriptors: Artificial Intelligence, STEM Education, Computer Uses in Education, Individualized Instruction
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Tammy Jordan Wyatt; Matt Keneson; Claudia Rueda; Angelica M. Barrera; Amy Buechler-Steubing; Rebecca Karoff; Mark Appleford – Student Success, 2025
This practice report details a large, four-year, public, research 1 (very high research activity), Hispanic Serving Institution's (HSI) approach to tackling barriers to timely graduation through the implementation of a virtual support center, the Graduation Help Desk (GHD). The GHD, established in late 2017, operates at the level of the provost's…
Descriptors: Undergraduate Students, Research Universities, Hispanic American Students, Minority Serving Institutions
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Xiaoxuan Fang; Davy Tsz Kit Ng; Wing Tung Tam; Manwai Yuen – Educational Technology Research and Development, 2025
In recent years, studies have discussed how to introduce computational thinking (CT) concepts in mathematics education through mobile app development. In this study, the design of mathematics lessons based on the 5E instructional model to extend the idea of CT in a mobile technology environment (i.e., mobile CT) was investigated. Twenty-three…
Descriptors: Computation, Thinking Skills, Mathematics Skills, Mathematics Education
Shitova, Nina V.; Maslakov, Sergey I. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The article presents the psychological analysis of cyber socialization process among modern students. The main sources of empirical research are the results of student subjective perception of activity diagnostics in the information and communication space of Internet and the analysis of data on the symptoms of information stress due to the active…
Descriptors: Psychological Patterns, Computer Mediated Communication, Socialization, Student Attitudes
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Tanjung, Mahardika Abdi Prawira; Sitompul, Opim Salim – Education and Information Technologies, 2020
The history of the Indonesian state began to be forgotten by its young generation. Today's young generation or so-called "millennial" rarely studies history pursued by previous state fighters. One of the histories of the Indonesian state is the story of Prince Kian Santang. The lesson that taken from the story of Prince Kian Santang is…
Descriptors: Foreign Countries, Asian History, History Instruction, Teaching Methods
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Yee, Sean P.; Roy, George J.; Graul, LuAnn – Mathematics Teacher: Learning and Teaching PK-12, 2020
As mathematical patterns become more complex, students' conditional reasoning skills need to be nurtured so that students continue to critique, construct, and persevere in making sense of these complexities. This article describes a mathematical task designed around the online version of the game Mastermind to safely foster conditional reasoning.
Descriptors: Mathematical Concepts, Logical Thinking, Computer Games, Mathematics Activities
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Hidayat-ur-Rehman, Imdadullah; Akram, Muhammad Shakaib; Malik, Aneela; Mokhtar, Shamsul A.; Bhatti, Zeeshan Ahmed; Khan, Muhammad Asif – SAGE Open, 2020
The study investigates the underlying motives facilitating users' continuance intention for digital content in academic settings. Extending the expectation confirmation model of IS continuance (ECM-ISC), the study proposes a conceptual model by incorporating personal and technological antecedents of users' continuance intention for digital…
Descriptors: Adoption (Ideas), Intention, Models, Computer Uses in Education
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Fragou, Olga; Mavroudi, Anna – International Journal of Technology in Education and Science, 2020
Ubiquitous computing, mobile computing and the Internet of Things (UMI) have been widely used in several application areas. To date, methods and techniques for the application of these technologies in real life situations have continued to emerge; however, their use in education settings focusing on existing practices remain largely underexplored.…
Descriptors: Computer Science Education, Educational Technology, Computer Uses in Education, Internet
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Namuddu, Jesca; Watts, Paul N. – Research in Learning Technology, 2020
Video lectures and mobile learning devices have become prominent, but little is known about device choices for watching video lectures. The setting for this study, a university that provided perpetual access to personal computers and free tablet devices to all first-year students, provided a unique opportunity to study device choice in a setting…
Descriptors: College Freshmen, Lecture Method, Video Technology, Handheld Devices
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Santiago de Roock, Roberto – International Journal of Social Research Methodology, 2020
Analysis of social action has increasingly considered the place of 'things' in recent years, including seeing objects (both physical and digital) as co-participants in social interaction, systems, and the research process. This article argues that video ethnography is well positioned to address such considerations including, with some…
Descriptors: Ethnography, Video Technology, Semiotics, Literacy
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Holz, Christoph; Pusch, Alexander – Physics Education, 2020
Powerbanks differ in the amount of energy they can store. Usually this capacity (in a colloquial sense) of the powerbanks is stated in the form of charge in mAh for effective advertising. From a physical point of view, shouldn't the energy that a powerbank can provide be of interest? For students, charging smartphones with power banks is…
Descriptors: Power Technology, Energy, Physics, Computer Uses in Education
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