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Fernando Batista, Alex; Thiry, Marcello; Queiroz Gonçalves, Rafael; Fernandes, Anita – Informatics in Education, 2020
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer…
Descriptors: Computer Simulation, Computer Science Education, Simulated Environment, Educational Research
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Mazurek, Micah O.; Carlson, Coleen; Baker-Ericzén, Mary; Butter, Eric; Norris, Megan; Kanne, Stephen – Journal of Autism and Developmental Disorders, 2020
The Autism Impact Measure (AIM) was designed to track incremental change in frequency and impact of core ASD symptoms. The current study examined the structural and convergent validity of the AIM in a large sample of children with ASD. The results of a series of exploratory and confirmatory factor analyses yielded a final model with five…
Descriptors: Autism, Pervasive Developmental Disorders, Symptoms (Individual Disorders), Test Validity
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Lor, Maichou; Schaeffer, Nora Cate; Brown, Roger L.; Bowers, Barbara J. – Field Methods, 2020
This study describes a method for collecting data from nonliterate, non-English-speaking populations. Our audio computer-assisted self-interview instrument with color-labeled response categories was designed for use with helper assistance. The study included 30 dyads of nonliterate older Hmong respondents and family helpers answering questions…
Descriptors: Hmong People, Older Adults, Questionnaires, Data Collection
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Egüz, Esra – International Online Journal of Education and Teaching, 2020
New internet technologies have not only transformed communication but also revolutionized teaching and learning. One of the greatest steps forward in this area was Web 2.0 technology. In addition, new technologies such as podcasts, social networking, and online learning communities started to shape communication between teachers and students, and…
Descriptors: Web 2.0 Technologies, Electronic Learning, Higher Education, Technology Uses in Education
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McMullen, Jake; Verschaffel, Lieven; Hannula-Sormunen, Minna M. – Mathematical Thinking and Learning: An International Journal, 2020
Children's own spontaneous mathematical activities are crucial for their mathematical development. Mathematical thinking and learning does not only occur in explicitly mathematical situations, such as the classroom. Those children with higher tendencies to recognize and use mathematical aspects of their everyday surroundings, both within the…
Descriptors: Mathematics Instruction, Mathematics Activities, Mathematical Logic, Thinking Skills
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Çirakli, Mustafa Zeki; Özbay, Ali Sükrü – Journal of Pedagogical Research, 2020
Many theories, techniques and strategies are concerned with the development of an ideal educational setting that enables learners to demonstrate growth and improvement. Research to date mostly envisaged the classroom setting as an external aspect of the educational medium and discussed it in terms of social interaction, communicative requirements,…
Descriptors: COVID-19, Pandemics, Educational Environment, Classroom Environment
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Shea, Munyi; Awdziejczyk, Alexis N. – International Dialogues on Education: Past and Present, 2020
The novel coronavirus (COVID-19) has had far reaching implications on every aspect of human life -- from where we work, to where we feel safe to grocery shop, to how we greet friends. At the same time, the pandemic has exposed long-standing issues of structural racism, xenophobia, social and economic inequities, precipitating multiple large-scale…
Descriptors: COVID-19, Pandemics, Elementary Secondary Education, Trauma
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Gandhi, Heta A.; Jakymiw, Sebastian; Barrett, Rainier; Mahaseth, Harshita; White, Andrew D. – Journal of Chemical Education, 2020
Three-dimensional visualization of molecular simulations in virtual reality (VR) is an emerging teaching tool in chemical education. This work describes a VR application which can generate a 3D molecular dynamics (MD) simulation from arbitrary molecular structures and renders that MD simulation trajectory on a VR headset in real-time. This system…
Descriptors: Interaction, Computer Simulation, Visualization, Organic Chemistry
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Rämä, Irene; Kontu, Elina; Pirttimaa, Raija – Journal of Education and Learning, 2020
Many children may need the help of another person to attend school. It is common for children with disabilities to receive help from a teaching assistant at school. Assistants are provided in many countries as a legal right and are often publicly funded. It is also widely assumed that having teaching assistants in the class is an effective and…
Descriptors: Special Education, Teacher Aides, Students with Disabilities, Autism
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Kelton, Molly L.; Ma, Jasmine Y. – Cognition and Instruction, 2020
In this article, we report on a video-based field study of an intergenerational family's enactment of a mathematical object (a torus) in the context of an immersive mathematics exhibition in a science center. To do this, we center interwoven, multi-party mobilities at multiple scales--walking, gesturing, touching, and postural adjustments -- as…
Descriptors: Mathematics, Exhibits, Science Teaching Centers, Family (Sociological Unit)
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Radecki, Andrzej; Bujacz, Michal; Skulimowski, Piotr; Strumillo, Pawel – British Journal of Educational Technology, 2020
The paper presents an application for interactive sonification of images intended for use on mobile devices in education of blind children at elementary school level. The paper proposes novel sonification algorithms for converting colour and grayscale images into sound. The blind user can interactively explore image content through multi-touch…
Descriptors: Children, Visual Impairments, Educational Games, Elementary School Students
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Gaggioli, Andrea; Mazzoni, Elvis; Benvenuti, Martina; Galimberti, Carlo; Bova, Antonio; Brivio, Eleonora; Cipresso, Pietro; Riva, Giuseppe; Chirico, Alice – Creativity Research Journal, 2020
The recent model of Networked flow (NF) mapped out factors underlying optimal creative collaboration in blended spaces (physical and digital). NF conceives creativity as an evolving network bridging material and symbolic resources of the creative collaboration process at both inter and the intra-group levels. First, this model posits that optimal…
Descriptors: Creativity, Group Dynamics, Networks, Social Networks
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Sweet, Kayla S.; LeBlanc, Jennifer K.; Stough, Laura M.; Sweany, Noelle W. – Journal of Computer Assisted Learning, 2020
The use of social media to share information, enhance learning, and connect with an online community has grown rapidly over the past 10 years. As social media becomes a more common tool in both formal and informal education, it is imperative to understand how it is used by individuals with disabilities. Through a systematic study of the…
Descriptors: Social Media, Sharing Behavior, Interaction, Communities of Practice
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Kärnä, Eija; Dindar, Katja; Hu, Xiaoyi – Interactive Learning Environments, 2020
Technology-enhanced environments are increasingly used to enhance the interaction skills of children with autism spectrum disorder (ASD), yet little is known about how technology use influences interactions between educators and children. This article examined how educators engage with children with ASD in a technology-enhanced learning…
Descriptors: Foreign Countries, Technology Uses in Education, Autism, Pervasive Developmental Disorders
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Ahmed, Abdelrahman Mohamed; Osman, Mohamed Eltahir – Turkish Online Journal of Distance Education, 2020
The purpose of this study was to assess the effects of using WiziQ platform as a virtual classroom on students' achievement, motivation and attitudes. The sample of this study consists of 42 students enrolled in the course of "Educational and Information technology" at the college of education, Sultan Qaboos University. The participating…
Descriptors: Virtual Classrooms, Instructional Effectiveness, Academic Achievement, Student Motivation
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