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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
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Megalakaki, Olga; Aparicio, Xavier; Porion, Alexandre; Pasqualotti, Léa; Baccino, Thierry – Educational Psychology, 2016
The usability of interactive whiteboards vs. computers was evaluated on three dimensions (visibility, legibility and comprehension) in the secondary school pupils. The visibility assessment consisted in detecting a visual stimulus varying in luminance using a staircase procedure, legibility was assessed with a target-search task, and we…
Descriptors: Visual Aids, Educational Equipment, Interactive Video, Educational Technology
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Merillat, Linda; Scheibmeir, Monica – Online Learning, 2016
As part of a major shift to embed quality improvement processes within a School of Nursing at a medium-sized Midwestern university, a faculty enrichment program using a Plan-Do-Act-Study design was implemented. A central focus for the program was the development and maintenance of an online faculty resource center identified as "My Faculty…
Descriptors: Nursing Education, College Faculty, Educational Improvement, Enrichment Activities
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Dunn, Michael; Miller, Darcy – International Journal for Research in Learning Disabilities, 2016
Students with learning disabilities in writing often experience challenges with many or all of the components of creating text. According to the National Center for Education Statistics (2012), 95% of 8th- and 12th-grade students with disabilities failed to score within the proficient range in writing. This multiple-baseline-across-participants…
Descriptors: Writing Improvement, Mnemonics, Handheld Devices, Learning Disabilities
Rideout, Victoria; Katz, Vikki S. – Joan Ganz Cooney Center at Sesame Workshop, 2016
Because digital devices and the Internet have become so essential, digital inequality can exacerbate educational and economic inequality as well. Therefore, it is critical to understand how low- and moderate-income families in the U.S. are engaging digital technologies and how they perceive the opportunities--and potential risks-- that these…
Descriptors: Parent Surveys, Access to Computers, Ownership, Internet
Rideout, Victoria; Katz, Vikki S. – Joan Ganz Cooney Center at Sesame Workshop, 2016
The data in this survey offer a unique perspective from low- and moderate-income families with school-age children in the United States. They reveal many of the nuances and complexities of digital life among lower income families today. Because lower-income parents are not usually the focus of studies on technology and learning, this report offers…
Descriptors: Parent Surveys, Access to Computers, Ownership, Internet
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Karunanayaka, Shironica P.; Naidu, Som; Rajendra, J. C. N.; Ratnayake, H. U. W. – Journal of Learning for Development, 2017
Much is said about the importance of reflective practice especially in the professions. Yet much of what happens as part of reflective practice in the professions such as teaching is most of the time left to chance. Reflective practice allows practitioners to see the link between theory and practice by thoughtfully considering their own…
Descriptors: Foreign Countries, Instructional Design, Reflection, Electronic Learning
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Mainali, Bhesh Raj; Heck, André – International Journal of Science and Mathematics Education, 2017
A teacher-centered, examination-driven instructional approach emphasizing knowledge of facts and standard methods through drill-and-practice without use of Information and Communications Technology (ICT) is still dominant in Nepalese high schools. In this article, we present a classroom study in which the traditional instructional approach has…
Descriptors: Foreign Countries, High Schools, Comparative Analysis, Conventional Instruction
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Ebadi, Saman; Rahimi, Masoud – Computer Assisted Language Learning, 2017
This article reports the results of a sequential explanatory mixed-methods approach to explore the impact of online peer-editing using Google Docs and peer-editing in a face-to-face classroom on EFL learners' academic writing skills. As the study adopted a quasi-experimental design, two intact classes, each with ten EFL learners, attending an…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Writing Skills
Moradi Sheykhjan, Tohid – Online Submission, 2017
Our goal for this paper discusses the main research ethical concerns that arise in internet research and reviews existing research ethical guidance in relation to its application for educating digital citizens. In recent years we have witnessed a revolution in Information and Communication Technologies (ICTs) that has transformed every field of…
Descriptors: Internet, Online Searching, Educational Research, Social Science Research
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García, Sergio; Fombona, Javier – Digital Education Review, 2015
This research analyzes the situation of mobile devices and some specific options of support for the teaching of the English language. The features of this complex and novel phenomenon of Mobile-Assisted Language Learning (MALL) are addressed with an exploratory descriptive methodology. The article is part of a more extensive research which deals…
Descriptors: Electronic Learning, Handheld Devices, English, English (Second Language)
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DeThorne, Laura; Aparicio Betancourt, Mariana; Karahalios, Karrie; Halle, Jim; Bogue, Ellen – Journal of Autism and Developmental Disorders, 2015
Computerized technologies now offer unprecedented opportunities to provide real-time visual feedback to facilitate children's speech-language development. We employed a mixed-method design to examine the effectiveness of two speech-language interventions aimed at facilitating children's multisyllabic productions: one incorporated a novel…
Descriptors: Autism, Children, Mixed Methods Research, Language Acquisition
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Williams, Dina – Industry and Higher Education, 2015
The purpose of this study was to bridge a gap in our understanding of the role business simulation games can play in the development of entrepreneurial capabilities in undergraduate students. While entrepreneurship education has come a long way from being a branch of business and management studies, to its current status as a core discipline in…
Descriptors: Computer Games, Educational Games, Computer Simulation, Entrepreneurship
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Jaakkola, T.; Veermans, K. – Journal of Computer Assisted Learning, 2015
Contemporary evidence on the effectiveness of concrete and abstract representations in science education is based solely on studies conducted in college context. There it has been found that learning with abstract representations produces predominantly better outcomes than learning with concrete representations and combining the representations…
Descriptors: Elementary School Students, Elementary School Science, Science Instruction, Computer Simulation
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Gregorcic, Bor; Planinsic, Gorazd – Physics Education, 2012
This paper deals with effects that appear on photographs of rotating objects when taken by a photo finish camera, a rolling shutter camera or a computer scanner. These effects are very similar to Roget's palisade illusion. A simple quantitative analysis of the images is also provided. The effects are explored using a computer scanner in a way that…
Descriptors: Educational Technology, Photography, Science Instruction, Computer Uses in Education
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