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Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
Sandra Vecchio – Teaching Science, 2025
Being able to learn from failure is a fundamental skill for a scientist, as scientists often learn from failure in practical work by trialling and refining experimental designs, improving calibration techniques, and hypothesising and testing expected outcomes. This qualitative, practice-based study describes how junior secondary science teachers…
Descriptors: Seismology, Failure, Secondary School Science, Science Teachers
Nik Abdul Hadi Noor Nasran; Mohamad Ikram Zakaria – Journal of Education and Learning (EduLearn), 2025
In the current realm of education 4.0, teachers play a pivotal role as facilitators of holistic skill development. The shift in focus towards accentuating creativity, communication, critical thinking and collaboration (4C) skills signifies an acknowledgment of the changing demands brought about by the industrial revolution 4.0. This transformation…
Descriptors: Foreign Countries, Problem Solving, Mathematics Teachers, Creativity
Min Tang; Sebastian Hofreiter; Christian H. Werner; Aleksandra Zielinska; Maciej Karwowski – Journal of Creative Behavior, 2025
Recent research suggests that working with generative artificial intelligence (AI), such as ChatGPT, can produce more creative outcomes than humans alone. However, does AI retain its creative edge when humans have access to alternative information sources, such as another human or the internet. We explored this question in a between-group…
Descriptors: Creative Thinking, Man Machine Systems, Interaction, Internet
Yushan Xiong; Jialan Liu; Jiejie Lai; Tongyi Zheng; Xuhuai Qu; Qiuye Li; Yi Zhong; Lei Bao; Shaona Zhou – Physical Review Physics Education Research, 2025
This study investigates the cognitive processes of novice students in science learning, with a specific focus on how inhibitory control is employed to overcome a common student misconception about the buoyant force in liquid, which leads to the belief that "the greater the depth an object is in a liquid, the greater the buoyant force it…
Descriptors: Scientific Concepts, Misconceptions, Intervention, Physics
Tarattakan Pachumwon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study introduces CAILE, a design thinking-driven conceptual framework for a Creative AI Learning Environment, designed to enhance programming skills. Evaluates clarity, appropriateness, and feasibility through expert judgment. Phase 1 synthesized 34 peer-reviewed studies (2019-2025) to articulate CAILE's structure across three layers: Inputs…
Descriptors: Creativity, Artificial Intelligence, Technology Uses in Education, Programming
Ulf Träff; Kenny Skagerlund; Mikael Skagenholt – Educational Psychology, 2025
This longitudinal study tested the notion of a hierarchy of maths skill development by examining whether the development of later acquired arithmetic skills rely on development of earlier acquired arithmetic skills. The scores of 307 children on single-digit arithmetic, multi-digit calculation, arithmetic word problem-solving, and reading…
Descriptors: Mathematics Skills, Arithmetic, Reading Comprehension, Computation
Nurfirzanah Muhamad Fadzil; Sharifah Osman; Jamilah Ahmad; Hanifah Jambari; Sharifah Kartini Said Husain – International Electronic Journal of Mathematics Education, 2025
This systematic literature review investigates the effectiveness of the think aloud pair problem-solving (TAPPS) and storyboarding strategies in enhancing students' abilities to solve algebra word problems. Notably, algebra word problems pose a significant challenge to students due to their inherent complexity, requiring strong cognitive,…
Descriptors: Literature Reviews, Meta Analysis, Algebra, Word Problems (Mathematics)
Maria Julia Hermida; Sebastián Javier Lipina; María Soledad Segretin – Infant and Child Development, 2025
Child temperament is a predictor of non-verbal ability (i.e., thinking and problem-solving skills that do not fundamentally require verbal language production and comprehension). Given that temperament scores might vary depending on whether the reporter is a parent or a teacher, this study analyzes (a) whether those reports are different and (b)…
Descriptors: Foreign Countries, Preschool Children, Nonverbal Ability, Personality Assessment
Aranka Bijl; Sebastiaan de Klerk; Bernard P Veldkamp; Eva de Schipper; Saskia Wools – Journal of Educational Technology Systems, 2025
Workers in many vocations rely on a wide range of information to solve problems, including Dutch municipal enforcement officials (MEOs) who require this skill when planning surveillance routes. The present study focused on the development of a digital simulation game intended for assessing domain-specific information problem solving (IPS) in…
Descriptors: Foreign Countries, Career and Technical Education, Problem Solving, Computer Games
Syed Mujahid Hussain; Aqdas Malik; Nisar Ahmad; Sheraz Ahmed – Journal of Educational Technology Systems, 2025
This study assesses the performance of ChatGPT in comparison with that of undergraduate students in 60 multiple-choice questions (MCQs) of Corporate Finance exams that sought to measure students' abilities to solve different types of questions (descriptive and numerical) and of varying difficulty levels (basic and intermediate). Our results…
Descriptors: Business Education, Finance Occupations, Undergraduate Students, Multiple Choice Tests
Candace Walkington; Julianna Washington; Jonathan Hunnicutt; Mitchell J. Nathan – Grantee Submission, 2025
Augmented reality (AR), where digital holograms are layered over the real world, is rapidly being applied to different educational domains, including mathematics education. However, little is known about how AR can be effectively designed for collaborative use. There are both practical and theory-based reasons to set up collaboration in AR in…
Descriptors: Mathematics Instruction, Problem Solving, Computer Simulation, Technology Uses in Education
Li Li; Wichaya Yoshida; Jiraporn Chano – Higher Education Studies, 2025
The purpose of this study is to develop a hand-drawing curriculum to promote the students' creativity for Vocational College, so as to study its implementation effect. The participants were 40 students were sampled by cluster random sampling method majoring in interior design from the Guangxi Electrical Polytechnic Institute in Nanning, Guangxi in…
Descriptors: Foreign Countries, Art Education, Freehand Drawing, Creativity
Darla Romberger; Daniel Foster; John Ewing; Laura Rice – Journal of Agricultural Education, 2025
As experiential learning can play an important role in an individual's career decision self-efficacy, this descriptive study sought to describe and compare secondary agricultural education students' and secondary non-agricultural education students' perceptions of career decisions with the intent of improving access to experiential learning…
Descriptors: Agricultural Education, Secondary School Students, Experiential Learning, Career Choice
Lucy Allen; Susanne Pratt; Bem Le Hunte; Giedre Kligyte; Jacqueline Melvold; Barbara Doran; Katie Ross – Higher Education Research and Development, 2025
Higher education plays a crucial role in supporting societal transitions towards more sustainable and equitable futures. As universities evolve to prepare learners to tackle wicked problems and lead long-term systems change, embodied teaching and learning approaches are gaining attention for their ability to integrate felt experiences with…
Descriptors: Foreign Countries, Problem Solving, Interdisciplinary Approach, Higher Education

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