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Jeff Bender – ProQuest LLC, 2023
At an unrivaled and enduring pace, computing has transformed the world, resulting in demand for a universal fourth foundation beyond reading, writing, and arithmetic: computational thinking (CT). Despite increasingly widespread acceptance of CT as a crucial competency for all, transforming education systems accordingly has proven complex. The…
Descriptors: Addictive Behavior, Game Based Learning, Evaluation Methods, Computation
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Üzeyir Sügümlü – International Journal of Contemporary Educational Research, 2023
Today, it is widely acknowledged that the use of the Internet and the development, production, and sharing of content over the web has become widespread. Web technologies that provide these conveniences are commonly referred to as Web 2.0 tools. This study aims to develop the skills of pre-service teachers who will teach Turkish as a mother tongue…
Descriptors: Web 2.0 Technologies, Digital Literacy, Technology Uses in Education, Preservice Teachers
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Lancor, Rachael; Lancor, Brian – Physics Teacher, 2017
The Magiscope was an attraction at Manchester's department store in Madison, WI, in 1939 that allowed children to peek into Santa's workshop (as shown in Fig. 1). The "magiscope" was a telescope-like device that gave children the illusion they were looking at a distant Santa, when in fact they were looking at a fabricated workshop on an…
Descriptors: Optics, Astronomy, Puzzles, Introductory Courses
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Ball, Angel L.; Postman, Whitney A. – Communication Disorders Quarterly, 2022
Writing formats have expanded beyond the pen to include new technologies, particularly in this era of immediate digital communication. Rehabilitation professionals are not routinely incorporating writing formats using technology, such as texting, keyboard, or tablet interfaces when evaluating and treating adult writing disorders. The purpose of…
Descriptors: Written Language, Language Usage, Adults, Generational Differences
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Afriansyah, Ekasatya Aldila; Arwadi, Fajar – Mathematics Teaching Research Journal, 2021
There are various misconceptions students have when studied quadrilateral which encourages efforts needed to overcome these misconceptions. This study aims at overcoming misconceptions by designing learning trajectories in the topic of Quadrilateral applying the Realistic Mathematics Education (RME). Design research carried out at one of junior…
Descriptors: Mathematics Education, Geometric Concepts, Misconceptions, Middle School Students
Rachel Arpin – ProQuest LLC, 2021
Escape room games have emerged in the educational landscape over the last decade and are growing in popularity. Studies show that participants enjoy educational escape room games, however the data to demonstrate learning acquisition and behavior change is limited. This study addressed the research question: How effective are escape room games as a…
Descriptors: Leadership Training, Games, Game Based Learning, Computer Simulation
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Turner, Paul; Staples, Ed – Australian Mathematics Education Journal, 2019
The Three-Square Puzzle shows a remarkable relationship between three angles. What happens when the number of squares increases? This article explores that question and brings in Fibonacci and Lucas sequences.
Descriptors: Mathematics Instruction, Puzzles, Teaching Methods, Mathematical Concepts
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El-Badramany, Mohamed Atef; Khalifa, Mai Elsayed; Mekky, Dina Samir; Soliman, Noha Mohamed – Contemporary Educational Technology, 2023
The purpose of this study was to investigate the influence of cognitive training (CT) using mobile applications on attentional control and impulsivity among pre-service teachers. Pre-service teachers were divided into two groups: experimental (n=25) and control (n=14) groups, they were selected from a large sample (n=718). Over 28 sessions, the…
Descriptors: Cognitive Development, Training, Computer Oriented Programs, Attention Control
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Chen, Yu-Chi; Chao, Chi-Yu; Hou, Huei-Tse – Journal of Educational Computing Research, 2023
Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding was designed to support learners' learning. Sixty participants were enrolled in this study, divided into a control group and an experimental group to…
Descriptors: Pattern Recognition, Skill Development, Educational Games, Computation
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Carrazoni, Guilherme Salgado; Chaves, Amanda Dalla'corte; da Rocha, Claudio Felipe Kolling; Mello-Carpes, Pâmela Billig – Advances in Physiology Education, 2023
We created the "3-dimensional synaptic puzzle" (3Dsp) as an educational resource for the physiology teaching of synaptic transmission (ST). In this study, we aimed to apply and evaluate the use of 3Dsp. For this, we divided 175 university students from public and private universities into two groups: (1) control (CT; students that were…
Descriptors: Physiology, Science Instruction, Teaching Methods, Learning Processes
Emma Armstrong-Carter; Jonas G. Miller; Jelena Obradovic – Grantee Submission, 2021
This study investigated whether parents and kindergarten children show concurrent and time-lagged physiological synchrony during dyadic interaction. Further, we tested whether parent-child behavioral co-regulation was associated with concurrent and time-lagged synchrony, and whether synchrony varied by the type of interaction task. Participants…
Descriptors: Physiology, Parent Child Relationship, Problem Solving, Task Analysis
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Ernstberger, Kathryn W.; Venkataramanan, M. A. – Decision Sciences Journal of Innovative Education, 2018
This teaching brief describes an engaging, in-class exercise that introduces genetic algorithms as well as advanced Excel functions and capabilities by modeling the familiar Sudoku puzzle. Student groups are first asked to manually solve a given puzzle and then translate that solution methodology to a spreadsheet model. This exercise can be used…
Descriptors: Genetics, Science Instruction, Spreadsheets, Puzzles
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Urek, Handan – Cypriot Journal of Educational Sciences, 2020
The purpose of this study was to develop two Sudoku puzzles for undergraduate students which can be utilised in the context of introductory physical science courses in order to assist them to practice SI prefixes. For this reason, SI prefixes for decimal multiples and submultiples were addressed in two separate puzzles. To test the puzzles, a case…
Descriptors: Foreign Countries, Puzzles, Teaching Methods, Undergraduate Students
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Johannah D. Baugher; Robyn N. Akins – Advocate, 2020
In an effort to achieve stronger, curricular alignment and establish a more concrete relationship between literacy theory and instructional practice, curricular redesign within an undergraduate, literacy methods course commenced. With a clear rationale for why course redesign was necessary, a collective vision rooted with intention and focused on…
Descriptors: Teaching Methods, Literacy Education, Literacy, Puzzles
Aaron Jakob Johnson – ProQuest LLC, 2024
Students studying in beginning level foreign language classrooms often lack the opportunity to speak spontaneously (Kogan, 2023). Task-Based Language Teaching (TBLT) is a pedagogical approach to language instruction that advocates for the use of tasks to develop learners' second/foreign language (L2) abilities. Games can act as tasks that prepare…
Descriptors: Russian, Second Language Learning, Second Language Instruction, Language Proficiency
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