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Zhu, Shaojian – ProQuest LLC, 2014
Crowdsourcing is an emerging research area that has experienced rapid growth in the past few years. Although crowdsourcing has demonstrated its potential in numerous domains, several key challenges continue to hinder its application. One of the major challenges is quality control. How can crowdsourcing requesters effectively control the quality…
Descriptors: Electronic Publishing, Collaborative Writing, Quality Control, Models
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Huang, Hsin-Hsiung; Su, Juing-Huei; Lee, Chyi-Shyong – IEEE Transactions on Education, 2013
A contest-oriented project for undergraduate students to learn implementation skills and theories related to intelligent mobile robots is presented in this paper. The project, related to Micromouse, Robotrace (Robotrace is the title of Taiwanese and Japanese robot races), and line-maze contests was developed by the embedded control system research…
Descriptors: Robotics, Competition, Student Projects, Active Learning
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Piet Kommers, Editor; Inmaculada Arnedillo Sánchez, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2024
These proceedings contain the papers and posters of the 22nd International Conference on e-Society (ES 2024) and 20th International Conference on Mobile Learning (ML 2024), organised by the International Association for Development of the Information Society (IADIS) in Porto, Portugal, during March 9-11, 2024. The e-Society 2024 conference aims to…
Descriptors: Information Technology, Adolescents, Divorce, Health Services
Freeman, A.; Adams Becker, S.; Cummins, M.; Davis, A.; Hall Giesinger, C. – New Media Consortium, 2017
What is on the five-year horizon for schools? Which trends and technology developments will drive educational change? What are the critical challenges and how educators strategize solutions? These questions regarding technology adoption and educational change steered the discussions of 61 experts to produce this report. The "NMC/CoSN Horizon…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, Educational Change
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Faria, Carlos; Vale, Carolina; Machado, Toni; Erlhagen, Wolfram; Rito, Manuel; Monteiro, Sérgio; Bicho, Estela – IEEE Transactions on Education, 2016
Robotics has been playing an important role in modern surgery, especially in procedures that require extreme precision, such as neurosurgery. This paper addresses the challenge of teaching robotics to undergraduate engineering students, through an experiential learning project of robotics fundamentals based on a case study of robot-assisted…
Descriptors: Robotics, Surgery, Neurology, Case Studies
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Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
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Tzou, Carrie; Meixi; Suárez, Enrique; Bell, Philip; LaBonte, Don; Starks, Elizabeth; Bang, Megan – Cognition and Instruction, 2016
This article presents findings from TechTales, a participatory design research (PDR) project where learning scientists, public library staff members, informal science educators, and staff members from Native-American-serving organizations collaborated to design a family-based robotics workshop that was grounded in storytelling. We approach this by…
Descriptors: Robotics, STEM Education, Computer Software, Participatory Research
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Cruz-Martin, A.; Fernandez-Madrigal, J. A.; Galindo, C.; Gonzalez-Jimenez, J.; Stockmans-Daou, C.; Blanco-Claraco, J. L. – Computers & Education, 2012
LEGO Mindstorms NXT robots are being increasingly used in undergraduate courses, mostly in robotics-related subjects. But other engineering topics, like the ones found in data acquisition, control and real-time subjects, also have difficult concepts that can be well understood only with good lab exercises. Such exercises require physical…
Descriptors: Engineering, Robotics, Undergraduate Study, Surveys
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Bouck, Emily C.; Shurr, Jordan C.; Tom, Kinsey; Jasper, Andrea D.; Bassette, Laura; Miller, Bridget; Flanagan, Sara M. – Preventing School Failure, 2012
This article discusses how practitioners can repurpose technology--common and socially desirable technology in particular--to be assistive technology for students with high-incidence disabilities. The authors provide a framework for practitioners to consider technology for repurposing: TAPE (Transportable, Available, Practical, Engaging) and…
Descriptors: Disabilities, Assistive Technology, Handheld Devices, Audio Equipment
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Navah, Jan – SchoolArts: The Art Education Magazine for Teachers, 2012
Kids love to build robots, letting their imaginations run wild with thoughts of what they might look like and what they could be programmed to do. Yet when students use cereal boxes and found objects to make robots, often the projects look too similar and tend to fall apart. This alternative allows students to "build" robots in a different way,…
Descriptors: Studio Art, Art Activities, Robotics, Visual Arts
Konopnicki, Patrick M. – Techniques: Connecting Education and Careers (J3), 2012
An economic vitality formula of success can be accomplished by creating partnerships between local career and technical education (CTE), and workforce development and economic development entities. Student industry certifications; dynamic partnerships; programs and projects focused on science, technology, engineering, and mathematics (STEM); and…
Descriptors: Partnerships in Education, Economic Development, Success, Vocational Education
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Hwang, Wu-Yuin; Wu, Sheng-Yi – Interactive Learning Environments, 2014
Learning how to carry out collaborative tasks is critical to the development of a student's capacity for social interaction. In this study, a multi-robot system was designed for students. In three different scenarios, students controlled robots in order to move dice; we then examined their collaborative strategies and their behavioral…
Descriptors: Robotics, Cooperative Learning, Elementary School Students, Cooperation
Hyun, Tricia – ProQuest LLC, 2014
The purpose of this qualitative case study was to investigate the impact a robotics curriculum might have on the experiences and perceptions of middle school girls in two California classrooms. The research found that middle school girls in two different California classrooms felt that their experiences with robotics were personalized experiences…
Descriptors: Middle School Students, Females, Robotics, Science Curriculum
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Navarro, P. J.; Fernandez, C.; Sanchez, P. – IEEE Transactions on Education, 2013
The interdisciplinary nature of robotics allows mobile robots to be used successfully in a broad range of courses at the postgraduate level and in Ph.D. research. Practical industrial-like mobile robotic demonstrations encourage students and increase their motivation by providing them with learning benefits not achieved with traditional…
Descriptors: Robotics, Graduate Study, Computer Science Education, Computer Software
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Silva, E.; Almeida, J.; Martins, A.; Baptista, J. P.; Campos Neves, B. – IEEE Transactions on Education, 2013
Robotics research in Portugal is increasing every year, but few students embrace it as one of their first choices for study. Until recently, job offers for engineers were plentiful, and those looking for a degree in science and technology would avoid areas considered to be demanding, like robotics. At the undergraduate level, robotics programs are…
Descriptors: Foreign Countries, Robotics, Engineering Education, Masters Programs
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