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Zhang, Shenglan; Cherrez, Nadia Jaramillo – International Journal of Computer-Assisted Language Learning and Teaching, 2021
This study explores learners' perceptions of and experiences in a flipped-blended Chinese-as-a-Foreign-Language (CFL) course. Based upon dynamic complex system and social interaction theory for language learning as well as on instructional design approaches, this study examines the seamless integration between the online and face-to-face (FTF)…
Descriptors: Flipped Classroom, Curriculum Development, Second Language Learning, Chinese
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Tornqvist, Dominicus; Wen, Lian; Tichon, Jennifer; Bai, Guangdong – Journal of Interactive Learning Research, 2021
There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of serious games for maximising knowledge saturation in a population. Scalability is critical in many real applications. The authors detail this neglected…
Descriptors: Educational Games, Individual Differences, Learning Processes, Discovery Learning
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Leijon, Marie; Malvebo, Elisabet; Tieva, Åse – Journal of Learning Spaces, 2021
In this position paper we present a theoretical model on how to support teachers to develop a "didactic spatial competence" (DiSCo). We define DiSCo as: Based on proven experience and science to have the ability to plan and design teaching and learning in a variety of learning spaces; to implement teaching and learning, act and react in…
Descriptors: Educational Environment, Educational Planning, Instructional Design, Affordances
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Ezell, Jon – Journal of Library & Information Services in Distance Learning, 2021
This case study reflects on a long-term collaborative partnership between librarians and writing program administrators to plan, build, implement, and significantly revise two course-specific online learning modules. Of particular interest are contrasts between phase-delineated instructional systems design frameworks, such as ADDIE, and the often…
Descriptors: Library Instruction, Electronic Learning, Instructional Design, Academic Libraries
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Shearer, Rick L.; Yu, Junxiu; Peng, Xinyun – Learning: Research and Practice, 2021
Within the fields of learning design, instructional systems and educational psychology, cognitive load has been discussed and debated for a number of years. The impact of course designs on learning process is still questioned, and how we learn continues to be an intriguing question. The fields of working memory (WM) and cognitive load (CL) have…
Descriptors: Cognitive Processes, Difficulty Level, Short Term Memory, Systems Approach
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Braad, Eelco; Degens, Nick; Barendregt, Wolmet; IJsselsteijn, Wijnand – Journal of Interactive Learning Research, 2021
Learner metacognition can positively impact learning. However, little is known about how to effectively design gamebased learning environments such that metacognition is promoted in learners. Previous research does not provide sufficiently structured and empirically verified insights for designers and researchers to make informed design decisions.…
Descriptors: Game Based Learning, Metacognition, Decision Making, Teaching Methods
Hattie, John; Fisher, Douglas; Frey, Nancy; Clarke, Shirley – Corwin, 2021
Collective student efficacy--students' beliefs that by working with other people, they will learn more--can be a powerful accelerator of student learning and a precursor to future employment success. Harnessing twenty-five years of VISIBLE LEARNING® research, "Collective Student Efficacy: Developing Independent and Inter-Dependent…
Descriptors: Cooperative Learning, Self Efficacy, Instructional Design, Lesson Plans
Pavlik, Philip I., Jr.; Eglington, Luke G. – Grantee Submission, 2021
An intelligent textbook may be defined as an interaction layer between the text and the student, helping the student master the content in the text. The Mobile Fact and Concept Training System (MoFaCTS) is an adaptive instructional system for simple content that has been developed into an interaction layer to mediate textbook instruction and so is…
Descriptors: Textbooks, Intelligent Tutoring Systems, Electronic Learning, Instructional Design
M. Coenraad; M. Hodge; P. Ruiz; K. Mills; Q. Burke – Digital Promise, 2021
This interview protocol includes five steps to conduct an empathy interview. In the Empathize Phase of designing an inclusive computing pathway, empathy interviews are conducted. Empathy interviews allow you to hear the stories and experiences of someone who will use what you are designing and learn about their realities, in this case, a student.…
Descriptors: Interviews, Questioning Techniques, Empathy, Design
Ivette Guzman-Cintron – ProQuest LLC, 2021
Universal design for learning (UDL) is an instructional design framework based on neuroscience and education research. UDL leverages digital technology to create learning environments that adapt to diverse learner needs rather than the learner having to adapt to the learning environment. Empirical studies support the use of UDL as an effective…
Descriptors: Instructional Design, Educational Environment, Access to Education, Inclusion
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Zhou, Ying; An, Xin; Li, Xiuting; Li, Lewei; Gong, Xue; Li, Yushun; Chai, Ching Sing; Liang, Jyh-Chong; Tsai, Chin-Chung – Australasian Journal of Educational Technology, 2022
Studies measuring online learning have adopted different perspectives, resulting in different approaches to their assessment of online learning. However, when we consider the literature from a wider angle, there may be complimentary or contrasting relationships. This study performed content analysis on a total of 44 studies that used…
Descriptors: Questionnaires, Electronic Learning, Content Analysis, Educational Environment
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Hou, Su-I – Journal of the Scholarship of Teaching and Learning, 2022
There is limited empirical study that examines effective evaluation pedagogy on evaluation competency outcomes. The purposes of this article are to: (1) identify key course design features critical to integrating real-world projects in a course-based service-learning model; and (2) provide empirical data using mixed-methods evaluation to assess…
Descriptors: Doctoral Students, Service Learning, Courses, Instructional Design
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Práxedes, Alba; Pizarro, David; Travassos, Bruno; Domínguez, Miguel; Moreno, Alberto – Physical Education and Sport Pedagogy, 2022
Background: In the last few decades, Nonlinear Pedagogy (NLP) has emerged with the goal to promote a holistic approach through the use of Small-Sided Games (SSG), to optimize specific tactical defensive and offensive behaviours of players. These SSG are designed through the manipulation of relevant task constraints. Specifically, the balance on…
Descriptors: Game Based Learning, Holistic Approach, Teaching Methods, Team Sports
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Chankuna, Dittachai; Thanaiudompat, Thanarit; Sujintawong, Panitnan – Education Quarterly Reviews, 2022
The objectives of this study were to: (1) investigate the problems surrounding the use of information technology in education at Thailand National Sports University Chon Buri Campus; and (2) determine the university's information technology needs. The quantitative method was used to investigate the problems and needs associated with the use of…
Descriptors: Foreign Countries, Information Technology, Educational Technology, Technology Uses in Education
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Yu, Dejian; Yan, Zhaoping; He, Xiaorong – Education and Information Technologies, 2022
With the development of mobile communication technology and the widespread popularization of mobile devices, mobile learning (m-learning) as a new learning model has achieved rapid development in many fields. Therefore, it is essential to clearly describe the knowledge development trajectory and research topics in the field of m-learning. This…
Descriptors: Handheld Devices, Instructional Design, Higher Education, Educational Technology
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