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Hayes, Kenneth Michael – ProQuest LLC, 2010
This qualitative case study investigates Chinese university English in the context of foreign language (EFL) learners' attitudes about video-aided instruction (VAI), video recording instruction, and mobile phone instruction (learning technologies). When I was working as an English teacher in Mainland China, several instructors and students stated…
Descriptors: Video Technology, Speech Communication, Nonverbal Communication, Student Attitudes
Kaliher, Licinia Barrueco – ProQuest LLC, 2010
The purpose of this Executive Position Paper (EPP) is to develop a model for improving the online training modules utilized by a mid-Atlantic Residence Life department. The complexity of the Residence Life staff positions, coupled with demands from other university departments and the need to provide as much information as possible, resulted in an…
Descriptors: Constructivism (Learning), Prior Learning, Metacognition, Program Effectiveness
Tongsakul, Anuvat; Jitgarun, Kalayanee; Chaokamneard, Weerachai – Online Submission, 2010
The purpose of this research was to utilize web-based training (WBT) to enhance students' knowledge of learning organization (LO) in a context of electrical technology education in Thailand. The sample chosen for this study included 19 fourth year undergraduate students. The WBT was based on the five disciplines according to Senge (1991) as well…
Descriptors: Foreign Countries, Undergraduate Students, Evaluation Methods, Internet
Tipple, Robert – Online Journal of Distance Learning Administration, 2010
Post secondary education leaders and administrators are currently facing two separate but inter-related trends: the growth in online education, and the significant increase in adjunct (part-time) faculty. In order to maximize the educational quality and institutional effectiveness, education leaders must develop an approach that levers the…
Descriptors: Distance Education, Leadership Styles, Educational Quality, Leadership Effectiveness
George-Palilonis, Jennifer; Filak, Vincent – International Journal on E-Learning, 2010
As graphically driven, animated, interactive applications offer educators new opportunities for shaping course content, new avenues for research arise as well. Along with these developments comes a need to study the effectiveness of the individual tools at our disposal as well as various methods for integrating those tools in a classroom setting.…
Descriptors: Course Content, Learner Engagement, Science Instruction, Electronic Learning
Lan, Yu-Ju; Sung, Yao-Ting; Tan, Ning-chun; Lin, Chiu-Pin; Chang, Kuo-En – Educational Technology & Society, 2010
This study implemented a three-stage problem-based estimation instruction scenario and combined it with mobile technology to provide elementary teachers with an effective e-tool for observing student estimation and leading effective class or group discussions on the selection and assessment of appropriate strategies for solving daily estimation…
Descriptors: Foreign Countries, Experimental Groups, Control Groups, Elementary School Students
Mercer, Neil; Hennessy, Sara; Warwick, Paul – Technology, Pedagogy and Education, 2010
This paper focuses on the use of interactive whiteboards (IWBs) as a tool for encouraging and supporting classroom dialogue. The authors' concern here is with the promotion of "dialogic" communication between teachers and students, which is now widely recognised as educationally valuable. In this study they investigated how teachers…
Descriptors: Foreign Countries, Teacher Student Relationship, Elementary School Teachers, Middle School Teachers
Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Thompson, Victoria; Jago, Russell; Griffith, Melissa Juliano – Simulation & Gaming, 2010
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game…
Descriptors: Obesity, Health Behavior, Behavior Modification, Behavior Change
Beem, Kate – School Administrator, 2010
As Internet technology encroached on the public school classroom about a decade ago, Kim Ross, superintendent of the Houston School District in Houston, Minnesota, saw an opportunity. At first, he and his administrative team simply wanted to offer students in the district of 1,300 access to more classes via the web than what a district that size…
Descriptors: Electronic Learning, Public Schools, Online Courses, School Districts
Lockhorst, Ditte; Admiraal, Wilfried; Pilot, Albert – Technology, Pedagogy and Education, 2010
Professional teacher communities appear to be positively related to student learning, teacher learning, teacher practice and school culture. Teacher collaboration is a significant element of these communities. In initial teacher training as well as in-service training and other initiatives for teacher learning, collaborative skills should be…
Descriptors: Preservice Teacher Education, Inservice Teacher Education, Graduate Students, Teacher Collaboration
Marrero, Meghan E.; Woodruff, Karen A.; Schuster, Glen S.; Riccio, Jessica Fitzsimons – International Review of Research in Open and Distance Learning, 2010
Teachers are searching for new venues through which they may meet stringent professional development requirements. Under competitive funding from NASA's (National Aeronautics and Space Administration) Office of Education and the NASA Explorer Schools Project, U.S. Satellite Laboratory, Inc. created a series of live, online, interactive…
Descriptors: Professional Development, Educational Technology, Federal Programs, Communities of Practice
Gressick, Julia; Derry, Sharon J. – International Journal of Computer-Supported Collaborative Learning, 2010
We conducted research within a program serving future mathematics and science teachers. Groups of teachers worked primarily online in an asynchronous discussion environment on a 6-week task in which they applied learning-science ideas acquired from an educational psychology course to design interdisciplinary instructional units. We employed an…
Descriptors: Educational Psychology, Mathematics Education, Science Education, Leadership
DeBraak, LaRonna – NADE Digest, 2008
As scholars continue to debate over the specific skills underprepared students need in order to complete their course of study, perhaps the focus should be on how to tap into students' independent thought processes and encourage students to utilize independent thought to contribute to interdependent groups. Placing value on students' independent…
Descriptors: Remedial Programs, Developmental Programs, Independent Study, Cooperative Learning
Rapeepisarn, Kowit; Wong, Kok Wai; Fung, Chun Che; Khine, Myint Swe – Journal of Educational Technology, 2008
When designing Educational Computer Games, designers usually consider target age, interactivity, interface and other related issues. They rarely explore the genres which should employ into one type of educational game. Recently, some digital game-based researchers made attempt to combine game genre with learning theory. Different researchers use…
Descriptors: Computer Games, Undergraduate Students, Instructional Design, Instructional Effectiveness
Hanson, Chad – Thought & Action, 2008
In this article, the author explains how the work of a growing number of educators is changing as a result of initiatives designed to manage the practice of college teaching. Specifically, the author presents the case of the Worldwide Instructional Design System (WIDS) to demonstrate how the work of college teachers is undergoing a deskilling…
Descriptors: Higher Education, Educational Practices, Instructional Design, Lesson Plans

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