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Watson, Joseph A.; Pecchioni, Loretta L. – Educational Media International, 2011
The use of multimodal learning techniques is becoming more widespread, however, the pedagogical discourse surrounding its implementation into classroom and course design is complicated as these technologies are either demonized or viewed as the panacea for curriculum ills. Educators are faced with unique challenges when investigating how to…
Descriptors: Feedback (Response), Course Content, Documentaries, Media Literacy
Herron, Rita I.; Holsombach-Ebner, Cinda; Shomate, Alice K.; Szathmary, Kimberly J. – Journal of Asynchronous Learning Networks, 2012
Embry-Riddle Aeronautical University--Worldwide serves more than 36,000 online students across the globe, many of whom are military and other non-traditional students, offering 34 undergraduate, graduate, and professional education/workforce certificate programs, presented both online and via blended delivery modes. The centralized model of online…
Descriptors: Handheld Devices, Computer System Design, Guidelines, Administrative Organization
Hinkelman, Don; Gruba, Paul – Language Learning & Technology, 2012
As blended language learning environments evolve within tertiary foreign language institutions, issues of power with regards to the privileging of electronic technologies come to the fore. Blended learning, or the principled mix of online and classroom-based activities, challenges the practices of traditional CALL and face-to-face teaching within…
Descriptors: Foreign Countries, Facility Planning, Action Research, Computer Software
Jabbarifar, Taghi; Elhambakhsh, ELham – Journal of International Education Research, 2012
An indispensable part of any curriculum design in an educational setting is the analysis of the needs of the learners involved in the context. The needs can be addressed from different perspectives. Among them, the learners' needs in terms of their perceptions toward what constitute learning/teaching and testing processes are of prominent values.…
Descriptors: Foreign Countries, Mixed Methods Research, Observation, Instructional Design
Hung, Wei-Chen; Chao, Chia-An – Innovations in Education and Teaching International, 2007
This study has reviewed major design approaches for electronic performance support systems and identified two common problems: users' inability to comprehend screen-based material and poorly designed instructional scaffolds. This paper presents a design approach, called the "Matrix-Aided Performance System" ("MAPS"), which enables these problems…
Descriptors: Information Needs, Design Requirements, Advance Organizers, Instructional Design
Mor, Yishay; Winters, Niall – Interactive Learning Environments, 2007
Design is critical to the successful development of any interactive learning environment (ILE). Moreover, in technology-enhanced learning (TEL) the design process requires input from many diverse areas of expertise. As such, anyone undertaking tool development is required to directly address the design challenge from multiple perspectives. We…
Descriptors: Instructional Design, Educational Technology, Program Design, Design Requirements
Wei, Fu-Hsiang; Chen, Gwo-Dong; Wang, Chin-Yeh; Li, Liang-Yi – Journal of Educational Multimedia and Hypermedia, 2007
Web-based discussion forums enable users to share knowledge in straightforward and popular platforms. However, discussion forums have several problems, such as the lack of immediate delivery and response, the heavily text-based medium, inability to hear expressions of voice and the heuristically created discussion topics which can impede the…
Descriptors: Distance Education, Internet, Telecommunications, Computer Mediated Communication
Lee, Jason Chong; Wahid, Shahtab; McCrickard, D. Scott; Chewar, C. M.; Congleton, Ben – Interactive Technology and Smart Education, 2007
Purpose: Decades of innovation in designing usable (and unusable) interfaces have resulted in a plethora of guidelines, usability methods, and other design tools. The purpose of this research is to develop ways for novice developers to effectively leverage and contribute to the large and growing body of usability knowledge and methods.…
Descriptors: Knowledge Management, Management Systems, Computer Software, Teaching Methods
Jorgensen, Frances; Kofoed, Lise Busk – European Journal of Engineering Education, 2007
In this paper, a study is presented in which engineering students at a Danish university developed Continuous Improvement (CI) and innovation capabilities through action research and experiential learning methods. The paper begins with a brief overview of the literature on CI and innovation, followed by an account of how the students designed and…
Descriptors: Engineering Education, Action Research, Educational Innovation, Experiential Learning
Kravcik, Milos; Gasevic, Dragan – Journal of Interactive Media in Education, 2007
In the area of technology-enhanced learning reusability and interoperability issues essentially influence the productivity and efficiency of learning and authoring solutions. There are two basic approaches how to overcome these problems--one attempts to do it via standards and the other by means of the Semantic Web. In practice, these approaches…
Descriptors: Knowledge Representation, Computer Software, Educational Technology, Electronic Learning
Davis, Gary E.; McGowen, Mercedes A. – Australian Senior Mathematics Journal, 2007
The authors of this paper examine the use of formative assessment as a tool to assist teachers of mathematics to become more mindful developers of curricula. They focus on instructional design that is based on careful examination of student answers to questions. Empirical studies have shown the effectiveness of formative assessment for students,…
Descriptors: Mathematics Teachers, Instructional Design, Feedback, Formative Evaluation
Nguyen, Frank; Hanzel, Matthew – Performance Improvement, 2007
Those involved in training know that creating instructional materials can become a tedious, repetitive process. They also know that business conditions often require training interventions to be delivered in ways that are not ideally structured or timed. This article examines the notion that learning objects can be reused and adapted for…
Descriptors: Instructional Materials, Job Performance, Performance Technology, Case Studies
Seals, Cheryl D.; McMillian, Yolanda; Rouse, Kenneth; Agarwal, Ravikant; Johnson, Andrea Williams; Gilbert, Juan E.; Chapman, Richard – Journal of Educational Technology, 2008
This research has two thrusts of teaching object oriented programming to very young audiences and of increasing student excitement about computing applications with the long-term goal of increasing involvement in technology classes, in the use of computer applications and interest in technology careers. The goal of this work was to provide…
Descriptors: Computer Games, Educational Games, Instructional Design, Computer Science Education
Xie, Ying – ProQuest LLC, 2008
Theories about reflective thinking and deep-surface learning abound. In order to arrive at the definition for "reflective thinking toward deep learning," this study establishes that reflective thinking toward deep learning refers to a learner's purposeful and conscious activity of manipulating ideas toward meaningful learning and knowledge…
Descriptors: Concept Mapping, Web Sites, Instructional Design, Electronic Publishing
Bain, Alan; Lancaster, Julie; Zundans, Lucia – International Journal of Teaching and Learning in Higher Education, 2008
Pattern language is the lexicon used to express the schema of a field of professional practice (Smethurst, 1997). This lexicon is frequently presumed to exist in communities of practice in educational settings, although the findings derived from the longitudinal study of schools (Elmore, 1996; Goodlad, 1984; Lortie, 1975; McLaughlin & Talbert,…
Descriptors: Preservice Teacher Education, Instructional Design, Inclusive Schools, Learning Experience

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