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Basham, James D.; Meyer, Helen; Perry, Ernest – Journal of Research on Technology in Education, 2010
In this study, we introduce the digital backpack as a means for creating a rich learning experience for students of multiple ages. Development, design, and refinement of the digital backpack are grounded in the theoretical framework of Universal Design for Learning using a Design-Based Research (DBR) model. This article presents the design and…
Descriptors: Access to Education, Museums, Slavery, Freedom
Twiner, Alison; Coffin, Caroline; Littleton, Karen; Whitelock, Denise – Technology, Pedagogy and Education, 2010
This paper will offer a discussion of the literature concerning multimodality, orchestration and participation related to classroom use of the interactive whiteboard (IWB). Specifically, it will explore the place, or potential use, of the IWB to resource a multimodal approach to teaching and learning, emphasising the complex connections that need…
Descriptors: Classroom Communication, Language Role, Educational Change, Student Role
Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
Granberg, Carina – European Journal of Teacher Education, 2010
This paper reports on a study of the experiences of teacher educators in the introduction and development of e-portfolios over an eight-year period from 2002 to 2009 at a Swedish university. The study was conducted with 67 teacher educators in order to investigate how e-portfolios have been discussed, designed, used and disseminated during this…
Descriptors: Preservice Teacher Education, Inservice Teacher Education, Portfolios (Background Materials), Portfolio Assessment
Robins, Anthony – Computer Science Education, 2010
Compared to other subjects, the typical introductory programming (CS1) course has higher than usual rates of both failing and high grades, creating a characteristic bimodal grade distribution. In this article, I explore two possible explanations. The conventional explanation has been that learners naturally fall into populations of programmers and…
Descriptors: Programming, Learning Processes, Grading, Simulation
Conole, Grainne – Open Learning, 2010
When asked what they would find most helpful to enable them to use technologies more in their teaching, most teachers say "give me examples, in my subject area" and "point me to relevant people I can discuss these issues with". Web 2.0 technologies--with their emphasis on sharing, networking and user production--seem to offer a…
Descriptors: Learning Strategies, Educational Resources, Teaching Methods, Educational Needs
Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
de Freitas, Sara; Rebolledo-Mendez, Genaro; Liarokapis, Fotis; Magoulas, George; Poulovassilis, Alexandra – British Journal of Educational Technology, 2010
Traditional approaches to learning have often focused upon knowledge transfer strategies that have centred on textually-based engagements with learners, and dialogic methods of interaction with tutors. The use of virtual worlds, with text-based, voice-based and a feeling of "presence" naturally is allowing for more complex social interactions and…
Descriptors: Learning Theories, Learning Activities, Lifelong Learning, Experiential Learning
Dole, Sharon; Bloom, Lisa – International Journal for the Scholarship of Teaching and Learning, 2009
This case study uses the How People Learn (HPL) framework as the conceptual model to examine an online course in a teacher licensure program for evidence of high level learning outcomes that involve collaboration, reflection, mentoring, and problem solving. The HPL framework focuses on the learning environment and indicates that effective learning…
Descriptors: Online Courses, Instructional Design, Case Studies, Mentors
Danish, Joshua Adam – ProQuest LLC, 2009
Representations such as drawings, graphs, and computer simulations, are central to learning and doing science. Furthermore, ongoing success in science learning requires students to build on the representations and associated practices that they are presumed to have learned throughout their schooling career. Without these practices, students have…
Descriptors: Class Activities, Learning Activities, Interviews, Scientific Concepts
Rivera, Mabel O.; Moughamian, Ani; Francis, David J. – Center on Instruction, 2009
This Facilitator's Guide has been prepared for presenters of the "Language Development for English Language Learners" professional development module. It accompanies the 67-slide PowerPoint presentation with speaker's notes and contains materials to help prepare for a professional development session, including activity instructions, handouts,…
Descriptors: Second Language Learning, Professional Development, English (Second Language), Language Acquisition
King, Laurel A. – ProQuest LLC, 2009
Understanding the user and customizing the interface to augment cognition and usability are goals of human computer interaction research and design. Yet, little is known about the influence of individual visual-verbal information presentation preferences on visual navigation and screen element usage. If consistent differences in visual navigation…
Descriptors: Eye Movements, Computer Assisted Instruction, Usability, Computer Interfaces
Rosemary, Catherine A.; Feldman, Naomi – Literacy Coaching Clearinghouse, 2009
Like authors who create settings as integral components of engaging narratives, thoughtful literacy coaches and other educators who plan and implement professional development consider elements of settings to engage teachers in continuous learning. Many teacher educators, researchers, administrators, literacy coaches, and K-12 teachers understand…
Descriptors: Elementary Secondary Education, Lifelong Learning, Faculty Development, Professional Development
Chaves, Christopher A. – European Journal of Open, Distance and E-Learning, 2009
The purpose of this article is to provide researchers and, in particular, practitioner-scholars of e-learning curricular designs and instructors with one conceptual model that supports more involvement and interaction within on-line courses. The "On-line Curriculum Interaction Model" posited by the author is informed by the foundational…
Descriptors: Transfer of Training, Adult Learning, Adult Students, Course Content
Banas, Jennifer Rebecca – Mid-Western Educational Researcher, 2009
Educators are regularly challenged to design instruction that motivates learners. If interest is lacking, the challenge can be even greater. Tailoring is a message design technique that could help to stimulate interest and consequently, motivation to learn. Effective tailoring requires the formal assessment of learner characteristics and the…
Descriptors: Learning Motivation, Instructional Design, Interests, Perception

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