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Kebritchi, Mansureh – British Journal of Educational Technology, 2010
Even though computer games hold considerable potential for engaging and facilitating learning among today's children, the adoption of modern educational computer games is still meeting significant resistance in K-12 education. The purpose of this paper is to inform educators and instructional designers on factors affecting teachers' adoption of…
Descriptors: Instructional Design, Elementary Secondary Education, Computers, Educational Games
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Capponi, Maria Francisca; Nussbaum, Miguel; Marshall, Guillermo; Lagos, Maria Ester – Educational Technology & Society, 2010
This paper presents a methodology of discovering social action patterns in collaborative learning activities for use in improving activity design, and in particular for restructuring existing designs involving face-to-face social actions to enhance their social dynamics and thus better ensure the achievement of a specified aim. An activity in this…
Descriptors: Foreign Countries, Secondary School Science, Interaction, Classroom Environment
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Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
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Mendez, Juan A.; Gonzalez, Evelio J. – Computers & Education, 2010
As it happens in other fields of engineering, blended learning is widely used to teach process control topics. In this paper, the inclusion of a reactive element--a Fuzzy Logic based controller--is proposed for a blended learning approach in an introductory control engineering course. This controller has been designed in order to regulate the…
Descriptors: Online Courses, Web Based Instruction, Internet, Blended Learning
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Jong, Morris S. Y.; Shang, Junjie; Lee, Fong-Lok; Lee, Jimmy H. M. – International Journal of Distance Education Technologies, 2008
Besides the ability of making learning more interesting, educators and researchers have been exploring other pedagogical potentials of computer games. How to employ games for constructivist learning and teaching has become an attention in the field of education and game design in recent years. This article gives an introduction to game-based…
Descriptors: Computer Games, Educational Games, Constructivism (Learning), Electronic Learning
Klopfer, Eric – MIT Press (BK), 2008
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In "Augmented Learning", Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones, Game…
Descriptors: Electronic Learning, Video Games, Educational Games, Lifelong Learning
Montgomery, Joel R. – Online Submission, 2008
This paper identifies a series of activities which reinforce each other and form part of a thematic unit of instruction across the content areas for English language learners (ELLs). These activities will be connected to the relevant English language proficiency (ELP) standards established at level three by the World-Class Instructional Design…
Descriptors: Instructional Design, Second Language Learning, Consortia, English (Second Language)
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Mitchell, John – FORUM: for promoting 3-19 comprehensive education, 2008
This article looks at the Building Schools for the Future (BSF) programme and its stated intention to "transform learning" from the perspective of the author's involvement as an architect/facilitator. Reflecting on his experiences, he focuses on the possibilities of the programme as a learning and change process, rather than as simply a…
Descriptors: Instructional Design, Educational Facilities Design, Trust (Psychology), Educational Improvement
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Khan, S. – Educational Technology Research and Development, 2008
This research assessed the value of case study methodology in the design of an educational computer simulation. Three sources of knowledge were compared to assess the value of case study: practitioner and programmer knowledge, disciplinary knowledge, and knowledge obtained from a case study of teacher practice. A retrospective analysis revealed…
Descriptors: Computer Simulation, Computer Software, Case Studies, Case Method (Teaching Technique)
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Kilfoil, W. R. – South African Journal of Higher Education, 2008
This article looks at the way in which people perceive learning and the impact of these perceptions on teaching methods within the context of learning development in distance education. The context could, in fact, be any type of teaching and learning environment. The point is to balance approaches to teaching and learning depending on student…
Descriptors: Foreign Countries, Learning Theories, Educational Attitudes, Pedagogical Content Knowledge
Harris, Judi – Learning & Leading with Technology, 2008
Educational technology-related professional development (ETPD) can be designed in many different ways. It varies by general purposes and goals, specific learning objectives, curriculum content, the student grade levels for which the strategies and tools presented are appropriate, professional development model(s) used, how it is matched to…
Descriptors: Educational Technology, Professional Development, Change Strategies, Teacher Improvement
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Francis, David E.; Murphy, Elizabeth – Australasian Journal of Educational Technology, 2008
The purpose of the study reported on in this paper was to gain insight into how instructional designers conceptualise learning objects (LOs) and their attributes. It aimed to identify the range and types of conceptualisations of LO attributes held by a group of designers. Data were collected during two phases of semi-structured phone interviews…
Descriptors: Instructional Design, Foreign Countries, College Faculty, Teaching Methods
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Choi, Ikseon; Lee, Kyunghwa – TechTrends: Linking Research and Practice to Improve Learning, 2008
No one would disagree that one of the major goals of higher education is to help college students develop as professionals who are able to deal with real-world problems in complex and dynamic situations, and who can make reasoned and reflective decisions with ethical and moral responsibility. In spite of the importance of promoting students'…
Descriptors: Classroom Techniques, Problem Solving, Case Method (Teaching Technique), College Instruction
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Young, Richard F. – Language Learning, 2008
This chapter suggests further ways that Practice Theory can be applied to understanding language teaching and learning. In particular, the author contends that more work is needed to describe the configuration of discursive resources in practices in foreign language communities in order to design effective pedagogies and assessments. In addition,…
Descriptors: Second Language Learning, Teaching Methods, Second Language Instruction, Power Structure
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Knowles, Evelyn; Kalata, Kathleen – Innovate: Journal of Online Education, 2008
In order to meet the growing demand for quality online education, Park University has adopted a model that provides a common framework for all of its online courses. Evelyn Knowles and Kathleen Kalata discuss the circumstances leading to the current system and describe the university's implementation of a course development process that ensures…
Descriptors: Models, College Instruction, Educational Technology, Instructional Design
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