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Deemer, Kevin – Community & Junior College Libraries, 2007
It is a challenge, especially for librarians new to instruction, to create effective and meaningful classroom experiences for students when given only one class session. While a one-shot BI class is not an ideal learning environment, it is still a very common instructional practice. This article describes the Direct-Instruction Teaching Model and…
Descriptors: Teaching Models, Classroom Environment, Librarians, Library Instruction
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Hutchison, David – Social Studies, 2007
In this article the author explores the construction of place within virtual worlds and, in particular, in video games that appeal widely to children and youths. With the notable exception of "edutainment" titles, gaming and education have traditionally been viewed as separate pursuits. Yet, after school, millions of children and teens spend…
Descriptors: Educational Environment, Instructional Design, Video Games, Computer Simulation
Tobias, Sigmund; Fletcher, J. D. – Educational Technology, 2007
Empirical research was reviewed to identify recommendations that game designers and developers could use to improve the pedagogical effectiveness of games for instruction. Findings from the research literature suggested 13 recommendations, which are discussed in this article. Distinctions between instructional games and instructional simulations…
Descriptors: Computers, Educational Games, Computer Simulation, Instructional Design
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Verpoorten, Dominique; Poumay, Marianne; Leclercq, Dieudonne – Interactive Learning Environments, 2007
This paper presents the eight Learning Events Model (8LEM), a pedagogical reference framework which was used, in more than 100 online courses, as a starting point for instructional planning. Besides supporting teachers in early stages of the learning design continuum, the paper shows how this learning/teaching model, as a professional development…
Descriptors: Teaching Models, Instructional Development, Epistemology, Online Courses
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Reese, Curt – Journal of Educational Technology, 2008
Educational computer games provide an environment in which interactions among students, teachers, and texts differ non-trivially from those of the traditional classroom. In order to build and research computer games effectively, it is important to provide a theoretical background that adequately describes and explains learning and interactions in…
Descriptors: Communities of Practice, Educational Games, Computer Games, Learning Processes
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Hruska, Barbara – Kappa Delta Pi Record, 2008
When observing teachers in action, one is likely to witness explaining, modeling, managing, guiding, and encouraging. These expressive behaviors constitute a directive force moving outward from teacher to students. Though less visible to an outside observer, teaching also requires receptive skills, the ability to take in information by being fully…
Descriptors: Educational Practices, Teaching Skills, Classroom Techniques, Classroom Observation Techniques
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Carron, Thibault; Marty, Jean-Charles; Heraud, Jean-Mathias – Simulation & Gaming, 2008
The work reported here takes place in the educational domain. The authors propose a learning environment based on a graphical representation of a course. The emergence of online multiplayer games led the authors to apply the following metaphor to the digital work environments: The method of acquiring knowledge during a learning session is similar…
Descriptors: Instructional Design, Management Systems, Figurative Language, Teaching Methods
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Andrade, Javier; Ares, Juan; Garcia, Rafael; Rodriguez, Santiago; Seoane, Maria; Suarez, Sonia – Computers & Education, 2008
The current development approaches for e-learning systems fail to explain in a clear and consistent way the pedagogical principles that support them. Moreover, decisions with regard to the structuration of each component proposed by these approaches are mainly taken by the designer/developer. As a result, the ensuing e-learning systems reflect…
Descriptors: Knowledge Management, Educational Principles, Guidelines, Instructional Design
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Palsole, Sunay; Awalt, Carolyn – New Directions for Teaching and Learning, 2008
Team-based learning (TBL) has been shown to improve student learning in a variety of settings. In a majority of cases, TBL has been implemented in face-to-face formats and occasionally in blended learning formats, which are partially online partially and face-to-face in a classroom. The Sloan Consortium surveys report a steady increase in the…
Descriptors: Distance Education, Online Courses, Asynchronous Communication, Cooperative Learning
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Moller, Leslie; Foshay, Wellesley R.; Huett, Jason – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the authors offer the first of a three-part series on distance education. The authors discuss key trends in training and development which have five profound impacts on the field of Instruction Design (ID). These five effects concern: (1) quality; (2) needs assessment, ROI and measurement of outcomes; (3) the influence and fusion…
Descriptors: Distance Education, Instructional Design, Educational Trends, Corporate Education
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Clifford, Pat; Marinucci, Susan J. – Harvard Educational Review, 2008
In this Voices Inside Schools essay, Dr. Pat Clifford and Susan Marinucci take us inside a classroom engaged in "genuine inquiry." As we follow Russell and his fellow fifth-grade scientists through their exploration of desalination, we witness the evolving nature of questioning, learning, and understanding in spaces of inquiry. The authors offer…
Descriptors: Experiential Learning, Grade 5, Inquiry, Classroom Environment
Villano, Matt – Campus Technology, 2008
These days, with learning management system (LMS) offerings just about everywhere, online courses are almost as prevalent as classes taught in traditional classrooms with professors and students present at lecterns and desks. Many colleges and universities turn to vendors to help them create these courses, a service that software providers such as…
Descriptors: Online Courses, Courseware, Job Analysis, Task Analysis
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Bleszynska, Krystyna M. – Intercultural Education, 2008
This paper examines the meta-theoretical status, basic determinants, interests, conditions and directives of theory development in contemporary intercultural education (IE). It identifies functions and main objectives of IE at the macro-, mezzo- and micro-levels of society, interdisciplinary approaches associated with the discipline, as well as…
Descriptors: Multicultural Education, Comparative Education, Interdisciplinary Approach, Migration
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Martins, Antonio Constantino; Faria, Luiz; Vaz de Carvalho, Carlos; Carrapatoso, Eurico – Educational Technology & Society, 2008
This document is a survey in the research area of User Modeling (UM) for the specific field of Adaptive Learning. The aims of this document are: To define what it is a User Model; To present existing and well known User Models; To analyze the existent standards related with UM; To compare existing systems. In the scientific area of User Modeling…
Descriptors: Models, Standards, Intelligent Tutoring Systems, Hypermedia
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Bower, Matt – Educational Media International, 2008
This article presents a design methodology for matching learning tasks with learning technologies. First a working definition of "affordances" is provided based on the need to describe the action potentials of the technologies (utility). Categories of affordances are then proposed to provide a framework for analysis. Following this, a…
Descriptors: Educational Technology, Methods, Instructional Design, Graduate Study
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