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Slough, Scott W.; Rupley, William H. – School Science and Mathematics, 2010
The purpose of this article is to focus on the development and refinement of a science instructional design program arguing for the feasibility and usability of integrated reading and science instruction as implemented in third- and fourth-grade science classrooms to meet the learning needs of diverse learners. These instructional components are…
Descriptors: Instructional Design, Science Activities, Hands on Science, Vocabulary Development
The Impact of Design and Aesthetics on Usability, Credibility, and Learning in an Online Environment
David, Alicia; Glore, Peyton – Online Journal of Distance Learning Administration, 2010
This article surveys research in the areas of aesthetics and design, usability, visual aesthetics in education, and recent statistics related to online education. The focus of the article is on defining the role of visual content and aesthetics in the user interface and exploring what importance aesthetics and visual content have to education.…
Descriptors: Online Courses, Course Content, Credibility, Aesthetics
Crisp, Geoffrey – Journal of Learning Design, 2010
This paper will explore some of the practical options that are available to teachers as we move towards Assessment 2.0. Assessment 2.0 describes an environment in which the teacher sets tasks that allow students to use more dynamic, immersive and interactive environments for exploring and creating responses to sophisticated assessment tasks.…
Descriptors: Educational Assessment, Student Evaluation, Thinking Skills, Interaction
Jeng, Yu-Lin; Wu, Ting-Ting; Huang, Yueh-Min; Tan, Qing; Yang, Stephen J. H. – Educational Technology & Society, 2010
Mobile devices are more powerful and portable nowadays with plenty of useful tools for assisting people to handle daily life. With the advance of mobile technology, the issue of mobile learning has been widely investigated in e-learning research. Many researches consider it is important to integrate pedagogical and technical strengths of mobile…
Descriptors: Foreign Countries, Electronic Learning, Program Effectiveness, Educational Technology
Carmichael, Patrick; Burchmore, Helen – Internet and Higher Education, 2010
In order to develop potentially transformative Web 2.0 tools in higher education, the complexity of existing academic practices, including current patterns of technology use, must be recognised. This paper describes how a series of participatory design activities allowed postgraduate students in education, social sciences and computer sciences to…
Descriptors: Educational Technology, Graduate Students, Educational Practices, College Environment
Ncube, Lisa B. – Simulation & Gaming, 2010
This article discusses the functions and effectiveness of games and simulations in the learning processes, in particular as an experiential learning methodology. The application of the game Lemonade Tycoon in the development of lean manufacturing concepts is described. This article addresses the use of the game to teach the principles of lean…
Descriptors: Experiential Learning, Cooperative Learning, Learning Processes, Teaching Methods
Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
Darrow, Rob – School Administrator, 2010
A few school administrators in Clovis, California, began a quest to introduce online high school courses in their school district, believing it might cost less to teach classes online than it would to teach students face to face in a classroom. They figured instead of having one teacher fielding a load of 150 students per course, an online course…
Descriptors: Online Courses, School Districts, High Schools, Computer Assisted Instruction
Seo, You-Jin; Woo, Honguk – Computers & Education, 2010
Critical user interface design features of computer-assisted instruction programs in mathematics for students with learning disabilities and corresponding implementation guidelines were identified in this study. Based on the identified features and guidelines, a multimedia computer-assisted instruction program, "Math Explorer", which delivers…
Descriptors: Learning Disabilities, Guidelines, Teaching Methods, Computer Interfaces
Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro; Primavera, Ludovica – British Journal of Educational Technology, 2010
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed a lot of high-quality contextualised information so that the player can take the most from his or her exploration of the environment. This requires defining new methodologies and tools for effective production. We have investigated this issue in implementing…
Descriptors: Foreign Countries, Cultural Background, Educational Games, Learning Theories
Vaughn, Brandon K.; Wang, Pei-Yu – Journal on School Educational Technology, 2009
The use of visual aids is expected to have a positive effect on students' learning. However, not all visual aids work equally well. A recent meta-analytic research which examined 42 studies has found that the use of animated visuals does not facilitate learning (Anglin, Vaez & Cunnincham, 2004). The failure of visual aids can be attributed to…
Descriptors: Visual Aids, Introductory Courses, Statistics, Instructional Design
Kneller, Matthew F. – ProQuest LLC, 2009
The primary purpose of this research was to understand how comics fulfill the role of anchor in an anchored instruction learning environment. Anchored instruction addresses the inert knowledge problem through the use of realistic multimedia stories, or "anchors," that embed a problem and the necessary data to solve it within the narrative. In the…
Descriptors: Cartoons, Role, Relevance (Education), Qualitative Research
Jenkins, Davis; Zeidenberg, Matthew; Kienzl, Gregory – Community College Research Center, Columbia University, 2009
Integrated Basic Education and Skills Training (I-BEST) was developed by the community and technical colleges in Washington State to increase the rate at which adult basic skills students enter and succeed in postsecondary occupational education and training. Under the I-BEST model, basic skills instructors and career-technical faculty jointly…
Descriptors: Outcomes of Education, Multivariate Analysis, Basic Skills, Community Colleges
Clifford, Matthew Aaron – ProQuest LLC, 2009
Local instructional design describes the process of customization that naturally occurs when curriculum innovations interface with local classrooms and schools. Describing the practice of local instructional design can help to explain how curriculum is adapted to local conditions and provides insight on how instructional leaders mediate…
Descriptors: Science Education, Instructional Design, Instructional Leadership, Curriculum Design
Behnke, Carl Alan – ProQuest LLC, 2009
The purpose of this study was to examine the relationship between postsecondary students' emotional-social intelligence and attitudes toward computer-based instructional materials. Research indicated that emotions and emotional intelligence directly impact motivation, while instructional design has been shown to impact student attitudes and…
Descriptors: Emotional Intelligence, Instructional Design, Student Attitudes, Motivation

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