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Dohn, Nina Bonderup – International Journal of Computer-Supported Collaborative Learning, 2009
This article takes a renewed look at the concept of "affordance." It points out that the concept is being used within the CSCL community in ways which signify an underlying disagreement concerning the exact ontological nature and epistemological status of an "affordance." Such disagreement, it is argued, is a problem for both design and empirical…
Descriptors: Definitions, Educational Philosophy, Educational Research, Epistemology
Baker, Suzanne C.; Wentz, Ryan K.; Woods, Madison M. – Teaching of Psychology, 2009
The online virtual world Second Life (www.secondlife.com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represent them in the virtual world. Within SL, avatars can interact with each other and with objects and environments. SL offers tremendous creative potential in that users can create content within the…
Descriptors: Psychology, Teaching Methods, Technology Uses in Education, Educational Technology
McNaughton, Stuart; Lai, Mei Kuin – Teaching Education, 2009
A model of school change has been designed and implemented in a systematic replication series. Key principles are: that teachers need to be able to act as adaptive experts; that local evidence about teaching and learning is necessary to inform instructional design; that school professional learning communities are vehicles for changing teaching…
Descriptors: Urban Schools, Instructional Design, Economic Status, Educational Change
de Freitas, Sara; Neumann, Tim – Computers & Education, 2009
User interfaces are becoming more intuitive following the requirements of the individual learner and reinforcing the drive towards more personalised learning and greater learner autonomy. There are clearly a new set of challenges emerging for teaching practitioners that will have implications upon not just what is learned but importantly upon…
Descriptors: Experiential Learning, Discovery Learning, Virtual Classrooms, Professional Development
Luehmann, April Lynn – Cultural Studies of Science Education, 2009
Many attempt to address the documented achievement gap between urban and suburban students by offering special programs to enrich urban students' academic experiences and proficiencies. Such was the case in the study described by DeGennaro and Brown in which urban students participated in an after-school technology course intended to address the…
Descriptors: Achievement Gap, Special Programs, Urban Youth, Urban Education
O'Connor, Eileen A.; Sakshaug, Lynae E. – Journal of Educational Technology Systems, 2009
Second Life (SL) is a user-created virtual environment with possible merit for teaching and learning in higher education. In this article, two teacher educators reflect on their initial development in SL, considering the ways they worked within SL to meet their differing instructional needs and the ways they prepared students for these learning…
Descriptors: Higher Education, Virtual Classrooms, Teacher Educators, Teacher Education Programs
Seifert, Christine – Business Communication Quarterly, 2009
This paper details an assignment sequence that requires graduate students in an applied communication program to identify problems that clients may not be aware of. Good writing and good problem-solving are "inextricably linked to [a student's] ability to frame an issue, gather, and analyze information, and to structure a helpful response" (Musso,…
Descriptors: Graduate Students, Problem Solving, Writing Instruction, Technical Writing
Lymer, Gustav – Mind, Culture, and Activity, 2009
This study provides an account of how architectural competencies are made visible in the work of critique in architectural education. It shows how critics enact a set of disciplined visual practices through which architectural qualities of proposed buildings become available for competent remark. Particularly prominent among these practices is the…
Descriptors: Architectural Education, Architecture, Educational Practices, Art Criticism
Jones, Greg; Warren, Scott – Innovate: Journal of Online Education, 2009
Using video games, virtual simulations, and other digital spaces for learning can be a time-consuming process; aside from technical issues that may absorb class time, students take longer to achieve gains in learning in virtual environments. Greg Jones and Scott Warren describe how intelligent agents, in-game characters that respond to the context…
Descriptors: Video Games, Online Courses, Artificial Intelligence, Virtual Classrooms
Sontag, Marie – Innovate: Journal of Online Education, 2009
The affordances of today's digital technologies have significantly changed the way students learn. Arguing that current learning theories have failed to address this new reality, Marie Sontag proposes a new theory, social-connectedness and cognitive-connectedness schemata (SCCS) theory, that integrates key elements of other theories with gaming…
Descriptors: Computer Mediated Communication, Social Networks, Social Theories, Learning Theories
da Luz Correia, Maria; Majós, Teresa Mauri; Álvarez, Rosa Colomina – Digital Education Review, 2013
We discuss the results of a study aimed at shedding light on the influence that the sharing of professional teaching experiences may have on teachers' professional learning. The focus is on the uses that participants make of their notes about their lesson planning experience in an in-service blended learning course, and the mediation strategies…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Teacher Education, Inservice Teacher Education
Wu, Pin-Hsiang Natalie; Marek, Michael W. – Journal of Education and Learning, 2013
This study presents and discusses results from an EFL second language literature program in which the instructional design included a team teaching scheme, blended learning practice, and computer-mediated peer-interaction. The team teaching plan used a Mandarin speaking English teacher and a Native English-speaking teacher collaborating and…
Descriptors: Foreign Countries, Electronic Learning, Barriers, Team Teaching
Johnson, Christopher P. – ProQuest LLC, 2013
Learning English as a foreign language (EFL), a highly valued skill in the Chilean marketplace, is an arduous and complex personal endeavor requiring high student motivation. Reflecting this challenge is the heightened anxiety among EFL students, whose work has been associated with historically meager results. Blended learning, the fusion of…
Descriptors: English (Second Language), Second Language Learning, Qualitative Research, Anxiety
Orey, Michael, Ed.; Jones, Stephanie A., Ed.; Branch, Robert Maribe, Ed. – Educational Media and Technology Yearbook, 2013
As digital devices play a more critical role in daily life than ever, more opportunities arise for innovative learning technologies--a trend on full display in the "Educational Media and Technology Yearbook for 2012." This latest edition, volume 37, from the Association for Education, Communication, and Technology (AECT) notes the most…
Descriptors: Educational Technology, Technology Uses in Education, Design, Instructional Design
Annetta, Leonard A.; Frazier, Wendy M.; Folta, Elizabeth; Holmes, Shawn; Lamb, Richard; Cheng, Meng-Tzu – Journal of Science Education and Technology, 2013
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Mixed Methods Research

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