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Tsai, Chia-Wen; Lee, Tsang-Hsiung – International Journal of Distance Education Technologies, 2012
Vocational education in Taiwan is highly competitive in that it must attract sufficient student enrollment in the environment with a rapidly increasing number of schools. Many students in this context tend to have lower levels of academic achievement, and do not adequately get involved in their schoolwork. Under such constraints but moving toward…
Descriptors: Foreign Countries, Electronic Learning, Blended Learning, Problem Based Learning
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Hofstede, Gert Jan; Murff, Elizabeth J. Tipton – Simulation & Gaming, 2012
The game SO LONG SUCKER was designed in the United States in 1964 with the aim of showing how potentially unethical behavior necessary for winning was inherent in the game's incentive structure. Sessions with East Asian participants, however, led to very different game dynamics in which collaborative rather than antagonistic behaviors occurred.…
Descriptors: Foreign Countries, Educational Games, Ethical Instruction, Asians
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Oliver, Kevin; Kellogg, Shaun; Patel, Ruchi – CALICO Journal, 2012
High school students participating in online courses offered by the North Carolina Virtual Public School (NCVPS) completed end-of-course surveys in spring 2009. When the responses of 559 foreign language students were compared to students in five other subject area groups, the findings suggested foreign language students had significantly lower…
Descriptors: Second Languages, Online Courses, Second Language Learning, Cooperation
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McArdle, Gavin; Bertolotto, Michela – Interactive Learning Environments, 2012
Today, the Internet plays a major role in distributing learning material within third level education. Multiple online facilities provide access to educational resources. While early systems relied on webpages, which acted as repositories for learning material, nowadays sophisticated online applications manage and deliver learning resources.…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Interaction
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Closson, Rosemary B.; Kaye, Sylvia B. – New Directions for Adult and Continuing Education, 2012
The Baha'i Faith, which was founded in 1863, holds as its purpose the awakening of humanity to invisible possibilities, providing humankind with conscious direction and hope vis-a-vis the challenges and perplexities of time (Rosen, 2010). The Baha'i writings explain that spiritual forces are the foundation of reality and that the Word of God is…
Descriptors: Foreign Countries, Religion, Tutors, International Education
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Koscianski, Andre; Ribeiro, Rafael Joao; da Silva, Sani Carvalho Rutz – Research in Science & Technological Education, 2012
Background: Advance organizers are instructional materials that help students use previous knowledge to make links with new information. Short animation movies are a possible format and are well suited for physics, as they can portray dynamic phenomena and represent abstract concepts. Purpose: The study aimed to determine guidelines for the…
Descriptors: Foreign Countries, Animation, Video Technology, Audiovisual Instruction
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Wimpenny, Katherine; Savin-Baden, Maggi; Mawer, Matt; Steils, Nicole; Tombs, Gemma – Australasian Journal of Educational Technology, 2012
In the changing context of globalised higher education, a series of pedagogical shifts have occurred, and with them, a number of interactive learning approaches have emerged. This article reports on findings taken from a large-scale study that explored the socio-political impact of virtual world learning on higher education in the UK, specifically…
Descriptors: Foreign Countries, Higher Education, Teaching Methods, Computer Simulation
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Rosen, Michael A.; Hunt, Elizabeth A.; Pronovost, Peter J.; Federowicz, Molly A.; Weaver, Sallie J. – Journal of Continuing Education in the Health Professions, 2012
Introduction: Education in the health sciences increasingly relies on simulation-based training strategies to provide safe, structured, engaging, and effective practice opportunities. While this frequently occurs within a simulation center, in situ simulations occur within an actual clinical environment. This blending of learning and work…
Descriptors: Evidence, Best Practices, Program Development, Work Environment
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Ng, C. S. L.; Cheung, W. S.; Hew, K. F. – Journal of Computer Assisted Learning, 2012
Peer facilitation is proposed as a solution to counter limited interaction in asynchronous online discussions. However, there is a lack of empirical research on online peer facilitation. This study identifies, through cross-case comparison of two graduate-level blended courses attended by Asian Pacific students, the actual peer facilitation…
Descriptors: Interaction, Cultural Background, Graduate Study, Facilitators (Individuals)
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Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
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Liu, Chien-Jen; Yang, Shu Ching – Computers & Education, 2012
The goal of this study is to better understand how the study participants' cognitive discourse is displayed in their learning transaction in an asynchronous, text-based conferencing environment based on Garrison's Practical Inquiry Model (2001). The authors designed an online information ethics course based on Bloom's taxonomy of educational…
Descriptors: Educational Objectives, Prior Learning, Ethics, Secondary School Students
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Hosseinzadeh, N.; Hesamzadeh, M. R. – IEEE Transactions on Education, 2012
Project-based learning (PBL), a learning environment in which projects drive learning, has been successfully used in various courses in the educational programs of different disciplines. However, concerns have been raised as to the breadth of the content covered and, in particular, whether PBL can be applied to specialized subjects without…
Descriptors: Foreign Countries, Instructional Design, Followup Studies, Electronics
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Lawler, James P.; Joseph, Anthony – Information Systems Education Journal, 2010
Digital gaming continues to be an approach for enhancing methods of pedagogy. The study evaluates the effectiveness of a gaming product of a leading technology firm in engaging graduate students in an information systems course at a major northeast institution. Findings from a detailed perception survey of the students indicate favorable…
Descriptors: Computer Games, Simulated Environment, Teaching Methods, Graduate Students
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Basham, James D.; Lowrey, K. Alisa; deNoyelles, Aimee – Journal of Special Education Technology, 2010
This study investigated the Universal Design for Learning (UDL) framework as a basis for a bi-university computer mediated communication (CMC) collaborative project. Participants in the research included 78 students from two special education programs enrolled in teacher education courses. The focus of the investigation was on exploring the…
Descriptors: Computer Mediated Communication, Access to Education, Instructional Design, Special Education Teachers
Sultana, Farzana – ProQuest LLC, 2010
A taxonomy of learning objectives generally refers to a schema to classify the levels of learning. In 1956, Benjamin Bloom, with a group of educational psychologists, created a taxonomy for classifying educational objectives using six major categories of thinking skills: (a) knowledge (recalling information), (b) comprehension, (understanding the…
Descriptors: Prior Learning, Program Effectiveness, Teaching Methods, Instructional Design
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