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Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2009
This article explores "Second Life"[TM] (SL) from an educator's perspective. As instructional designers transform instruction from real world to SL, understanding how more traditional forms of teaching and learning transfer to the immersive spaces of virtual life may be critical. This article identifies principles of instruction for virtual worlds…
Descriptors: Instructional Design, Immersion Programs, Games, Electronic Learning
Valjataga, Terje; Fiedler, Sebastian – Educational Technology & Society, 2009
In order to be able to cope with many authentic challenges in increasingly networked and technologically mediated life we need to construct opportunities for participants in higher educational settings to practice the advancement of self-directing intentional learning projects. In addition to teaching general strategies for carrying out these…
Descriptors: Intentional Learning, Foreign Countries, Higher Education, College Students
Miao, Yongwu; van der Klink, Marcel; Boon, Jo; Sloep, Peter; Koper, Rob – Distance Education, 2009
A learning design describes a sequence of learning activities that learners undertake in order to help them achieve particular learning objectives, including the resources and services needed to complete the activities. Unfortunately, there is no learning design language which can be used by teachers to describe pedagogical strategies explicitly…
Descriptors: Instructional Design, Educational Objectives, Educational Strategies, Peer Evaluation
Granic, Andrina; Mifsud, Charles; Cukusic, Maja – Computers & Education, 2009
Within the context of a Europe-wide project UNITE, a number of European partners set out to design, implement and validate a pedagogical framework (PF) for e- and m-Learning in secondary schools. The process of formulating and testing the PF was an evolutionary one that reflected the experiences and skills of the various European partners and…
Descriptors: Electronic Learning, Secondary Education, Teaching Models, Validity
Styliaras, Georgios – Journal of Educational Multimedia and Hypermedia, 2009
This paper presents a framework that supports an educational presentation of a museum on fixed information and pure educational stations through multimedia. Museum curators are offered a wizard-like procedure through which they can structure and populate the content to be presented, associate the content to predefined application types that…
Descriptors: Museums, Foreign Countries, Multimedia Instruction, Multimedia Materials
Lim, Cher Ping – Journal of Interactive Learning Research, 2009
Several studies have shown the complexities that teachers faced when planning for instruction in technology enhanced learning environments (TELE). Although classroom-oriented instructional development (ID) models have the potential to help teachers think and plan for effective instruction with technology, teachers are often reluctant to use these…
Descriptors: Instructional Development, Guidelines, Teachers, Educational Technology
Lazaros, Edward J.; Shackelford, Ray – Technology Teacher, 2009
The Home Safety Council (2006) reports that home injuries make up one third of injuries in the United States. As the Home Safety Council (2006) reported, "the top five leading causes of unintentional home injury or death are falls, poisoning, fire/burn, choking/suffocation, and drowning." Because the home is separate from the school…
Descriptors: Safety, Injuries, Technological Literacy, Safety Education
Ni, Xiaopeng; Branch, Robert Maribe – Educational Technology, 2008
The authors discuss topics appropriate for augmenting the ADDIE paradigm for instructional design. The topics selected are based on data from a study of working professionals who successfully completed an instructional design and technology certificate program and who identified related topics that they regarded as beneficial. The participants…
Descriptors: Instructional Design, Management Systems, Models, Educational Certificates
Walker, Andrew; Shelton, Brett E. – Journal of Interactive Learning Research, 2008
The overwhelming success of the commercial game market has brought increased attention to emerging work in educational game design. Much of the existing work in educational games has a strong similarity to the field of Problem-Based Learning (PBL), which has a rich history of conceptual literature as well as empirical investigations. Despite…
Descriptors: Investigations, Educational Games, Problem Based Learning, Teaching Methods
Perkins, Ross A. – TechTrends: Linking Research and Practice to Improve Learning, 2008
Since the inception of the field of anthropology, scholars have debated a definition for the word "culture." The number of definitions available and the diverging schools of thought means that there is little hope for consensus on the issue, if in fact consensus need be reached. But such an impasse poses a dilemma for people who are involved with…
Descriptors: Instructional Design, Culture, Semantics, Educational Environment
Hokanson, Brad; Miller, Charles; Hooper, Simon – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this paper, the authors introduce a new conceptualization of the processes and methodologies of instructional design, not to replace or supplant the traditional phases of ADDIE (Analysis, Design, Development, Implementation, and Evaluation), but rather to illustrate a revised perspective with a collection of exemplars for design practice; the…
Descriptors: Instructional Design, Educational Innovation, Educational Technology, Role
Winters, Niall; Mor, Yishay – Computers & Education, 2008
One of the important themes that emerged from the CAL'07 conference was the failure of technology to bring about the expected disruptive effect to learning and teaching. We identify one of the causes as an inherent weakness in prevalent development methodologies. While the problem of designing technology for learning is irreducibly…
Descriptors: Instructional Design, Educational Technology, Methods, Interdisciplinary Approach
Seitz, Hilary – Young Children, 2008
An effective piece of documentation, such as evidence or an artifact, tells the story and the purpose of an event, experience, or development. In this comprehensive discussion of documentation, the author describes effective formats, discusses audience and purposes, and choosing a focus. She walks readers through the how and why, and in sidebars…
Descriptors: Documentation, Classroom Techniques, Early Childhood Education, Instructional Design
Cunnin, Betty; Macpherson, Alice; Matteoni, James Alan – Collected Essays on Learning and Teaching, 2011
Educators know that to engage learners in the enterprise of critical thinking, learner's need to care enough to pay attention, and feel safe enough to take intellectual risks. When interacting asynchronously in online forums, it can become even more challenging to create a space that encourages reflective, integrative, and higher order thinking.…
Descriptors: Learner Engagement, Critical Thinking, Asynchronous Communication, Computer Mediated Communication
Magal-Royo, Teresa; Gimenez-Lopez, Jose Luis; Pairy, Blas; Garcia-Laborda, Jesus; Gonzalez-Del Rio, Jimena – Online Submission, 2011
The current development of educational applications for language learning has experienced a qualitative change in the criteria of interaction between users and devices due to the technological advances of input and output data through keyboard, mouse, stylus, tactile screen, etc. The multiple interactions generated in a natural way by humans…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Educational Technology

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