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Jaillet, Alain – American Journal of Distance Education, 2011
The articles published in "D & S" concerning the creation and operation of remote training methods can be characterized according to the points of view taken by experts or researchers. The authors are interested in three particular aspects of the training process: organization, design, and impact. Different approaches in the design…
Descriptors: Foreign Countries, Program Development, Instructional Effectiveness, Distance Education
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Marra, Nancy; Vanek, Diana; Hester, Carolyn; Holian, Andrij; Ward, Tony; Adams, Earle; Knuth, Randy – Journal of Chemical Education, 2011
As a yearlong exploration of air quality and its relation to respiratory health, the "Air Toxics Under the Big Sky" program offers opportunities for students to learn and apply science process skills through self-designed inquiry-based research projects conducted within their communities. The program follows a systematic scope and sequence…
Descriptors: Independent Study, Science Process Skills, Pollution, Environmental Standards
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Hoffler, Tim N.; Schwartz, Ruth N. – Computers & Education, 2011
The effects of self-pacing versus system-pacing were examined in different versions of a computer-based learning environment (static pictures/animations). The role of cognitive style was also considered. While the variables investigated did not have a direct impact on either learning outcome or cognitive load, significant interaction effects were…
Descriptors: Cognitive Style, Pacing, Computer Assisted Instruction, Interaction
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MacLean, Piers; Scott, Bernard – British Journal of Educational Technology, 2011
The term "learning design" is used in this paper to refer to the process of designing effective learning experiences for a variety of contexts: in the classroom or laboratory, in the field, online and via standalone packages using a range of media. Learning design involves a wide set of knowledge, skills and competencies, including:…
Descriptors: Learning Theories, Instructional Design, Literature Reviews, Minimum Competencies
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Thompson, Ruthanne; Coe, Alice; Klaver, Irene; Dickson, Kenneth – Applied Environmental Education and Communication, 2011
Informed by the results of a baseline research study of regional citizen knowledge and understanding concerning watershed issues, a team of university faculty and classroom teachers designed and implemented a water conservation education program to address lacking areas of watershed knowledge. The authors developed age-appropriate, hands-on…
Descriptors: Water Quality, Water, Conservation Education, Program Implementation
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Gu, X.; Gu, F.; Laffey, J. M. – Journal of Computer Assisted Learning, 2011
The Life-long Learning Initiative seeks to fulfil a variety of learning needs for Shanghai citizens. Given the popularity of mobile devices in Shanghai, the ability to provide learning in informal settings through mobile devices is a key objective and challenge of the Initiative. In order to learn how to develop usable learning content for…
Descriptors: Foreign Countries, Handheld Devices, Mobility, Computer System Design
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Kenny, Robert; Gunter, Glenda – Journal of Interactive Learning Research, 2011
Video games are one of the fastest growing elements of informal, virtual learning. While their popularity in informal learning situations continues to grow, adoption in the K-12 classrooms remains stagnant. We attribute this to two separate but inter-related phenomena. Game designers and developers fail to incorporate important pedagogic…
Descriptors: Instructional Design, Video Games, Educational Games, Teaching Methods
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van der Meij, J.; de Jong, T. – Journal of Computer Assisted Learning, 2011
Processing of multiple representations in multimedia learning environments is considered to help learners obtain a more complete overview of the domain and gain deeper knowledge. This is based on the idea that relating and translating different representations leads to reflection beyond the boundaries and details of the separate representations.…
Descriptors: Test Items, Computer Assisted Instruction, Learning Processes, Cues
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Shelton, Brett E.; Scoresby, Jon – Educational Technology Research and Development, 2011
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of "alignment". We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom…
Descriptors: Instructional Design, Educational Games, Computers, Grade 9
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van Rooij, Shahron Williams – Educational Technology Research and Development, 2011
This paper reports the results of a study to identify the extent to which organizations that develop educational/training products are committed to project management, as measured by their project management implementation maturity, as a methodology that is separate and distinct from the processes of instructional design. A Web survey was…
Descriptors: Instructional Design, Private Sector, Organizations (Groups), Public Sector
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Conderman, Greg; Hedin, Laura – Intervention in School and Clinic, 2011
General and special educators have used many instructional strategies to help students with learning disabilities (LD) succeed in school. One of those strategies is cue cards. As a vehicle for supporting evidence-based practices, cue cards help students (a) learn academic and behavioral steps, principles, procedures, processes, and rules; (b)…
Descriptors: Educational Strategies, Learning Disabilities, Special Education Teachers, Teaching Methods
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Merdivan, Ece; Ozdener, Nesrin – Behaviour & Information Technology, 2011
There are many studies that offer different opinions on the effects of hypertext usage as an educational tool. Given the differences of opinion, it is useful to research the effects of metaphor usage in hypertext education and the use of hypertext as an educational tool. In this study, the effects of metaphors' uses in constructing the…
Descriptors: Figurative Language, Hypermedia, Educational Technology, Electronic Learning
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Hai-Jew, Shalin – EDUCAUSE Quarterly, 2011
This article showcases a virtual interactive participatory design activity for building a digital entomology lab. Conceptualized as a virtual complement to a general entomology course at Kansas State University, the lab would allow learners to explore morphological aspects of insects--their various forms and functions--in order to understand…
Descriptors: Instructional Design, Entomology, Lighting, Science Instruction
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Bennett, Sue; Oliver, Martin – Research in Learning Technology, 2011
Research into learning technology has developed a reputation for being driven by rhetoric about the revolutionary nature of new developments, for paying scant attention to theories that might be used to frame and inform research, and for producing shallow analyses that do little to inform the practice of education. Although there is…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Multimedia Instruction
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Konings, Karen D.; Brand-Gruwel, Saskia; van Merrienboer, Jeroen J. G. – Educational Research, 2011
Background: The match between students' perceptions of a learning environment and their preferences about its design influences students' learning behaviour and by consequence the effectiveness of education. Therefore, the students' perspective deserves a more prominent place in the educational design process. Having an adequate picture of the…
Descriptors: Instructional Design, Student Attitudes, Motivation, Foreign Countries
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