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Bruno, F. B.; Silva, T. L. K.; Silva, R. P.; Teixeira, F. G. – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to propose a web-based tool that enables the development and provision of learning designs and its reuse and re-contextualization as generative learning objects, aimed at developing educational materials. Design/methodology/approach: The use of learning objects can facilitate the process of production and…
Descriptors: Foreign Countries, Instructional Materials, Material Development, Concept Mapping
Wasson, Barbara; Vold, Vibeke – Internet and Higher Education, 2012
Today's youth thrive in informal participatory communities where they not only consume but also act as contributors or producers. Through active participation they develop new media skills encompassing cultural competencies and social skills. In a participatory culture of learning, students' active contributions to their learning are stressed and…
Descriptors: Feedback (Response), Peer Evaluation, Interpersonal Competence, Student Participation
Boling, E. C.; Hough, M.; Krinsky, H.; Saleem, H.; Stevens, M. – Internet and Higher Education, 2012
This qualitative research study was designed to inform the development and implementation of effective online learning environments by exploring, from both teacher and student perspectives, what constitute effective online learning experiences. The study examined course content, tasks, and pedagogical approaches, as identified by students and…
Descriptors: Electronic Learning, Distance Education, Online Courses, Adult Students
Witterholt, Martha; Goedhart, Martin; Suhre, Cor; van Streun, Anno – Teaching and Teacher Education: An International Journal of Research and Studies, 2012
In this qualitative study we used a case study approach to observe and analyse a mathematics teacher who was challenged to redesign her lessons during network meetings with colleagues. Changes in practical knowledge are described by means of concept maps and semi-structured interviews. We applied cycles of change from the Interconnected Model of…
Descriptors: Concept Mapping, Mathematics Teachers, Mathematics Instruction, Teacher Improvement
Cassidy, Jack; Ortlieb, Evan – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2012
Literacy instruction has shifted in recent years alongside acts of legislation. Areas of literacy education like adolescent literacy and RTI are now receiving increased attention, whereas phonemic awareness, phonics, and fluency receive considerably less attention than 10 years ago. Comparative discussions describe "very hot" and "cold" topics as…
Descriptors: Reading Instruction, Literacy, Instructional Innovation, Instructional Design
Wu, Po-Han; Hwang, Gwo-Jen; Milrad, Marcelo; Ke, Hui-Ru; Huang, Yueh-Min – British Journal of Educational Technology, 2012
Concept maps have been widely employed for helping students organise their knowledge as well as evaluating their knowledge structures in a wide range of subject matters. Although researchers have recognised concept maps as being an important educational tool, past experiences have also revealed the difficulty of evaluating the correctness of a…
Descriptors: Feedback (Response), Concept Mapping, Learning Strategies, Instructional Innovation
Dedic, Velimir; Markovic, Suzana – European Journal of Open, Distance and E-Learning, 2012
Implementing Web-based educational environment requires not only developing appropriate architectures, but also incorporating human factors considerations. User interface becomes the major channel to convey information in e-learning context: a well-designed and friendly enough interface is thus the key element in helping users to get the best…
Descriptors: Computer Interfaces, Computer Science Education, Programming, Correlation
Lahiri, Minakshi; Moseley, James L. – Educational Technology, 2012
One of the key trends currently affecting the practices of teaching, learning, and creative inquiry, as mentioned in "The 2011 Horizon Report," is that learners prefer flexibility and mobility. Mobile learning is gaining popularity as an emerging trend facilitating the process of teaching and learning in the 21st Century. Research indicates…
Descriptors: Learner Engagement, Electronic Learning, Instructional Design, Time Management
Beaufort, Anne – Composition Forum, 2012
In this essay, I examine the problems I now see with the sample curriculum I proposed in "College Writing and Beyond: A New Framework for Writing Instruction" in 2007. There are numerous factors that must be considered in designing a writing course: choice of subject matter, choice of genres to assign, sequencing of writing assignments, number of…
Descriptors: Writing Instruction, Curriculum Design, Transfer of Training, Writing Assignments
Celik, Serkan – Turkish Online Journal of Distance Education, 2012
Revolutionary advancements have been observed in e-learning technologies though an amalgamated evaluation methodology for new generation e-learning content development tools is not available. The evaluation of educational software for online use must consider its usability and as well as its pedagogic effectiveness. This study is a first step…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Computer Software Evaluation
Canfield, Stephen L.; Ghafoor, Sheikh; Abdelrahman, Mohamed – Journal of STEM Education: Innovations and Research, 2012
This paper describes the redesign and implementation of the course, "Introduction to Programming for Engineers" using microcontroller (MCU) hardware as the programming target. The objective of this effort is to improve the programming competency for engineering students by more closely relating the initial programming experience to the student's…
Descriptors: Program Effectiveness, Engineering Education, Engineering, Hands on Science
Barab, Sasha; Pettyjohn, Patrick; Gresalfi, Melissa; Volk, Charlene; Solomou, Maria – Computers & Education, 2012
Grounded in our work on designing game-based curriculum, this paper begins with a theoretical articulation of transformational play. Students who play transformationally become protagonists who use the knowledge, skills, and concepts of the educational content to first make sense of a situation and then make choices that actually transform the…
Descriptors: Learning Theories, Curriculum Design, Play, Outcomes of Education
Fassbender, Eric; Richards, Deborah; Bilgin, Ayse; Thompson, William Forde; Heiden, Wolfgang – Computers & Education, 2012
Game technology has been widely used for educational applications, however, despite the common use of background music in games, its effect on learning has been largely unexplored. This paper discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual history lesson was…
Descriptors: Music, Familiarity, Recall (Psychology), History Instruction
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Educational Technology, Technology Uses in Education, Migrant Education, Adult Education
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)

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