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Robeck, Edward – Science Scope, 2011
The Deepwater Horizon explosion on April 20, 2010, and the subsequent release of oil into the Gulf of Mexico created an ecological disaster of immense proportions. The estimates of the amounts of oil, whether for the amount released per day or the total amount of oil disgorged from the well, call on numbers so large they defy the capacity of most…
Descriptors: Fuels, Systems Approach, Cognitive Mapping, Science Activities
Hamalainen, Raija – Technology, Pedagogy and Education, 2011
Designing collaborative three-dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the "design-based research" methodology are described; these have been used to support collaborative learning in the…
Descriptors: Cooperation, Vocational Education, Cooperative Learning, Educational Games
Sullivan, Claire F. – Communication Teacher, 2011
This semester-long activity requires students to reflect on their own strengths and weaknesses in attempting to take on a personally meaningful health behavior change challenge. This assignment affords them the opportunity to take a deeper look at theory and health concepts learned throughout the semester and to see how it has informed their own…
Descriptors: Health Behavior, Behavior Modification, Marketing, Behavior Change
Montalbano, Lori; Ige, Dorothy W. – Communication Teacher, 2011
Personal narratives can be useful epistemological tools or qualitative study methods that promote alternative ways of knowing in the classroom. Promoting interactive and meaningful classroom experiences involves motivating students in creative and innovative ways. In this essay, the authors discuss the use of personal narration as a pedagogical…
Descriptors: Personal Narratives, Classroom Techniques, Teaching Methods, Activity Units
Willis, Jerry – Educational Technology, 2011
This is the first in a series of two articles examining the current status of instructional design (ID) scholarship and theory in four different cultures or traditions. In this article, the focus is on, first, ID models based on traditional behavioral theories of learning and, second, on models based on cognitive science and the learning sciences.…
Descriptors: Instructional Development, Instructional Design, Instructional Systems, Scholarship
Bolger, Benjamin B.; Rowland, Gordon; Reuning-Hummel, Carrie; Codner, Stephen – Educational Technology, 2011
Powerful and transformative learning experiences display characteristics in common with each other. Emerging communication technologies may increase opportunities for powerful and transformative learning experiences. To explore this question, there are four sections to this article. First, it is observed that there are many interesting synergies…
Descriptors: Electronic Learning, Online Courses, Transformative Learning, Barriers
Thornton, Joel B. – Behavioral & Social Sciences Librarian, 2011
The author describes how investment research workshops were used to prepare students at Texas A&M University (TAMU) to compete in the 2008 Equitrader Collegiate Challenge. The Equitrader Collegiate Challenge is a simulated equity trading competition that enables students to match wits against the market and other contestants. This paper…
Descriptors: College Students, Competition, Money Management, Investment
Davis, Elizabeth A.; Beyer, Carrie; Forbes, Cory T.; Stevens, Shawn – Teaching and Teacher Education: An International Journal of Research and Studies, 2011
Teachers need to develop the ability to adapt curriculum materials. Two elementary teachers, Maggie and Catie, were asked to write narratives about their use of and changes to particular reform-oriented science lesson plans. Maggie drew on her knowledge of and experiences with students, as well as other knowledge, experiences, and resources, to…
Descriptors: Prior Learning, Educational Change, Lesson Plans, Instructional Design
Dai, David Yun; Gerbino, Kathryn A.; Daley, Michael J. – Frontiers of Education in China, 2011
China is undergoing an education reform that calls for a change from a rigid, fixed curriculum and didactic pedagogy to a more flexible, school-based curriculum and more inquiry-based pedagogy. This study investigated the extent to which Chinese middle and high school teachers (a) endorse an inquiry-based approach and underlying learning…
Descriptors: Instructional Design, Inquiry, Active Learning, Educational Change
Zhu, Hongwei – IEEE Transactions on Education, 2011
Students lose interest in learning programming when the materials are not related to their lives. A challenge facing most students is that they lack the financial literacy necessary to manage their debts. An approach is developed to integrate financial literacy into an object-oriented programming (OOP) course. The approach is effective in…
Descriptors: Money Management, Programming, Relevance (Education), Student Centered Curriculum
Cohen, Deborah Elizabeth – Technology, Instruction, Cognition and Learning, 2010
This article discusses a study that investigated the development of the Online Resource Selection Instructional Design Script (ORSIDS) and its efficacy in assisting college-employed instructional designers in guiding faculty with selecting learning objects for their online courses. The study established the value of teaching instructional design…
Descriptors: Instructional Design, Media Selection, Resource Units, Online Courses
Newman, Catherine Claire – ProQuest LLC, 2010
Information Scaffolding is a user-centered approach to information design; a method devised to aid "everyday" authors in information composition. Information Scaffolding places a premium on audience-centered documents by emphasizing the information needs and motivations of a multimedia document's intended audience. The aim of this…
Descriptors: Information Technology, Instructional Design, Scaffolding (Teaching Technique), Animation
Barab, Sasha A.; Gresalfi, Melissa; Ingram-Goble, Adam – Educational Researcher, 2010
Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who critically engage complex disciplinary content to transform a virtual world. Toward illuminating this potential, the authors…
Descriptors: Play, Research Methodology, Video Games, Educational Objectives
Ubell, Robert N. – Journal of Asynchronous Learning Networks, 2010
At first glance, academic online and corporate e-learning appear the same. Few are aware that Web learning at companies and in schools is quite distinct. Once instruction begins, they clearly fall into separate camps. At companies, e-learning is highly mediated by technology, with trainers disappearing entirely, replaced largely on monitors by…
Descriptors: Web Based Instruction, Online Courses, Higher Education, Corporate Education
Kennedy, Michael J.; Deshler, Donald D. – Learning Disability Quarterly, 2010
Technology, whether assistive (AT) or instructional (IT), has played an uneven role in the field of learning disabilities since its inception more than a half century ago. In addition, technology is in a constant state of flux; hence, researchers have been challenged to conduct appropriate experimental testing of interventions before they are…
Descriptors: Learning Disabilities, Literacy Education, Assistive Technology, Educational Technology

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