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Lazarou, D. – Journal of Computer Assisted Learning, 2011
The aim of this paper is to describe a methodology for using Cultural-Historical Activity Theory (CHAT) at the initial stages of the design process of an educational game, by exploring how the theory can be used as a framework for producing not only usable but also useful computer tools. The research also aimed to investigate how the theory could…
Descriptors: Design Requirements, Educational Games, Science Education, Science Instruction
Palmer, Barbara – Science and Children, 2011
Making time for science is a genuine complaint among classroom teachers. As a former fifth-grade teacher and district curriculum coordinator, the author's moment of truth came one morning while juggling classroom housekeeping tasks. Her students were set to work on their "bell work," which consisted of some type of assignment that required little…
Descriptors: Grade 5, Thinking Skills, Creative Activities, Graphs
Neuman, Susan B.; Dwyer, Julie – Journal of Literacy Research, 2011
The purpose of this design experiment was to research, test, and iteratively derive principles of word learning and word organization that could help to theoretically advance our understanding of vocabulary development for low-income preschoolers. Six Head Start teachers in morning and afternoon programs and their children (N = 89) were selected…
Descriptors: Instructional Design, Intervention, Income, Disadvantaged Youth
Cegielski, Casey G.; Hazen, Benjamin T.; Rainer, R. Kelly – Journal of Information Systems Education, 2011
The rich, interdisciplinary tradition of learning styles is markedly absent in information systems-related research. The current study applies the framework of learning styles to a common educational component of many of today's information systems curricula--object-oriented systems development--in an effort to answer the question as to whether…
Descriptors: Cognitive Style, Information Systems, Systems Development, Teaching Methods
Evans, Michael A. – Educational Technology Research and Development, 2011
Although providing an invigorating foundation for instructional design and technology theory and research, the postmodern agenda would benefit from clearer articulation and further refinement of ontological, epistemological, and methodological positions. Consequently, we reveal possible weaknesses in the radically constructivist-inspired position…
Descriptors: Constructivism (Learning), Instructional Design, Educational Technology, Teaching Methods
Rey, Gunter Daniel; Buchwald, Florian – Journal of Experimental Psychology: Applied, 2011
The expertise reversal effect occurs when a learner's expertise moderates design principles such as the redundancy principle (i.e., redundant information should be excluded rather than included) derived from the cognitive load theory. Although this effect is supported by numerous experiments, indicating an overall large effect size, a variety of…
Descriptors: Fundamental Concepts, Instructional Design, Computer Assisted Instruction, Instructional Materials
Lee, Richard; Faulkner, Margaret – E-Learning and Digital Media, 2011
Despite its proliferation in higher learning institutions, e-learning has been criticised as being nothing more than trivial online conversations, or a mere means of delivering class materials electronically. If e-learning is to address such criticisms and become an effective pedagogical platform, educators need to identify elements critical to…
Descriptors: Electronic Learning, Models, Inquiry, Educational Principles
Krueger, Ben – Communication Teacher, 2011
Kenneth Burke is typically regarded as the single most significant figure in 20th-century rhetorical studies. Undergraduate textbooks in rhetorical criticism, rhetorical theory, and communication theory typically include coverage of Burke's theory of dramatism. In this article, the author describes a classroom activity dubbed "Burke Bingo" that…
Descriptors: Rhetorical Theory, Rhetorical Criticism, Learning Strategies, Active Learning
Lee, Chien-Sing; Kolodner, Janet L. – Educational Technology & Society, 2011
This paper provides a framework for promoting creative design capabilities in the context of achieving community goals pertaining to sustainable development among high school students. The framework can be used as a reference model to design formal or out-of-school curriculum units in any geographical region. This theme is chosen due to its…
Descriptors: Scaffolding (Teaching Technique), Models, Creativity, Instructional Design
Newbill, Phyllis Leary; Drape, Tiffany A.; Schnittka, Christine; Baum, Liesl; Evans, Michael A. – Afterschool Matters, 2015
Both employer expectations and education standards, including the Common Core State Standards and Next Generation Science Standards, are shifting the focus of learning from knowledge and discrete skills to the ability to think critically and creatively. This paper describes the process of translating an existing teacher-led STEM curriculum to fit…
Descriptors: After School Programs, After School Education, STEM Education, Learner Controlled Instruction
Fulton, Amy E.; Walsh, Christine A.; Azulai, Anna; Gulbrandsen, Cari; Tong, Hongmei – International Journal of E-Learning & Distance Education, 2015
Social work students and faculty are increasingly embracing online education and collaborative teaching. Yet models to support these activities have not been adequately developed. This paper describes how a team of instructors developed, delivered, and evaluated an undergraduate gerontological social work course using a collaborative online…
Descriptors: Social Work, Educational Gerontology, Electronic Learning, Teacher Collaboration
O'Donnell, Hugh – Online Submission, 2015
Literacy remains an area of concern in early secondary education in Scotland (ages 12-14), with recent research suggesting a continued decline in attainment levels. As literacy underpins learning, interdisciplinary and collaborative approaches to teaching literacy are now being emphasized through the new Curriculum for Excellence that aims to…
Descriptors: Foreign Countries, Educational Games, Computer Simulation, Astronomy
Feldon, David; Stowe, Kirk – Technology, Instruction, Cognition and Learning, 2009
Experts are frequently called upon to serve as instructors in their disciplines. However, studies indicate that their unaided explanations contain significant inaccuracies and omissions that negatively impact the effectiveness of instruction. Cognitive task analysis (CTA) is an effective tool for eliciting, analyzing, and representing expert…
Descriptors: Cognitive Processes, Task Analysis, Instructional Design, Expertise
Winters, Laurel – Arts & Activities, 2009
In this article, the author describes a project using acetate sheets. This project was to have at least two layers: (1) the first layer is a more detailed front layer of the acetate sheet; and (2) the second layer is a piece of painted paper behind the acetate. This lesson presents an opportunity to help students think in "layers," which will be…
Descriptors: Computer Graphics, Production Techniques, Art Education, Art Expression
Cheng, Yi-Chia; Yeh, Hsin-Te – British Journal of Educational Technology, 2009
This paper explores the concepts of motivation, including extrinsic motivation and intrinsic motivation. It describes how motivation becomes a major concern in the field of instructional design (ID). Furthermore, a motivation model--the ARCS model--is identified and discussed. Finally, it provides an example of how to apply the motivational design…
Descriptors: Instructional Design, Incentives, Student Motivation, Models

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