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Charles, R. – Journal of Educational Technology, 2011
The Indian educational system has to meet the challenges of knowledge explosion and its requirement of increased enrolment in higher education. Computer and technology plays a pre-dominant role to meet out its challenges. Recent innovative Educational approach recommends self and sensory oriented instruction. Computer based multimedia is a tool…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Educational Technology
Hamilton, Janet G.; Klebba, Joanne M. – American Journal of Business Education, 2011
This article describes a course design process to improve the effectiveness of using experiential learning techniques to foster critical thinking skills. The authors examine prior research to identify essential dimensions of experiential learning in relation to higher order thinking. These dimensions provide key insights for the selection of…
Descriptors: Experiential Learning, Critical Thinking, Course Organization, Curriculum Design
Goel, Sanjay – Online Submission, 2011
Engineering educators are often not familiar with the theories and research findings of educational psychology, adult development, curriculum design, and instruction design. Even the published research in engineering/computing education does not sufficiently leverage this body of knowledge. Often in the educational reports and recommendations by…
Descriptors: Learning Theories, Learning Processes, Adult Development, Curriculum Design
Songhao, He; Saito, Kenji; Maeda, Takashi; Kubo, Takara – Online Submission, 2011
For people who live in the knowledge society which has rapidly been changing, learning in the widest sense becomes indispensable in all phases of working, living and playing. The construction of an environment, to meet the demands of people who need to acquire new knowledge and skills as the need arises, and enlighten each other regularly, is…
Descriptors: Electronic Learning, Lifelong Learning, Learning Motivation, Educational Technology
Eisenkraft, Arthur – National Center for Engineering and Technology Education, 2011
Create a light and sound show to entertain friends. Design an improved safety device for a car. Develop a 2-3 minute voice-over for a sports clip explaining the physics involved in the sport. Modify the design of a roller coaster to meet the needs of a specific group of riders. Design an appliance package for a family limited by the power and…
Descriptors: Physics, Engineering, Science Curriculum, Secondary School Curriculum
Wu, Yu-Feng – ProQuest LLC, 2011
With the rapid growth of multimedia in education, the importance of investigating the effect of redundancy, repeating instructional messages to enhance conceptualization in instructional material design, is becoming more important. Various studies have been conducted recently regarding the effects of different forms of redundancy. A multimedia…
Descriptors: Spatial Ability, Instructional Materials, Animation, Redundancy
Samur, Yavuz – Turkish Online Journal of Distance Education, 2011
In computer-supported collaborative learning (CSCL) environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to use new chances…
Descriptors: Instructional Design, Learning Activities, Evaluation Methods, Cooperative Learning
Rutherford, Heather – Science and Children, 2011
This article describes how a teacher integrates science observations into the writing center. At the observation station, students explore new items with a science theme and use their notes and questions for class writings every day. Students are exposed to a variety of different topics and motivated to write in different styles all while…
Descriptors: Content Area Writing, Observation, Science Course Improvement Projects, Science Activities
Jalonen, Satu; Lakkala, Minna; Paavola, Sami – Computers & Education, 2011
The aim of the present study was to examine the technological affordances of a web-based collaborative learning technology, Knowledge Practices Environment (KPE), for supporting different dimensions of knowledge creation processes. KPE was used by engineering students in a practically oriented undergraduate engineering course. The study…
Descriptors: Engineering Education, Cooperative Learning, Visual Aids, Electronic Learning
Villalta, M.; Gajardo, I.; Nussbaum, M.; Andreu, J. J.; Echeverria, A.; Plass, J. L. – Computers & Education, 2011
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article's aim is to develop and systematize…
Descriptors: Design Requirements, Guidelines, Instructional Effectiveness, Educational Technology
Jakubowski, Henry V. – Biochemistry and Molecular Biology Education, 2011
Content and emphases in undergraduate biochemistry courses can be readily tailored to accommodate the standards of the department in which they are housed, as well as the backgrounds of the students in the courses. A more challenging issue is how to construct laboratory experiences for a class with both chemistry majors, who usually have little or…
Descriptors: Learning Theories, Majors (Students), Biochemistry, Student Experience
Brent, Edward; Atkisson, Curtis – Research in Higher Education, 2011
This study examines student responses to the question, "What circumstances, if any, could make cheating justified?" It then assesses how well those responses can be classified by existing theories and categories that emerge from a qualitative analysis of the data. Results show considerable support for techniques of neutralization, partial support…
Descriptors: Cheating, Integrity, Decision Making, Student Attitudes
Clark, Ted M.; Cervenec, Jason; Mamais, Jessica – Journal of Chemical Education, 2011
An initial goal of chemistry laboratory courses is almost always the "proper" use of laboratory resources including glassware and instruments. The proper use of glassware encompasses many topics, such as laboratory safety, technical proficiency, and recognition of function. However, as many chemical educators can attest, at both the K-12 and…
Descriptors: Chemistry, Laboratory Equipment, Laboratory Experiments, Laboratory Procedures
Brown, Trent D. – Asia-Pacific Journal of Health, Sport and Physical Education, 2011
The purpose of this article is to advocate for, engage with and disseminate to readers the concepts of teacher self-study as an important aspect of lifelong physical education teacher learning and education. Self-study has an important role to play by providing context and real-world understanding for physical education teachers who feel…
Descriptors: Physical Education, Teaching Methods, Educational Practices, Professional Continuing Education
Lefkos, Ioannis; Psillos, Dimitris; Hatzikraniotis, Euripides – Research in Science & Technological Education, 2011
Background and purpose: The aim of this study was to explore the effect of investigative activities with manipulations in a virtual laboratory on students' ability to design experiments. Sample: Fourteen students in a lower secondary school in Greece attended a teaching sequence on thermal phenomena based on the use of information and…
Descriptors: Computer Uses in Education, Science Laboratories, Foreign Countries, Scores

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