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Rosenshine, Barak – Education Digest: Essential Readings Condensed for Quick Review, 2012
This article presents 10 research-based principles of instruction, along with suggestions for classroom practice. The principles come from (a) research in cognitive science, (b) research on master teachers, and (c) research on cognitive supports. The instructional principles are: (1) Begin a lesson with a short review of previous learning to…
Descriptors: Prior Learning, Cognitive Psychology, Cognitive Science, Master Teachers
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Munnerley, Danny; Bacon, Matt; Wilson, Anna; Steele, James; Hedberg, John; Fitzgerald, Robert – Research in Learning Technology, 2012
How can educators make use of augmented reality technologies and practices to enhance learning and why would we want to embrace such technologies anyway? How can an augmented reality help a learner confront, interpret and ultimately comprehend reality itself ? In this article, we seek to initiate a discussion that focuses on these questions, and…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Influence of Technology
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Jones, Anthony; Reynolds, Nicholas – Australian Educational Computing, 2012
Most children talk to their parents about what they learned at school. Parents hear about books read, pictures drawn, stories written and games played. But how often do parents hear of children using ICT to make multimedia stories with a mathematical focus? In this paper the term "multimodality" will be used to describe such activities.…
Descriptors: Foreign Countries, Program Implementation, Curriculum Development, Grade 4
Lassiter, Vann Mizzelle – ProQuest LLC, 2012
As education has changed to meet the needs of society and has been shaped by the enactment of new laws, various aspects included under the massive umbrella of education have also changed to maintain momentum One such educational program is career and technical education (CTE). Changes to CTE have been made to continually meet the needs of all…
Descriptors: Vocational Education, Instructional Design, Sustainability, Administrators
Hailu, Tekleab Elos – ProQuest LLC, 2012
The purpose of the study was to investigate the experiences of first generation immigrant students from the Horn of Africa studying in the Denver Metro area colleges in Colorado. The theoretical framework underlying the study is critical pedagogy. The participants in the study were 10 first generation immigrant students from the countries in the…
Descriptors: First Generation College Students, Colleges, Higher Education, Foreign Countries
Widdall, Christine L. – ProQuest LLC, 2012
This qualitative research project used a multiple case study methodology, in connection with observational learning to explore to what degree prospective online secondary teachers achieved an awareness of instructional design strategies as they concurrently observed online instruction in two unique online courses: one with student-centered…
Descriptors: Case Studies, Observation, Online Courses, Secondary School Teachers
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Martínez, Antonio; Sevilla, Ana; Gimeno, Ana; de Siqueira, José Macario – Research-publishing.net, 2012
For the past few years, the authors have been working on the design and development of an online First Certificate in English (FCE) preparatory course and exam simulator in an attempt to provide a supplementary tool and resources for students aiming to achieve a B2 level of English. These materials have been designed in such a way that learners…
Descriptors: Feedback (Response), Instructional Design, Instructional Development, Material Development
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del Blanco, Angel; Torrente, Javier; Marchiori, Eugenio J.; Martinez-Ortiz, Ivan; Moreno-Ger, Pablo; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2012
The integration of educational video games in educational settings in general, and e-learning systems in particular, can be challenging for educators. We propose a framework that aims to facilitate educators' participation in the creation and modification of courses that use educational games. Our approach addresses problems identified by previous…
Descriptors: Educational Games, Management Systems, Instructional Design, Electronic Learning
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Shaw, Kristi – Online Journal of Distance Learning Administration, 2012
The function of leadership is to create a vision for the future, establish strategic priorities, and develop an environment of trust within and between organizations. Great leadership is a process; leadership involves motivational influence, leadership occurs in groups, and involves a shared vision (Northouse, 2010). Instructional designers are…
Descriptors: Higher Education, Leadership, Instructional Design, Distance Education
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Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
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Aiello, P.; D'Elia, F.; Di Tore, S.; Sibilio, M. – E-Learning and Digital Media, 2012
Consideration of a possible use of virtual reality technologies in school contexts requires gathering together the suggestions of many scientific domains aimed at "understanding" the features of these same tools that let them offer valid support to the teaching-learning processes in educational settings. Specifically, the present study is aimed at…
Descriptors: Computer Simulation, Computer Assisted Instruction, Teaching Methods, Experiential Learning
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Ioi, Toshihiro; Ono, Masakazu; Ishii, Kota; Kato, Kazuhiko – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to propose a method for the transfer of knowledge and skills in project management (PM) based on techniques in knowledge management (KM). Design/methodology/approach: The literature contains studies on methods to extract experiential knowledge in PM, but few studies exist that focus on methods to convert…
Descriptors: Expertise, Knowledge Management, Business Administration, Facilitators (Individuals)
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Lim, Doo Hun – International Journal on E-Learning, 2012
Literature indicates that there is limited research on the national and organizational level decision processes to develop and deliver e-learning programs. In this paper, existing e-learning literature is analyzed in terms of national level factors (national culture, readiness for new technology, and infrastructure), organizational level factors…
Descriptors: Electronic Learning, Instructional Development, Instructional Design, Organizational Culture
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Abrahamson, Dor – Journal of the Learning Sciences, 2012
Some intensive quantities, such as slope, velocity, or likelihood, are perceptually privileged in the sense that they are experienced as holistic, irreducible sensations. However, the formal expression of these quantities uses "a/b" analytic metrics; for example, the slope of a line is the quotient of its rise and run. Thus, whereas students'…
Descriptors: Teaching Methods, Mathematics Instruction, Middle School Students, Thinking Skills
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Swan, Karen; Matthews, Daniel; Bogle, Leonard; Boles, Emily; Day, Scott – Internet and Higher Education, 2012
This paper reports on preliminary findings from ongoing design-based research being conducted in the fully online Master of Arts in Teacher Leadership (MTL) program at a small, Midwest public university. Researchers are using the Quality Matters (QM) and Community of Inquiry (CoI) frameworks to guide the iterative redesign of core courses in the…
Descriptors: Electronic Learning, Online Courses, Masters Degrees, Teacher Leadership
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