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Brandl, Klaus – ReCALL, 2012
This study investigates the effects of an optional and required (jigsaw) task on learners' quantity and quality of use of language under synchronous and asynchronous conditions. The question raised is: Does performing either of these task types under synchronous conditions cause a compounding effect that either positively or negatively impacts…
Descriptors: Computer Mediated Communication, German, Introductory Courses, Second Language Learning
Cotti, Chad; Johnson, Marianne – Journal of Economic Education, 2012
Undergraduate students are often interested in and benefit greatly from applications of economic principles. Historical novels drawn from real-world situations can engage students with economic concepts in new ways and provide a useful tool to help enhance instruction. In this article, the authors discuss the use of historical novels generally in…
Descriptors: Undergraduate Students, Economics Education, Microeconomics, Novels
Hannum, Wallace H. – Educational Technology, 2012
Instructional design models have been criticized for being too inflexible and taking too long to follow to be useful in today's fast-paced environment. As a result, some have rejected instructional design. This article offers an alternative view of instructional design as flexible and able to be accomplished in much shorter time periods than…
Descriptors: Instructional Design, Change Strategies, Educational Change, Educational Practices
Downey, Steve – Educational Technology, 2012
In the past decade, virtual worlds have progressed from isolated sectors of the Internet, inhabited by computer and fantasy role-playing enthusiasts, to one of the fastest growing sectors in the gaming industry. In the process, they have established themselves as promising venues for the delivery of online instruction. Unfortunately, during that…
Descriptors: Electronic Learning, Constructivism (Learning), Instructional Design, Online Courses
Luterbach, Kenneth J.; Rodriguez, Diane; Love, Lakecia – TechTrends: Linking Research and Practice to Improve Learning, 2012
This paper describes an instructional development effort to create effective and compelling instruction for eCommerce students. Results from a small field study inform the development project. Four high school students in an eCommerce course completed the standalone tutorial developed to teach them how to create a web page in the HyperText Markup…
Descriptors: Misconceptions, Instructional Development, High School Students, Student Motivation
Sedano, Carolina Islas; Sutinen, Erkki; Vinni, Mikko; Laine, Teemu H. – Educational Technology & Society, 2012
Digital technology empowers one to access vast amounts of on-line data. From a learning perspective, however, it is difficult to access meaningful on-site information within a given context. The Hypercontextualized Game (HCG) design model interweaves on-site resources, translated as content, and the digital game. As a local game design process,…
Descriptors: Foreign Countries, Museums, Life Style, History
Bouyias, Yannis; Demetriadis, Stavros – Computers & Education, 2012
Research on computer-supported collaborative learning (CSCL) has strongly emphasized the value of providing student support with micro-scripts, which should withdraw (fade-out) allowing students to practice the acquired skills. However, research on fading shows conflicting results and some researchers suggest that the impact of fading is enhanced…
Descriptors: Control Groups, Persuasive Discourse, Cooperative Learning, Learning Strategies
Rengel, R.; Martin, M. J.; Vasallo, B. G. – IEEE Transactions on Education, 2012
This paper presents a series of activities and educational strategies related to the teaching of digital electronics in computer engineering. The main objective of these methodologies was to develop a final tutored coursework to be carried out by the students in small teams. This coursework was conceived as consisting of advanced problems or small…
Descriptors: Educational Strategies, Motivation, Electronics, Learning Activities
Weppel, Sheri; Bishop, Mj; Munoz-Avila, Hector – Journal of Interactive Learning Research, 2012
Instructional games fluctuate between "restricted play" and "free play." Highly structured games with lots of corrective feedback can be less engaging, whereas unstructured games with minimal feedback can lead to frustration. This mixed methods, formative evaluation study investigated how designers might find the balance between too much and too…
Descriptors: Educational Games, Video Games, Computer Uses in Education, Scaffolding (Teaching Technique)
Dalziel, James – Teaching English with Technology, 2011
The Learning Activity Management System (LAMS) provides a web-based environment for the creation, sharing, running and monitoring of Learning Designs. A central feature of LAMS is the visual authoring environment, where educators use a drag-and-drop environment to create sequences of learning activities. The visualisation is based on boxes…
Descriptors: Educational History, Instructional Design, Management Systems, Visualization
du Plessis, André; Webb, Paul – African Journal of Research in Mathematics, Science and Technology Education, 2011
This study focuses on Grade 6 learners' perceptions of 'learning as design' during the creation of a collaborative hypermedia product. Data were generated via a Likert Scale questionnaire, semi-structured interviews, learner journals, observational notes, Task Elicitation List, Task Ranking List and open-ended learner evaluation reports. The…
Descriptors: Student Attitudes, Models, Grade 6, Foreign Countries
Beers, Sue – ASCD, 2011
Any school interested in preparing students for learning and working in 21st century academic and job settings needs this resource to explain to teachers the new skills students need and provide teachers with tools to teach and reinforce these skills. Based on the work of the Partnership for 21st Century Skills, this action tool defines what…
Descriptors: Educational Strategies, Instructional Development, Educational Technology, Skill Development
Juarez-Collazo, Norma A.; Lust, Griet; Elen, Jan; Clarebout, Geraldine – Online Submission, 2011
Research on the use of learning tools has brought to light variables that influence the learner on using or not using the tools. A deeper analysis on the current findings is attempted in this study. It adds a psychomotor task; it assesses the actual functionality of the employed tools, and it further explores learner-related variables that…
Descriptors: Graduate Students, Instructional Materials, Video Technology, Guidelines
Hadas, Michael – Online Submission, 2011
Individual difference factors of personality typology and learning style preference and their effect on second language acquisition have been the focus of several prominent SLA theorists over the past twenty-five years. However, few articles have demonstrated how individual learner difference research can be applied within a classroom by second…
Descriptors: Cognitive Style, Instructional Design, Speech Communication, Second Languages
Flammia, Madelyn; Sadri, Houman A. – Online Submission, 2011
The need for effective communication among the people of the world has never been more pressing than it is at the start of the 21st century in this post-911 world. Recent breakthroughs in the fields of transportation, computing and telecommunications have combined to increase the ease and frequency of communication among members of different…
Descriptors: Intercultural Communication, Global Education, Teaching Methods, Interdisciplinary Approach

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