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Rouhollah Khodabandelou; Ahmed Mohamed Fahmy Yousef; Abdelrahman Elhaj – Open Praxis, 2025
In recent years, digital education has become a cornerstone of higher education, particularly following the rapid expansion of online learning during the COVID-19 pandemic. The specific objective of this study was to identify the key affordances (critical factors) and essential features for effective digital course design within higher education.…
Descriptors: Online Courses, Affordances, Active Learning, Student Centered Learning
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Julián Ricardo Gómez Niño; Liliana Patricia Árias Delgado; Andrés Chiappe; Eric Ortega González – Journal of Research in Childhood Education, 2025
This systematic review examines how gamification and artificial intelligence (AI) can converge to foster essential 21st-century skills like creativity, collaboration, and critical thinking in education. The review followed the main PRISMA statement guidelines, resulting in 175 articles for qualitative content analysis and bibliometric network…
Descriptors: Gamification, Artificial Intelligence, Technology Uses in Education, 21st Century Skills
Marley Belot – Online Submission, 2025
Space exploration requires individuals who can think critically, adapt to uncertainty, and learn in cognitively complex environments. This paper examines how Human Systems Engineering (HSE) and cognitive design principles can enhance both astronaut training and STEM education on Earth. The same methodologies that help astronauts manage stress,…
Descriptors: Human Factors Engineering, Cognitive Processes, STEM Education, Aerospace Education
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Ismail Fayed; Saudi Aramco; Saudi Arabia; Jill Cummings – International Journal on E-Learning, 2025
Recent technology advancements and the COVID-19 pandemic accelerated the need for educators to transition from in-person to virtual and blended learning experiences, requiring instructors to take on multiple roles, including acting as instructional designers in many cases. To address this challenge, the Cross-Modalities Instructional Design Model…
Descriptors: Instructional Design, Models, Electronic Learning, Blended Learning
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Schallert, Stefanie; Lavicza, Zsolt; Vandervieren, Ellen – International Journal of Science and Mathematics Education, 2022
The effectiveness of flipped classroom approaches can be improved by combining it with other pedagogical models such as inquiry-based learning. Implementing inquiry-based learning in flipped classroom scenarios requires teachers to plan arrangements for in- and out-of-class activities carefully. In this study, a design heuristic based on the 5E…
Descriptors: Inquiry, Active Learning, Flipped Classroom, Heuristics
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Kaliisa, Rogers; Mørch, Anders I.; Kluge, Anders – Technology, Knowledge and Learning, 2022
The literature until 2020 has forecasted a significant uptake of learning analytics (LA) to support learning design in higher education. However, there remain only a few investigations into teachers' course design practices and their perspectives on LA as a tool to support their design practices. This paper presents findings from an examination of…
Descriptors: Learning Analytics, College Faculty, Teacher Attitudes, Instructional Design
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Kolm, Alexandra; de Nooijer, Jascha; Vanherle, Koen; Werkman, Andrea; Wewerka-Kreimel, Daniela; Rachman-Elbaum, Shelly; van Merriënboer, Jeroen J. G. – Journal of Studies in International Education, 2022
The COVID-19 pandemic has been forcing people to work remotely in virtual teams around the globe. Global virtual teamwork will continue, and people are not sufficiently prepared for this, resulting in reduced team commitment and lower performance. Higher education institutions need to equip their graduates with International Online Collaboration…
Descriptors: Computer Mediated Communication, Interpersonal Competence, College Students, Literature Reviews
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Yakovleva, Olga – Education Sciences, 2022
The paper analyses the value mindsets of pre-service teachers in terms of the digital learning environment (DLE). DLE is considered to be both a system of new tools and methods for teaching activity and a prospective educational eco-system for learning. The DLE value model is based on a psychodidactic approach, which concerns three main…
Descriptors: Preservice Teachers, Educational Environment, Student Attitudes, Educational Technology
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Edelsbrunner, Sarah; Steiner, Karin; Schön, Sandra; Ebner, Martin; Leitner, Philipp – Education Sciences, 2022
Digital skills are now essential, not only in information and communications technology (ICT) jobs, but for employees across all sectors. The aim of this article is to detail how employees' digital skills can be fostered through a Massive Open Online Course (MOOC), how such an offer is used and what the effects of such a measure are. Using an…
Descriptors: Foreign Countries, Employees, Online Courses, Technological Literacy
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Das, Piyusa; Bhuwandeep – Journal of Education for Business, 2022
This paper provides a novel approach to management education (online classes) design by using a combined approach of clustering (based on student engagement level in online mode) and conjoint analysis to design relevant online classes for different segments of management students. We base our study on the responses received from 280 business…
Descriptors: Learner Engagement, Online Courses, Instructional Design, Business Administration Education
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Chiapello, Laureline – Journal of Creative Behavior, 2022
Using a transdisciplinary approach, this paper shows how creativity studies and game design research can complement each other and open new research avenues. In order to study the role of creativity in game designers' practice, we first touch on the epistemological foundations of creativity studies and game design research. After presenting these…
Descriptors: Creativity, Interdisciplinary Approach, Epistemology, Content Analysis
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Mavroudi, Anna; Almeida, Teresa; Frennert, Susanne; Laaksolahti, Jarmo; Viberg, Olga – Education and Information Technologies, 2022
The importance of providing mechanisms and tools that effectively support the transition from implicit to explicit representations of Learning Design has been emphasised by previous research in the field of Technology-Enhanced Learning (TEL). In addition, the benefits of Game-based learning approaches have been long documented in the educational…
Descriptors: Game Based Learning, Technology Uses in Education, Educational Games, Instructional Design
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Krieglstein, Felix; Schneider, Sascha; Beege, Maik; Rey, Günter Daniel – Educational Technology Research and Development, 2022
Concept maps are assumed to enhance learning as their inherent structure makes relations between information more salient. Nevertheless, research on how to design concept maps as conducive to learning as possible is still rare. In particular, the salience of spatial arrangement of thematically related concepts within the map as well as the…
Descriptors: Cognitive Processes, Concept Mapping, Instructional Design, Learning Processes
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Kettunen, Jaana; Tynjälä, Päivi – International Journal for Educational and Vocational Guidance, 2022
This study contends that phenomenography offers both a useful research method and practical tools for developing education and training for career practitioners. After introducing the basic principles of phenomenography, the study reviews previous research on its potential in developing pedagogical practices. It explores how the phenomenographic…
Descriptors: Research and Development, Theory Practice Relationship, Research Methodology, Instructional Design
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Çinar, Murat; Dogan, Dilek; Tüzün, Hakan – International Journal of Technology and Design Education, 2022
This study aims to investigate the effects of different design tasks on the cognitive load level of instructional designers during the process of designing a learning activity in a 3D multi-user virtual environment (MUVE). The sample consisted of 16 undergraduate students who were experienced in the areas of instructional design, computer…
Descriptors: Instructional Design, Cognitive Processes, Difficulty Level, Learning Activities
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