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Walker, Richard; Handley, Zoe – Research in Learning Technology, 2016
The issues influencing student engagement with high-stakes computer-based exams were investigated, drawing on feedback from two cohorts of international MA Education students encountering this assessment method for the first time. Qualitative data from surveys and focus groups on the students' examination experience were analysed, leading to the…
Descriptors: Instructional Design, Learner Engagement, Computer Assisted Testing, High Stakes Tests
Quiroz, René E.; Ritter, Nicola L.; Li, Yun; Newton, Rhonda C.; Palkar, Trupti – Journal of Online Learning Research, 2016
The number of online courses, programs, and schools are growing exponentially in K-12 education. Given the unique nature of online courses and the distinct skills necessary to create a quality online course, it is essential that effective professional development be provided for teachers designing online courses. Online courses need to be of the…
Descriptors: Online Courses, Educational Quality, Instructional Design, Faculty Development
Duesing, Robert J.; Ling, Juan; Yang, Jiaqin – e-Journal of Business Education and Scholarship of Teaching, 2016
This study investigated the positive impact of a teaching practice on student learning outcomes in an online MBA program. An instructional project guideline was developed to help online students enhance their achieving required learning objectives corresponding to five categories of Bloom's Taxonomy. The course learning objectives are based on…
Descriptors: Guidelines, Online Courses, Graduate Students, Masters Programs
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
The authors present this interview with Joshua Kim, Director of Digital Learning Initiatives at the Dartmouth Center for the Advancement of Learning (DCAL). Dr. Kim leads Dartmouth College's efforts around online learning and digital innovation for teaching and learning. He is a well-known conference speaker and consultant in the area of…
Descriptors: Educational Technology, Interviews, Electronic Learning, Web Based Instruction
Hong, Jon-Chao; Hwang, Ming-Yueh; Wu, Nien-Chen; Huang, Ying-Luan; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
A new approach to moral education using blended learning has been developed. This approach involves 10 scenarios that are designed as a web-based game and serves as a basis for group moral-consequence-based reasoning, which is developed based on a hypothetical-deductive model. The aim of the study was to examine the changes in students' blended…
Descriptors: Ethical Instruction, Moral Development, Educational Games, Blended Learning
Pellas, Nikolaos; Boumpa, Anna – Journal of Educational Computing Research, 2016
A considerable interest in using three-dimensional multi-user virtual worlds for different educational disciplines has been widely observed. Despite the potential benefits of this technology, many questions still remain open, as far as the design of appropriate activities in well-defined instructional design frameworks and their effectiveness on…
Descriptors: Preservice Teachers, Language Teachers, Professional Continuing Education, Comparative Analysis
Yüzen, Abdulkadir; Karamete, Aysen – European Journal of Contemporary Education, 2016
In this study, using ADDIE instructional design model, it is aimed to prepare English language educational material for 4th grade primary students to teach them numbers. At the same time, ARCS model of motivation's attention, relevance and satisfaction phases are also taken into consideration. This study also comprises of Design Based Research…
Descriptors: Computer Assisted Instruction, Instructional Design, Elementary School Students, Grade 4
Woods, Kathryn; Bliss, Kadi – Journal of Effective Teaching, 2016
As online course offerings continue to evolve, researchers have examined many strategies for improving the online learning experience for both the instructor and the student. Asynchronous, online discussions are one of the most common components of online courses. This article provides information about the best practices for facilitating…
Descriptors: Facilitators (Individuals), Computer Mediated Communication, Asynchronous Communication, Online Courses
Towards a Conceptual Framework of GBL Design for Engagement and Learning of Curriculum-Based Content
Jabbar, Azita Iliya Abdul; Felicia, Patrick – International Journal of Game-Based Learning, 2016
This paper aims to show best practices of GBL design for engagement. It intends to show how teachers can implement GBL in a collaborative, comprehensive and systematic way, in the classrooms, and probably outside the classrooms, based on empirical evidence and theoretical framework designed accordingly. This paper presents the components needed to…
Descriptors: Computer Games, Teaching Methods, Teacher Surveys, Guidelines
Lai, Ming; Lam, Kwok Man; Lim, Cher Ping – Teaching in Higher Education, 2016
This paper reports on a collective case study of three blended courses taught by different instructors in a higher education institution, with the purpose of identifying the different types of blend and how the blend supports student learning. Based on the instructors' and students' interviews, and document analysis of course outlines, two major…
Descriptors: Instructional Design, Blended Learning, Case Studies, Higher Education
Calderón, Juan Felipe; Nussbaum, Miguel; Carmach, Ignacio; Díaz, Juan Jaime; Villalta, Marco – Interactive Learning Environments, 2016
Language learning tools have evolved to take into consideration new teaching models of collaboration and communication. While second language acquisition tasks have been taken online, the traditional language laboratory has remained unchanged. By continuing to follow its original configuration based on individual work, the language laboratory…
Descriptors: Cooperative Learning, Second Language Learning, Pronunciation, Second Language Instruction
Beckmann, Elizabeth A.; Mahanty, Sango – Australasian Journal of Educational Technology, 2016
This paper presents selected findings from a 5-year design-based research case study of the evolution of an online role play that allows postgraduate students to explore the complexities inherent in land rights negotiations between indigenous peoples and others. In the context of Laurillard's (2002) conversational framework and a design-based…
Descriptors: Foreign Countries, Graduate Students, Role Playing, Integrated Learning Systems
Hemphill, Michael A.; Richards, K. Andrew R. – Journal of Teaching in Physical Education, 2016
Purpose: The purpose of this study was to examine youth development outcomes in an Urban Squash program. Methods: A mixed method approach to was employed to address three research questions: 1) to what extent did the Urban Squash program exhibit features of a quality OST program?; 2) what aspects of the Urban Squash program were most valued by…
Descriptors: Racquet Sports, Urban Youth, Urban Programs, After School Programs
Afacan, Yasemin – Innovations in Education and Teaching International, 2016
This study explores how blended learning can contribute to interior design students' learning outcomes, their engagement with non-studio courses and affect their learning achievements. Within the framework of the study, a blended learning experience was carried out in "IAED 342 Building Performance" module at Bilkent University, Turkey.…
Descriptors: Foreign Countries, Instructional Effectiveness, Blended Learning, Interior Design
Caswell, Cynthia Ann – Interdisciplinary Journal of Problem-based Learning, 2016
This exploratory, evaluative case study introduces a new context for problem-based learning (PBL) involving an iterative, modular approach to curriculum-wide delivery of PBL in an MA TESOL program. The introduction to the curriculum context provides an overview of the design and delivery features particular to the situation. The delivery approach…
Descriptors: Case Studies, Graduate Students, Teacher Education Programs, Problem Based Learning

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