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Charatsari, Chrysanthi; Lioutas, Evagelos D.; Koutsouris, Alex – Journal of Agricultural Education and Extension, 2017
Purpose: In this study, we use a self-determination theory (SDT) approach to understand farmers' attitudes toward, and intentions for, participation in competence development projects (CDP). Design/methodology/approach: By applying SDT, we developed two measures. The first one assessed the degree to which the three basic human psychological needs…
Descriptors: Agricultural Occupations, Attitudes, Participation, Intention
Günes, Hilal – Online Submission, 2017
Recently, a number of universities have started to provide campus-based online courses for various reasons. Online education environments constitute unique conditions for teaching and learning. Especially for online instructors, assuming new roles and developing new competencies has become necessary to be successful. The main purpose of this study…
Descriptors: Electronic Learning, English (Second Language), Language Teachers, Teacher Role
Zurek, Stacey – ProQuest LLC, 2017
The merits of gamification as a learner-centered pedagogy that positively influences learner engagement and motivation are widely established in the literature; yet, few studies have ventured beyond motivation to consider the impact gamification has on self-efficacy. Moreover, guidance for the effective design and development of gamified…
Descriptors: Formative Evaluation, Educational Research, Instructional Design, Self Efficacy
Jaggars, Shanna Smith; Grant, Markeisha; Fay, Maggie P.; Farakish, Negar – Community College Research Center, Teachers College, Columbia University, 2017
Established in 2013, American Honors (AH) is a program operated in partnership between the for-profit company Quad Learning and a growing number of public two-year colleges. It is designed to provide an honors curriculum and intensive wraparound advising for high-achieving, low-income domestic students, as well as for international students who…
Descriptors: Honors Curriculum, Two Year Colleges, High Achievement, Low Income Groups
Dunbar, Norah E.; Wilson, Scott N.; Adame, Bradley J.; Elizondo, Javier; Jensen, Matthew L.; Miller, Claude H.; Kauffman, Abigail Allums; Seltsam, Toby; Bessarabova, Elena; Vincent, Cindy; Straub, Sara K.; Ralston, Ryan; Dulawan, Christopher L.; Ramirez, Dennis; Squire, Kurt; Valacich, Joseph S.; Burgoon, Judee K. – International Journal of Game-Based Learning, 2013
This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds for alpha and beta testing. Game development is…
Descriptors: Educational Games, Instructional Design, Cognitive Processes, Bias
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McCluskey, Frank; Winter, Melanie – Higher Learning Research Communications, 2013
The bricks and mortar classroom has a long and storied history. The digital classroom is so new and different it may be wrong to even call it a "classroom". The authors argue that architecture influences behavior. So in constructing our new digital classrooms we must pay attention to the architecture and what job we want that…
Descriptors: Campuses, Virtual Classrooms, Instructional Design, Architecture
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Talanquer, Vicente – Journal of Chemical Education, 2013
The chemistry knowledge that we want our students to develop is rich, complex, and multifaceted. However, some teachers and instructors at the secondary school and college levels approach it in rather rigid and unidimensional ways. The central goal of this contribution is to describe and discuss 10 different complementary perspectives or…
Descriptors: Chemistry, Introductory Courses, Educational Practices, Teaching Methods
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McKenney, Susan – Research in Learning Technology, 2013
Internationally, society is increasingly demanding that the relevance and practical applicability of research be made transparent. Despite intentions to the contrary, insights on pedagogically appropriate uses of educational technology for representative teachers in everyday school settings are severely limited. In part, this is because (design)…
Descriptors: Instructional Design, Educational Technology, Educational Researchers, Educational Research
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Schumacher, Andrea; Reiners, Christiane S. – Science & Education, 2013
Authenticity has recently become a popular term in science education. A study focusing on authenticity in the sense of making chemistry lessons better resemble chemistry practice is carried out at the University of Cologne in the Institute of Chemical Education, where prospective chemistry teachers are trained. In the long run an innovative module…
Descriptors: Chemistry, Science Instruction, Preservice Teacher Education, Active Learning
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Thomas, Jonathan Norris; Harkness, Shelly Sheats – Mathematics Education Research Journal, 2013
Unlike a child's observable, physical interactions with mathematical tools (e.g., physically touching blocks in order to count them), the subtle manifestations of imagery construction can be considerably more challenging to identify and act upon. Although there have been substantive examinations of mental imagery in a variety of mathematical…
Descriptors: Instructional Design, Geometric Concepts, Mathematics Education, Mathematics Instruction
Cartagena, Michelle M. – ProQuest LLC, 2013
Creation of high quality online courses, required for successful learning outcomes, can be a challenge to non-traditional online course designers, such as secondary school teachers. Increasing interest in online classes prompted secondary school teachers to design their course. A poorly designed online course can cause students to lose interest…
Descriptors: Delphi Technique, Online Courses, Instructional Design, Secondary School Teachers
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Hardre, Patricia L. – TechTrends: Linking Research and Practice to Improve Learning, 2013
The term "real-world ID" is commonly heard at professional conferences, but its meaning is assumed rather than defined. Unless we examine the meanings and implications of rhetoric of the field, we risk error in presenting ourselves, and we risk derailing the progress of our profession. This article examines the term "real world" as applied to…
Descriptors: Instructional Design, Definitions, Misconceptions, Theory Practice Relationship
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Robinson, Michael – Geography Teacher, 2013
Growing up in Loretto, Tennessee, population 1,700, people called it "going to town" when they went to any city big enough to have a McDonald's, Walmart, or a movie theater. If someone is not from a small town, they may not know what type of economic activities a small town can support. Will the town have a police department? Will there…
Descriptors: Municipalities, Geography Instruction, Area Studies, Field Studies
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Hung, Woei – New Directions for Adult and Continuing Education, 2013
Knowledge application and transfer is one of the ultimate learning goals in education. For adult learners, these abilities are not only beneficial but also critical. The ability to apply knowledge learned from school is only a basic requirement in workplaces. In this ever-changing world, the ability to near and far transfer knowledge is the skill…
Descriptors: Transfer of Training, Problem Based Learning, Adult Education, Cognitive Processes
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Wilson, Douglas A.; Dondlinger, Mary Jo; Parsons, Jacob L.; Niu, Xiaoyue – Community College Journal of Research and Practice, 2018
This quasiexperimental investigation describes the relative effects of a technology-driven course redesign on retention and achievement in a developmental writing program at a large, urban community college in the southwest United States. The new program focused on student learning and included online as well as face-to-face components that…
Descriptors: Community Colleges, Two Year College Students, Blended Learning, Curriculum Design
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