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Dorland, AnneMarie – Journal of Effective Teaching in Higher Education, 2022
Design thinking is a critical and creative process understood to support innovation and creative idea generation in a wide variety of contexts. Increasingly, it is being used as a pedagogical approach by educators interested in supporting divergent thinking skill development. This study evaluated the effects of the use of design thinking practices…
Descriptors: Design, Questioning Techniques, Undergraduate Students, Cognitive Processes
Lasley, Joe – New Directions for Student Leadership, 2022
This article describes a developmental framework for the application of role-playing games (RPGs) in leadership learning. RPGs relate to leadership learning on a range of levels from individual development, to team building, to parallel group processes. The variety and depth of learning and development potential in RPGs is very exciting,…
Descriptors: Educational Games, Role Playing, Leadership Training, Teamwork
Unger Madar, Michal; BenDavid-Hadar, Iris – Journal of School Choice, 2022
Homeschooling is on the rise in many Western countries, reflecting families' growing preference for teaching their children at home, in a family environment. This increasing trend has a social derivative, as learning at home may develop alternative competencies. The objective of this research is to examine the effectiveness of homeschooling by…
Descriptors: Foreign Countries, Home Schooling, Creative Thinking, Interpersonal Competence
Groeneveld, Wouter; Vennekens, Joost; Aerts, Kris – ACM Transactions on Computing Education, 2022
As the importance of non-technical skills in the software engineering industry increases, the skill sets of graduates match less and less with industry expectations. A growing body of research exists that attempts to identify this skill gap. However, only few so far explicitly compare opinions of the industry with what is currently being taught in…
Descriptors: Engineering Education, Computer Software, Job Skills, College Graduates
Teng, Jing; Wang, Xinyue; Lu, Kelong; Qiao, Xinuo; Hao, Ning – Creativity Research Journal, 2022
Creativity is not only a natural part of the design process but also one of the most important criteria for the quality of design performance. However, the difference in creativity between design novices and experts remain to be explored. To explore this question, this study compared the differences in domain-specific and domain-general creativity…
Descriptors: Creative Thinking, Thinking Skills, Design, Novices
Newton, Douglas; Wang, Yuqian; Newton, Lynn – Journal of Further and Higher Education, 2022
With the rapid development of artificial intelligence, work and leisure is expected to change, and human creative competence is expected to be increasingly important, partly for the workplace and the economy, but also for thriving and well-being. There is some interest in fostering creative competence in mathematics, where it is seen as relating…
Descriptors: Foreign Countries, Mathematics Education, Tutors, Creativity
Ramly, Siti Nor Fazila; Ahmad, Nur Jahan; Yakob, Nooraida – International Journal of Science Education, 2022
This study describes the development, validity, and reliability processes of a scientific creativity test for pre-university students, specifically in chemistry. A Chemistry Scientific Creativity Test (CSCT) was constructed based on an analysis of the Scientific Creativity Structure Model (SCSM), Torrance Tests of Creative Thinking (TTCT), and…
Descriptors: Test Construction, Test Validity, Test Reliability, Chemistry
Schnepp, Jerry; Rogers, Christian – International Journal of Teaching and Learning in Higher Education, 2022
Educators face the challenge of continually adapting and evolving their pedagogy to meet the needs of diverse learners. Learner experience design (LX) is a human-centered approach to curriculum and assessment development that is easily learned, adaptable, and repeatable. It focuses on empathy for students and creative problem-solving. In this…
Descriptors: Learning Experience, Instructional Design, Curriculum Design, Curriculum Development
Nasongkhla, Jaitip; Sujiva, Siridej – Contemporary Educational Technology, 2022
This design research aims to propose a HyFlex strategy for students and participants in the workplace using massive open online course (MOOC) flipped between the two settings, an active in-classroom to an action learning in the workplace. The research methods were designed into two major parts, where the first part was a design stage which…
Descriptors: Blended Learning, Flipped Classroom, Experiential Learning, MOOCs
Tisoglu, Secil; Piri, Zeynep; Mericelli, Murat; Catan Inan, Funda – International Journal of Technology in Teaching and Learning, 2022
One of the most emphasized skills for social, educational and workplace settings is creativity in the present decade. This study aims to understand whether a collaborative digital storytelling production project improves the creativity of undergraduate students. 109 students engaged in group work and employed a range of digital tools (i.e. wikis,…
Descriptors: Story Telling, Educational Technology, Creativity, Undergraduate Students
Massie, Marie-Hélène; Capron Puozzo, Isabelle; Boutet, Marc – Journal of Intelligence, 2022
Environmental, cultural, and social issues are becoming increasingly complex, and the educational context is no exception to this trend. The relevance of teachers' creativity in examining situations from different angles, in imagining new approaches, in adapting to the varied needs of students, and in training them so that they too can grasp the…
Descriptors: Foreign Countries, Teacher Education Programs, Creative Teaching, Creativity
Suzuki, Shungo; Yasuda, Toshinori; Hanzawa, Keiko; Kormos, Judit – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2022
Our study investigated the role of creativity in second language (L2) speech production using a picture narrative and an open-ended argumentative task administered to 60 Japanese-speaking learners of English. Following recent findings in the field of psychology, the participants' creativity was assessed in terms of cognitive dimensions (divergent…
Descriptors: Creativity, Speech Skills, English (Second Language), English Language Learners
Ozkaya, Ali; Bulut, Sait; Sahin, Gizem – Asian Journal of Contemporary Education, 2022
This study aims to evaluate the impact of STEM education on the creative design skills of trainee teachers. The sample for the study was made up of third-year prospective teachers studying at the Department of Science Education and Department of Elementary Mathematics Education in the 2020-2021 school year. Embedded mixed design, which is a type…
Descriptors: STEM Education, Design, Preservice Teachers, Elementary School Mathematics
Ito, Takamichi; Umemoto, Takatoyo – Journal of Education and Learning, 2022
This study examined socially shared regulation of learning (SSRL) and motivation processes in a collaborative learning task that required creativity using the ICT tool of mind mapping. Thirty university students formed three groups, collaborating face-to-face to generate creative ideas. The following results were obtained from qualitative and…
Descriptors: College Students, Learning Processes, Student Motivation, Cooperation
Ihnatovych, Diana – McGill Journal of Education, 2020
Independence and critical thinking are crucial for survival in our contemporary world. Learners and new teachers in training should be trusted to discover and develop their own voice in teaching and learning and be encouraged to surrender expectation to produce predetermined outcomes by strictly following scripted curriculum because it is…
Descriptors: Creative Teaching, Learning Processes, Creative Thinking, Educational Change

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