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Walsh, Kenneth R.; Hoque, Md Tamjidul; Williams, Kim H. – Journal of Learning in Higher Education, 2017
Human Machine Learning Symbiosis is a cooperative system where both the human learner and the machine learner learn from each other to create an effective and efficient learning environment adapted to the needs of the human learner. Such a system can be used in online learning modules so that the modules adapt to each learner's learning state both…
Descriptors: Online Courses, Learning Motivation, Affective Behavior, Computer Assisted Instruction
Ochsner, Amanda; Corwin, Zoë B. – Educational Technology, 2017
In 2014, researchers at the Pullias Center for Higher Education at the University of Southern California (USC) received a grant from the U.S. Department of Education's Fund for the Improvement in Postsecondary Education's First in the World program to do research aimed at understanding how games can be used to cultivate college knowledge and…
Descriptors: Educational Research, Educational Games, Instructional Design, Design Requirements
Janssen, Fred J. J. M.; Könings, Karen D.; van Merriënboer, Jeroen J. G. – European Journal of Education, 2017
Many educational change proposals, designed to improve student learning, fail to be implemented in classrooms, which is a threat to the impact of educational policy on educational practice. This has led to a call for participatory educational design in which different stakeholders are involved in the generation and consideration of alternative…
Descriptors: Educational Improvement, Educational Policy, Usability, Instructional Design
Covelli, Bonnie J. – Journal of Continuing Higher Education, 2017
Online education continues to grow, and the application of theory to practice becomes increasingly important as practitioners examine the impact technology has on e-classroom interaction. Adult students, in particular, look for interaction that is collaborative and student-centered. A common area for dialogue within the online classroom is the…
Descriptors: Group Discussion, Computer Mediated Communication, Adult Learning, Adult Students
Abaci, Serdar; Pershing, James A. – TechTrends: Linking Research and Practice to Improve Learning, 2017
Human Performance Technology (HPT) is the applied study and practice of improving organizational performance through training and non-training interventions. For practitioners working in this area that identify themselves as an HPT practitioner, organizational training and performance (OTP) specialist, or instructional designer--offering the right…
Descriptors: Performance Technology, Organizational Development, Training, Intervention
Kumar, Swapna; Ritzhaupt, Albert – International Journal on E-Learning, 2017
What do instructional designers in higher education really do? With the rise in online courses and programs in higher education, this question is especially important. We interviewed eight instructional designers from across the United States using a semi-structured interview protocol. The results were analyzed using the constant comparative…
Descriptors: Higher Education, Instructional Design, Educational Technology, Technology Uses in Education
Heflebower, Tammy; Hoegh, Jan; Warrick, Phil – Phi Delta Kappan, 2017
Getting initial instruction right is essential for improving student and teacher efficacy. Teachers are more likely to hit the mark when they work with colleagues to unpack the standards before instruction. By designing what the authors call a "proficiency scale," and aligning instructional strategies for the varied levels, teachers can…
Descriptors: Teacher Effectiveness, Teacher Collaboration, Academic Standards, Alignment (Education)
Andrade, Maureen Snow – Journal of Education and Training Studies, 2017
The demand for higher education is increasing worldwide. To meet this demand, and to provide increased access, flexible forms of delivery are needed. Although online courses are criticized for a lack of interaction, when intentionally designed, they can provide learners with opportunities for collaboration that supports the achievement of desired…
Descriptors: English Language Learners, Second Language Instruction, Electronic Learning, Online Courses
Wang, Zhijun; Anderson, Terry; Chen, Li; Barbera, Elena – British Journal of Educational Technology, 2017
Connectivist learning is interaction-centered learning. A framework describing interaction and cognitive engagement in connectivist learning was constructed using logical reasoning techniques. The framework and analysis was designed to help researchers and learning designers understand and adapt the characteristics and principles of interaction in…
Descriptors: Online Courses, Learning Processes, Interaction, Social Media
Nadolny, Larysa – British Journal of Educational Technology, 2017
The combination of print materials and augmented reality in education is increasingly accessible due to advances in mobile technologies. Using familiar paper-based activities overlaid with digital items, also known as interactive print, educators can create a custom learning experience for students. There is very little guidance on the design of…
Descriptors: Printed Materials, Computer Simulation, Interaction, Multimedia Materials
Nel, Anca; Joubert, Ina; Hartell, Cycil – South African Journal of Childhood Education, 2017
This qualitative study makes recommendations to help teachers understand how an outdoor learning environment could be designed and used to enrich perceptual development through sensory and motor stimulation for the Grade R learner. This was done by establishing design principles that create better teaching and learning environments from the…
Descriptors: Teacher Attitudes, Outdoor Education, Motor Development, Sensory Experience
Ilgaz, Hale; Gulbahar, Yasemin – International Association for Development of the Information Society, 2017
Offering many advantages to adult learners, e-Learning is now being recognized--and preferred--by more and more people, resulting in an increased number of distance learners in recent years. Numerous research studies focus on learner preferences for online learning, with most converging around the individual characteristics and differences, if not…
Descriptors: Electronic Learning, Foreign Countries, Adult Students, Distance Education
Bozzini, Michelle D. – ProQuest LLC, 2017
This qualitative study explored how elementary school principals design, implement, and sustain high quality professional development through the use of professional learning communities (PLCs) in order to enhance teaching and learning. The researcher revealed the principal's important role in the design, implementation, and sustainability of a…
Descriptors: Communities of Practice, Phenomenology, Principals, Administrator Attitudes
Renshaw, Peter, Ed.; Tooth, Ron, Ed. – Routledge Research in Education, 2017
"Diverse Pedagogies of Place" presents eight original place-responsive pedagogies that address a question of paramount importance in today's world: how do we educate the next generation of students to confront the challenges of global climate change and the on-going degradation of natural environments? Each place-responsive pedagogy is a…
Descriptors: Place Based Education, Teaching Methods, Climate, Environmental Education
Graesser, Arthur C.; Forsyth, Carol M.; Lehman, Blair A. – Grantee Submission, 2017
Background: Pedagogical agents are computerized talking heads or embodied animated avatars that help students learn by performing actions and holding conversations with the students in natural language. Dialogues occur between a tutor agent and the student in the case of AutoTutor and other intelligent tutoring systems with natural language…
Descriptors: Intelligent Tutoring Systems, Computer Managed Instruction, Natural Language Processing, Instructional Design

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