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Czauderna, André; Guardiola, Emmanuel – Electronic Journal of e-Learning, 2019
The field of game design for educational content lacks a focus on methodologies that merge gameplay and learning. Existing methodologies typically fall short in three ways: they neglect the unfolding of gameplay through players' actions over a short period of time as a significant unit of analysis; they lack a common consideration of game and…
Descriptors: Educational Games, Instructional Design, Literacy, Refugees
Salonen, Anssi; Kärkkäinen, Sirpa; Keinonen, Tuula – Education Sciences, 2019
Teachers encounter the challenge of how to provide students adequate awareness of science-related careers. Therefore, innovative teaching material for promoting science-related careers needs to be designed. Educational innovations can be successful if teachers experience ownership and agency towards the designed teaching material. In this case…
Descriptors: Teacher Collaboration, Instructional Design, Material Development, Instructional Materials
Snelson, Edward; Hoskin, Julie – Health Education Journal, 2019
Objectives: Despite a long-standing declaration of educational need in the area of paediatrics in primary care, there is little in the way of strategy for delivering high-quality learning relevant to the specific needs of the primary care team. This article seeks to explore various models for delivering primary care centred paediatric education to…
Descriptors: Pediatrics, Primary Health Care, Educational Needs, Referral
Radovic, Slaviša; Maric, Miroslav; Passey, Don – Education and Information Technologies, 2019
This paper reports how an information and communications technology (ICT) system can support greater connection across and outcomes from home and school mathematics learning practices for 11-to-14-year-old pupils. The article details: (1) the purpose, background and theoretical basis of the study; (2) the design approach, including features,…
Descriptors: Mathematics Instruction, Teaching Methods, Information Technology, Computer Software
Keune, Anna; Peppler, Kylie – British Journal of Educational Technology, 2019
Celebrating hands-on making and technological inventiveness, the Maker Movement promotes the popularity of new makerspaces: learning environments filled with diverse materials for youth's creative projects. Described as "constructionist learning environments," makerspaces can be challenging to design because materials require substantial…
Descriptors: Creativity, Educational Environment, Costs, Learning Theories
Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
Singleton, Korey; Evmenova, Anya; Jerome, Marci Kinas; Clark, Kevin – Online Learning, 2019
This qualitative case study design examined the perspectives that instructional designers at a four-year research institution in the Mid-Atlantic region of the United States have about integrating UDL strategies into the online course development process. The participants were six individuals involved in the online course development process: four…
Descriptors: Online Courses, Access to Education, Instructional Design, Research Universities
Rozo, Hugo; Real, Miguel – Journal of Technology and Science Education, 2019
The present article constitutes a systematic review of the literature with the objective of identifying the appropriate elements that must be considered when designing and creating adaptive digital educational resources. The methodological process was rigorous and systematic, employing an article search in which the texts related to the object of…
Descriptors: Instructional Design, Intelligent Tutoring Systems, Instructional Materials, Educational Technology
Rice, Mary F.; Dallacqua, Ashley K. – SANE Journal: Sequential Art Narrative in Education, 2019
Teachers and students require a range of tools to engage with visual texts. Using "The Great American Dust Bowl" by Don Brown (2013) as an exemplar text, we outline four conceptions of visual literacy: rhetorical, instructional, industrial and visuo-spatial and discuss their use in our literacy education practice. In addition, we provide…
Descriptors: Visual Literacy, Childrens Literature, Cartoons, Novels
Catlin, Dave; Blamires, Mike – Technology, Knowledge and Learning, 2019
In 1969, Seymour Papert invented the first educational robot called a Turtle. It was an addition to the computer language Logo, which he'd designed in 1965 specifically for educating children. Papert did not simply invent some technology, he offered a revolutionary way of educating children. He gave teachers practical tools to realise…
Descriptors: Robotics, Special Needs Students, Teaching Methods, Educational Benefits
Arthurs, Leilani A. – Journal of Geoscience Education, 2019
Despite the need for public understanding about groundwater resources, groundwater is among those topics that instructors most struggle to teach at pre-college and college levels. Although constructivist theories suggest student-held conceptions can be used as teaching tools for active learning, there remains a question about how to draw out and…
Descriptors: Water, Earth Science, College Instruction, Science Instruction
Sandager, Dorte; Bragh, Kirsten; Svalgaard, Lotte – Action Learning: Research and Practice, 2019
Promoting open reflection and exploration on group dynamics is delicate work and is often considered 'not very business-like' in a business context. How to approach this work is a constant balance and struggle for action learning practitioners. In this account of practice, we present central elements in our action learning framework -- Action…
Descriptors: Educational Environment, Experiential Learning, Business, Teaching Methods
Scagnoli, Norma I.; Choo, Jinhee; Tian, Jing – British Journal of Educational Technology, 2019
Video lectures (VL), considered an effective means for delivering course content and infusing teaching presence in the virtual environment, have become very popular in education. The purpose of this study was to investigate online student experiences with VL focusing on their opinion of usefulness of VL, their satisfaction with them and their…
Descriptors: Student Attitudes, Video Technology, Teaching Methods, Computer Simulation
Baek, Joeun; Park, Hyekyeong – International Association for Development of the Information Society, 2019
The purpose of this study is to design a Minecraft game where players can learn a language by negotiating meanings and constructing knowledge together with other players. In order to achieve this purpose, related theories are explored and an instructional design theory was adopted to provide a background for a game building. After the game was…
Descriptors: Video Games, Educational Games, Instructional Design, Second Language Instruction
M. Earnest Morrow; Dabae Lee – International Journal of Designs for Learning, 2019
Educators are being encouraged to shift their instructional paradigm from teacher-centered to learner-centered through the use of technology. For online courses, legacy learning management products originally designed to support and deliver teacher-centered instruction may represent a constraint to implementing the learner-centered paradigm. Yet,…
Descriptors: Statistics, Online Courses, Teaching Methods, Student Centered Learning

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