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Cha, H. J.; Ahn, M. L. – Interactive Learning Environments, 2020
The aim of this study is to design and develop a user-centered, smart-tool prototype that could be used to assist teachers to practice differentiated instruction (DI) in their classrooms. This study also demonstrates how user-centered design process for the development of teacher's tools might be useful to identify system features and to…
Descriptors: Teaching Methods, Individualized Instruction, Student Centered Learning, Instructional Design
Chan, Chung-Shing; Chan, Yat-hang; Fong, Tsz Heung Agnes – International Research in Geographical and Environmental Education, 2020
This paper introduces an e-Learning for urban tourism education through a scenario-based game of a hypothetical city. This scenario game set a good example to integrate components of e-Learning, gamification and scenario-based platform in tourism geography and planning education. This study evaluated the effectiveness of urban tourism scenario…
Descriptors: Urban Areas, Tourism, Game Based Learning, Teaching Methods
Huijser, Henk; Fitzgerald, Rachel – Australasian Journal of Educational Technology, 2020
Changing learner demographics and requirements are driving an increase in the range of private education available in the higher education sector. To stay current, universities may need to adapt to learner needs and rethink how they deliver education. This case study evaluates a model of delivery that is a collaboration of a traditional public…
Descriptors: Partnerships in Education, Universities, Private Education, Educational Cooperation
White, Steven; White, Su; Borthwick, Kate – Australasian Journal of Educational Technology, 2020
In university educational technology projects, collaborations with external partners pose a range of opportunities and challenges. Educational projects are often associated with unbundling of conventional higher education roles though there is limited empirical work in this area. This is particularly the case with massive open online courses…
Descriptors: Online Courses, Large Group Instruction, Teacher Role, College Faculty
Brown, Barbara; Friesen, Sharon; Beck, Jaime; Roberts, Verena – Education Sciences, 2020
The aim of this study was to examine a professional learning intervention designed to support new teachers with implementing professional practice competencies. Partners from a school authority joined researcher-practitioners from a university to engage in designing a professional learning series for new teachers. A design-based research approach…
Descriptors: Beginning Teachers, Beginning Teacher Induction, Instructional Design, Professional Development
Baydas Onlu, Ozlem; Abdusselam, Mustafa S.; Yilmaz, Rabia Meryem – i.e.: inquiry in education, 2020
This study aimed to define the relationships between the factors affecting the learning processes of participants in project-based courses. The study sample consisted of 132 participants who had taken an instructional design course offered at the undergraduate level. The MSLQ, SAGE, and SPIF were used as data collection tools. The findings showed…
Descriptors: Cooperative Learning, Student Motivation, Feedback (Response), Active Learning
Exploring the Effects of Designing a Role-Playing Game with Single and Peer Mode for Campus Learning
Wang, Yi-Hsuan – Educational Technology Research and Development, 2020
This study aims to extend the learning advantages of game-based learning from formal education to informal learning, and to develop a role-playing game (RPG) to help students familiarize themselves with a new school. Several game elements and principles were considered during the design stage, and the tasks were embedded into a macro-context to…
Descriptors: Instructional Design, Educational Games, Game Based Learning, Role Playing
Fatawi, Izzul; Degeng, I Nyoman Sudana; Setyosari, Punaji; Ulfa, Saida; Hirashima, Tsukasa – International Journal of Distance Education Technologies, 2020
One of the success factors in online learning is student engagement. Therefore, the use of technology to influence student engagement in meaningful and effective learning experiences is worthy for investigation. Concept mapping is an effective knowledge construction strategy to help students. This study investigates the influence of concept maps…
Descriptors: Concept Mapping, Distance Education, Learner Engagement, Formative Evaluation
Gherwash, Ghada; Paiz, Joshua M. – TESOL Journal, 2020
Online writing labs (OWLs) have assisted writers since the mid-1990s. Recently, increasing interest in creating OWLs outside of North America has arisen (Gu & Ding, 2002; Paiz, 2017, 2018; Tan, 2011). This interest in OWLs specially designed to address second language (L2) writers and their particular concerns, results from an interest in…
Descriptors: Laboratories, Writing Instruction, Best Practices, English (Second Language)
Streveler, Ruth A.; Smith, Karl A. – Advances in Engineering Education, 2020
The recent pandemic forced most faculty to move from face-to-face to remote instruction, sometimes necessitating a redesign of content and assessment, as well as the mode of instruction. This opinion piece presents the Content-Assessment-Pedagogy (CAP) triangle, a course design framework adapted from backward design, that parallels the engineering…
Descriptors: COVID-19, Instructional Design, Distance Education, Teaching Methods
Bartholomew, Scott; Loveland, Thomas; Santana, Vanessa – Technology and Engineering Teacher, 2020
The process of writing lesson plans at the beginning of one's teaching career can be very time-consuming (Arnett-Hartwick and Cannon, 2019); however, the development of sequenced lessons that result in effective learning must be organized and articulate, not done haphazardly. Designing a lesson through a written document can help a teacher see the…
Descriptors: Standards, Lesson Plans, Technology Education, Engineering Education
Voigt, Matthew; Fredriksen, Helge; Rasmussen, Chris – ZDM: The International Journal on Mathematics Education, 2020
While the number of studies of flipped classrooms has increased, they have primarily addressed the efficacy of using such an approach on student outcomes, often failing to account for the classroom activities and learning theories used to design the curriculum. This study begins to fill this gap in the literature by uniting the at-home video and…
Descriptors: Foreign Countries, Blended Learning, Curriculum Design, Heuristics
Steele, Patricia; Burleigh, Cheryl; Kroposki, Margaret; Magabo, Myrene; Bailey, Liston – Journal of Educational Technology Systems, 2020
Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly…
Descriptors: Ethics, Computer System Design, Computer Simulation, Instructional Design
Beinicke, Andrea; Kyndt, Eva – Studies in Continuing Education, 2020
The present study aimed at contributing to the science-practice gap regarding the application of evidence-based actions for maximising training effectiveness in corporate practice. Training and development professionals employed at companies from diverse branches of industry and among the best employers in Germany were assessed cross-sectionally…
Descriptors: Evidence Based Practice, Electronic Learning, Workplace Learning, Transfer of Training
Warner, David O.; Nolan, Margaret; Garcia-Marcinkiewicz, Annery; Schultz, Caleb; Warner, Matthew A.; Schroeder, Darrell R.; Cook, David A. – Advances in Health Sciences Education, 2020
The purpose of this study was to evaluate two online instructional design features, namely adaptation to learner prior knowledge and use of questions to enhance interactivity in online portrayals of physician-patient encounters, in the context of instructing surgical specialists to deliver perioperative tobacco interventions. An online learning…
Descriptors: Individualized Instruction, Electronic Learning, Instructional Design, Interaction

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