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Matthew Livengood – ProQuest LLC, 2020
This study explores the lived experience of managerial professionals. With the pressures on higher education to generate new revenue streams, specifically the professional life and identity of instructional designers are explored regarding the various pressures of academic capitalism and instructional unbundling through the lens of Activity…
Descriptors: Electronic Learning, Universities, Corporate Education, Professional Identity
Owen Gottlieb; Ian Schreiber – International Journal of Designs for Learning, 2020
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on…
Descriptors: Game Based Learning, Educational Games, History Instruction, Design
Colin M. Gray; Paul Parsons; Austin L. Toombs; Nancy Rasche; Mihaela Vorvoreanu – International Journal of Designs for Learning, 2020
In this design case, we describe a multi-year process during which a team of faculty designed a four-year undergraduate major in user experience (UX) design at a large research-intensive institution. We document the program- and course-level design experiences of five faculty members. This multi-year process has culminated in a dual-strand,…
Descriptors: Instructional Design, Undergraduate Study, Majors (Students), Curriculum Development
Wadham, Bridget; Pearce, Emily; Hunter, Jodie – Mathematics Education Research Group of Australasia, 2023
In this paper, we explore how students' algebraic noticing's and explanations changed across a two-year period with the introduction of designed instructional material. The data in this report is drawn from n=53 Year 7-8 students' responses to a free-response assessment task across two different years. Analysis focused on how students noticed and…
Descriptors: Algebra, Mathematics Instruction, Multiplication, Learning Processes
Xu, Tugen; Xu, Jiaying; Xu, Xiaoqing; Lu, Jijian – Journal of Baltic Science Education, 2023
This paper proposes a blended teaching design model on WeChat Platform-based SPOC and carries out an empirical study of its applicability and effectiveness in lower-secondary school science teaching. Participants were from two eighth grade classes with different academic performance, and after conducting the same blended teaching, it was found…
Descriptors: Blended Learning, Social Media, Information Technology, MOOCs
Eutsler, Lauren – Journal of Technology and Teacher Education, 2023
Higher education instructors are inundated with options to engage their students in virtual observation to improve the learning experience, yet more research is needed to identify effective practices to establish a virtual field experience. The purpose of this case study is to evaluate a virtual field experience utilizing video playback that…
Descriptors: Field Experience Programs, Electronic Learning, Video Technology, Preservice Teacher Education
Gravett, Sarah; van der Merwe, Dean – Cogent Education, 2023
Designing lessons is a prominent means in pre-service teacher education for developing student teachers' understanding of what good teaching involves and how to plan for such teaching. A new approach to teaching lesson design in a pre-service teacher education program has prompted research on what and how student teachers learn from this new…
Descriptors: Student Centered Learning, Student Teachers, Metacognition, Lesson Plans
Yelland, Nicola; Waghorn, Elise – International Journal of Early Years Education, 2023
This paper considers the pedagogical collaborations between early childhood teachers in kindergarten (4 years) and the first year of school (5 years) in one Australian State. We report on a year-long project that brought these early childhood teachers together as we asked them to design STEM learning ecologies that would not only support new…
Descriptors: STEM Education, Teaching Methods, Preschool Teachers, Kindergarten
Chen, Yu-Chi; Chao, Chi-Yu; Hou, Huei-Tse – Journal of Educational Computing Research, 2023
Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding was designed to support learners' learning. Sixty participants were enrolled in this study, divided into a control group and an experimental group to…
Descriptors: Pattern Recognition, Skill Development, Educational Games, Computation
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Marsh, Robbie J.; Baltodano-Van Ness, Heather M.; Mathur, Sarup R. – Beyond Behavior, 2023
Virtual learning is attracting more students with disabilities as it may offer unique learning opportunities in online environments. However, virtual instruction may not effectively meet the needs of students with emotional and behavioral disorders (EBD). We highlight ways that special education teachers can develop culturally relevant behavioral…
Descriptors: Electronic Learning, Educational Environment, Culturally Relevant Education, Parent Participation
Alayont, Feryal; Karaali, Gizem; Pehlivan, Lerna – PRIMUS, 2023
In calculus courses, instructors often use the end-of-section problems in a textbook in homework assignments or other course assessments. As a result, these problems influence the teaching and learning of calculus. In this study, we examine the levels of cognitive demand of these problems in a mainstream calculus textbook and classify them within…
Descriptors: Textbooks, Textbook Evaluation, Calculus, Mathematics Instruction
Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
Aydin, Serap Öz; Azizoglu, Nursen; Yilmaz, Fatma Bilgican – Elementary School Forum (Mimbar Sekolah Dasar), 2023
This study aimed at designing instructional material named Biotechnology Instruction Module (BIM) which is enriched with active learning methods to enhance the 8th grade students' learning of the topic. The development of the teaching materials proceeded within the stages of the ADDIE instructional design model. The final form of the instructional…
Descriptors: Active Learning, Biotechnology, Case Studies, Genetics
Ishan Sudeera Abeywardena – International Review of Research in Open and Distributed Learning, 2023
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education…
Descriptors: Computer Simulation, Technology Uses in Education, Sustainable Development, Barriers

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