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Tinmaz, Hasan; Ozturk, Yunus Emre – Higher Education, Skills and Work-based Learning, 2022
Purpose: This study concentrates on South Korean university students' attitude towards cooperative learning by utilizing the "Student Attitudes toward Group Environments" survey (n = 427-181 female and 246 male) originally developed by Kouros and Abrami (2006). Design/methodology/approach: The purpose of this study is to unfold what…
Descriptors: Foreign Countries, Student Attitudes, Cooperative Learning, Collectivism
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Tare, Medha; Shell, Alison R.; Jackson, Scott R. – Journal of Research on Technology in Education, 2022
There is a persistent gap between education research and practice, including in the design of educational technology. This study bridges this gap and examines our partnership with a literacy platform to implement evidence-based digital features that support different learner needs. We examined students' (N = 1857; Grades 1-6) use of these new…
Descriptors: Learner Engagement, Elementary School Students, Educational Technology, Electronic Learning
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Armario, María; Oliva, José María; Jiménez-Tenorio, Natalia – International Journal of Science and Mathematics Education, 2022
In this study, we analyzed the descriptive knowledge and mental models of the phenomenon of tides manifested by 111 preservice primary teachers. The instrument employed is an open-ended questionnaire, analyzed by means of an approach that explores the descriptions, explanations, and predictions in respect of this phenomenon by our subjects. First,…
Descriptors: Foreign Countries, Preservice Teachers, Elementary School Teachers, Schemata (Cognition)
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Konstantinidou, Athina; Nisiforou, Efi A. – Australasian Journal of Educational Technology, 2022
In higher education, designing online courses aligned with students' preferences impacts learning effectiveness. Our research aimed to investigate which learning design elements can affect the quality of online learning. To achieve this, we followed a systematic literature review, identified current trends and conducted an online survey outlining…
Descriptors: Educational Quality, Online Courses, College Students, Student Attitudes
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Helmbrecht, Hawley; Nance, Elizabeth – Chemical Engineering Education, 2022
Tutorials for EXperimentalisT Interactive LEarning (TEXTILE) is an interactive semi-linear module-based curriculum for training students at various educational levels on data science methodologies currently utilized by research laboratories. We show how we developed our eleven module TEXTILE program to train 15 students from high school,…
Descriptors: Data Science, Methods, Science Laboratories, High School Students
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Bresciani Ludvik, Marilee; Zhang, Shiming; Kahn, Sandra; Potter, Nina; Richardson-Gates, Lisa; Schellenberg, Stephen; Saiki, Robyn; Subedi, Nasima; Harmata, Rebecca; Monzon, Rey; Timm, Randy; Stronach, Jeanne; Jost, Anna – Practical Assessment, Research & Evaluation, 2022
In seeking to close equity gaps within a first-year student seminar course, course designers leveraged emerging research on intrapersonal competency cultivation, known to significantly predict student success across diverse students (NAS, 2018). After re-designing the course to intentionally cultivate specific intrapersonal competencies,…
Descriptors: Interpersonal Competence, First Year Seminars, College Freshmen, Academic Achievement
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Spikes, Michael A.; Rapp, David N. – Information and Learning Sciences, 2022
Purpose: As technology enables the rapid spread of mis- and disinformation, a critical challenge for scholars and practitioners involves building student's news media literacy (NML), a subset of media literacy education centered around journalism. This paper aims to offer a case study of secondary civics classrooms that use NML lessons and current…
Descriptors: Secondary School Teachers, Teaching Methods, News Media, Media Literacy
Australian Government Tertiary Education Quality and Standards Agency, 2022
For the purposes of the "Higher Education Standards Framework (Threshold Standards) 2021" (HES Framework), research is defined as "the creation of new knowledge and/or the use of existing knowledge in a new and creative way by a higher education provider so as to generate new concepts, methodologies, inventions and…
Descriptors: Higher Education, Academic Standards, Guidelines, Research Methodology
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Hatcher, John W., III; King-Corken, Angela; DeVaney, Thomas – International Association for Development of the Information Society, 2022
This research study explores nuances to instructional delivery models beyond the COVID-19 pandemic. A case study that examines the redesign and reimagining of a graduate course to fit the diverse needs and preferences of students. This research was intended to provide insight into the possibilities of redesigning and reimagining graduate level…
Descriptors: In Person Learning, Blended Learning, Online Courses, Instructional Development
Benjamin Xie – ProQuest LLC, 2022
Computing education has growing inclusion and equity challenges (e.g. exclusionary online learning experiences, biased assessments, inadequate student feedback mechanisms). Many groups experience minoritization in computing education, including students who are Black, Indigenous, and people of color (BIPOC), women, non-binary students, transfer…
Descriptors: Stakeholders, Inclusion, Equal Education, Computer Science Education
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Gordon Matthew; Koos De Villiers – Journal of Educational Multimedia and Hypermedia, 2022
COVID-19 has forced many higher education institutions to move from face-to-face teaching and learning to an e-learning environment. Many institutions had already started to implement blended learning strategies, but lecturers with limited knowledge of multimedia learning could not keep up with the pace. Multimedia learning can enhance learning,…
Descriptors: Learning Management Systems, Electronic Learning, Multimedia Instruction, COVID-19
Andrew Joseph Krause – ProQuest LLC, 2022
This is a study of student engagement with computational labs in Calculus 2. The labs task students with using MATLAB to investigate contexts such as rocket science, disease modeling, and market economics forecasting by modifying and executing provided code, guided by questions that have students report the results of their simulations or…
Descriptors: Learner Engagement, Computation, Calculus, Mathematics Instruction
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Cindy Ives; Beth Perry; Pamela Walsh – OTESSA Conference Proceedings, 2022
In this paper we describe the early steps of our journey through a collaborative autoethnographic research project and share preliminary findings. As distance educators who work at an open, online university, we embrace a philosophy of openness, drawing on open educational practices to facilitate collaborative and flexible learning. As faculty…
Descriptors: Graduate Study, Open Education, Educational Practices, Distance Education
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Adi Zloof Golombick; Gil Zukerman; Michal Icht – International Journal of Language & Communication Disorders, 2024
Background: Research suggests that participating in a stuttering simulation-based learning (SBL) program could help speech-language pathology (SLP) students feel more at ease, less nervous and more capable while interacting with people who stutter. Personality traits may influence SLP students' self-efficacy beliefs as well as their level of…
Descriptors: Stuttering, Simulation, Speech Therapy, Speech Language Pathology
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Sandra La Torre; Juliette C. Désiron – Technology, Knowledge and Learning, 2024
Over the past decades, researchers have investigated the effects of multimedia design principles to enhance learning. These evidence-based principles are known to enable students to learn from multimedia resources and support cognitive processing. However, it is unclear if and which of these multimedia design principles are implemented in…
Descriptors: Video Technology, Teaching Methods, Instructional Materials, Multimedia Materials
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