Publication Date
| In 2026 | 0 |
| Since 2025 | 362 |
| Since 2022 (last 5 years) | 2135 |
| Since 2017 (last 10 years) | 4354 |
| Since 2007 (last 20 years) | 7389 |
Descriptor
Source
Author
| Dwyer, Francis M. | 28 |
| Rau, Martina A. | 21 |
| Aleven, Vincent | 14 |
| Mayer, Richard E. | 13 |
| Scheiter, Katharina | 12 |
| Alibali, Martha W. | 11 |
| Legacy, Jim | 9 |
| Dwyer, Francis | 8 |
| Hegarty, Mary | 8 |
| McTigue, Erin M. | 8 |
| Bretz, Stacey Lowery | 7 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 699 |
| Practitioners | 478 |
| Researchers | 69 |
| Students | 66 |
| Administrators | 37 |
| Media Staff | 22 |
| Parents | 16 |
| Policymakers | 10 |
| Counselors | 8 |
| Community | 4 |
| Support Staff | 4 |
| More ▼ | |
Location
| Australia | 208 |
| Turkey | 206 |
| United Kingdom | 142 |
| Canada | 117 |
| Taiwan | 97 |
| China | 96 |
| Indonesia | 91 |
| United Kingdom (England) | 89 |
| Germany | 88 |
| United States | 88 |
| California | 83 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 4 |
| Meets WWC Standards with or without Reservations | 7 |
| Does not meet standards | 4 |
Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
Yunus Emre Avcu; Yavuz Yaman – Journal of Inquiry Based Activities, 2024
A differentiated science activity was created for gifted students. The focus is on Sustainable Development Goal 15 (SDG-15) for life on land, enhancing engagement, self-regulated learning skills, and scientific creativity in gifted students. The activity spanned eight lesson hours, with tasks encouraging observation, inquiry, and creative…
Descriptors: Gifted, Individualized Instruction, Science Instruction, Computer Simulation
Janis Warner; Christopher M. Cassidy – Journal of Information Systems Education, 2024
Customer Service is important for a myriad of reasons, such as retaining customers, building customer loyalty, getting customer referrals, improving employee happiness, and remaining competitive. However, as a company grows, the focus may be on sales and production, with customer service efficiency and effectiveness being seen as an overhead…
Descriptors: Corporate Support, Human Services, Helping Relationship, Undergraduate Students
Molly E. Milam; Kimberly Kode Sutton – Beyond Behavior, 2024
Some students with disabilities, particularly those with emotional and behavioral disorders, may struggle with transitions, demonstrating inappropriate behaviors during them. Visual supports, previously determined to be an evidence-based practice for students with autism, is a proactive classroom management strategy addressing transitioning. In…
Descriptors: Visual Aids, Scheduling, Students with Disabilities, Behavior Disorders
Jennifer Kahn; Shiyan Jiang – Information and Learning Sciences, 2024
Purpose: While designing personally meaningful activities with data technologies can support the development of data literacies, this paper aims to focuses on the overlooked aspect of how learners navigate tensions between personal experiences and data trends. Design/methodology/approach: The authors report on an analysis of three student cases…
Descriptors: Visual Aids, Trend Analysis, Data Science, Secondary School Students
Chi-Cheng Chang; Szu-Ting Yang – Interactive Learning Environments, 2024
This study aimed to investigate the differences in learners' emotion, cognitive load, and cognitive performance among various scaffolding DGBLs, and the influences of emotion and cognitive load on cognitive performance when using DGBLs. Participants were 97 adult learners from some community college, randomly divided into the control group with 32…
Descriptors: Psychological Patterns, Cognitive Processes, Self Efficacy, Game Based Learning
Nabor C. Mendonça – ACM Transactions on Computing Education, 2024
The recent integration of visual capabilities into Large Language Models (LLMs) has the potential to play a pivotal role in science and technology education, where visual elements such as diagrams, charts, and tables are commonly used to improve the learning experience. This study investigates the performance of ChatGPT-4 Vision, OpenAI's most…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Foreign Countries
Mark Feng Teng; Yachong Cui – Journal of Computer Assisted Learning, 2024
Background: Vocabulary learning in a second language (L2) encompasses crucial aspects, including single words and collocations. Research indicates that L2 learners can incidentally learn single words from captioned videos, but less is known about the incidental learning outcomes of collocations, let alone the differences in learning gains for…
Descriptors: Incidental Learning, Vocabulary, Short Term Memory, Knowledge Level
Lauren Barth-Cohen; Tracy E. Dobie; José F. Gutiérrez; Rachel Carlsruh; Kevin Greenberg – Journal of Science Teacher Education, 2024
This study investigates how preservice elementary teachers (PSTs) engage and reflect on two science disciplinary practices: engaging with representations and engaging in evidence-based arguments. In the context of elementary science, teachers blend multiple practices across curricular topics and instruction. However, studies of teachers' use of…
Descriptors: Preservice Teachers, Elementary School Teachers, Science Instruction, Educational Practices
Berkay Ceylan; Melek Altiparmak Karakus – International Journal of Technology in Education and Science, 2024
This research aims to investigate the use of an artificial intelligence-based mobile application with plants and plant identification techniques (AImPLANT) with prospective science teachers in outdoor activities. The goals of the study are: (i) to develop an AI-based mobile application from scratch based customized for education (ii) to enhance…
Descriptors: Artificial Intelligence, Handheld Devices, Telecommunications, Computer Oriented Programs
Taylor G. Dyba; Susan L. Rowland; James A. Fraser – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
The ability to communicate science effectively is a key attribute for science graduates, and considerable work has been done to establish the techniques and skills associated with effective communication. What is less clear however, is the learning progression students traverse as they develop proficiency in science communication. In this study we…
Descriptors: Foreign Countries, College Students, College Faculty, Genetics
Brigitta Septarini Rahmasari; Ahmad Munir; Him'mawan Adi Nugroho – Cogent Education, 2024
Peer Tutoring is a widely used method of teaching English. Peer tutoring, a pedagogical strategy that has the potential to assist Indonesian advanced students in developing inferential understanding by combining it with KWL charts, has, however, received little attention in the context of Indonesian EFL (English as a Foreign Language). The aims…
Descriptors: Peer Teaching, Tutoring, Skill Development, Inferences
Sheng-Hsiang Lance Peng – Educational Forum, 2024
In this photo essay, I use a diary-style narrative and photojournalistic images to document my experiences in gendered spaces in a UK collegiate university during the academic year 2022-2023, unveiling complexities of gender and sexual diversity in academic settings. I delineate three domains - terra firma, digital skies, and echoes of…
Descriptors: Foreign Countries, Universities, Gender Issues, Sex Role
Kylie S. Flynn; Linlin Li; Chun-Wei Huang; Ruchita Patel; Kim Luttgen; Shuangting Yang; Eunice Chow – Grantee Submission, 2024
We used a cluster-randomized controlled trial to examine the impacts of a technology- and game-based social-emotional program, the "Adventures Aboard the S.S. GRIN" ("Adventures"), on students' social skills development. Eighty-eight third-grade classrooms (N = 1645 third-grade students) across four California public school…
Descriptors: Social Emotional Learning, COVID-19, Pandemics, Technology Uses in Education
Saban Kara – Australian Journal of Applied Linguistics, 2024
The accelerating pace of technological trends has numerous reflections in education. Accordingly, various tools have been utilized to reap their benefits in English classes. Among others, infographics, which combine text with visually stimulating images, stand out thanks to their advantages, such as being concise and academically rewarding.…
Descriptors: Writing Ability, Competence, 21st Century Skills, Visual Aids

Peer reviewed
Direct link
